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Latest Comments by Samsai
Tomb Raider really does look like it's coming to Linux & SteamOS
12 Feb 2016 at 1:50 pm UTC Likes: 2

Quoting: wleoncioSo, if this comes through, who do we thank (besides Feral, obviously): the developer (Crystal Dynamics) or the publisher (Square Enix)?
Let's thank all of them. (If the port arrives that is.)

Feral Interactive are teasing a new Linux port on their radar
19 Jan 2016 at 6:51 pm UTC Likes: 1

Quoting: linuxgamer"Formula 1", quite easy as a mathematician! But what about the pearl? Indicating a really good game?
Euler's pearl, perhaps?

Nvidia talk Vulkan in a developer blog post, they say Vulkan supplements OpenGL
15 Jan 2016 at 2:30 pm UTC Likes: 4

Quoting: runeIf the game is rather demanding in the first place, then you will definitely notice a difference (if it's a DirectX game). Rewriting an engine, and optimizing the code takes time, and time is money. I guess that they (Feral, Aspyr, etc.) can not afford to spend that much time optimizing the code.

Unless you have optimized code, you can not compare DirectX to OpenGL. I don't believe that the games we're getting now are 100% optimized, not even close.
In a purely theoretical world (read perfect) OpenGL and DirectX might perform the same but, as we have seen, that is not typically the case in our practical world. Code is never 100% optimized. Currently ports seem to choke especially when it comes to multithreading due to technical differences between OpenGL and DirectX.

Simply put, you cannot write DirectX in OpenGL and expect it to perform well but you also cannot completely rewrite renderers for big game engines because it would take too much time and resources. Vulkan might work better in those types of scenarios which would lead to performance improvements for future games.

The first Friday Livestream of 2016 starting at 6 PM UTC!
1 Jan 2016 at 8:09 pm UTC

Quoting: legluondunetOn GOG there is no quake 1/2/3 version available for Linux. Are you using Wine or another third software to play quake on Linux?
I'm using source ports of the original engines used to run those games. All the engines used to run Quake games were eventually open sourced and we have a ton of engine forks to run them these days. For Quake 1 I use Darkplaces, Yamagi Quake for Quake 2 and ioquake3 will probably run Quake 3 just fine.

Ori and the Blind Forest won't come to Linux for now, thanks to Microsoft
30 Dec 2015 at 10:24 pm UTC Likes: 9

Quoting: XodetaetlThe devs did fix the only bug the game had with Wine though, so it's perfectly playable on Linux.

Discussion here: https://steamcommunity.com/app/261570/discussions/0/617330406660903267/%29 [External Link]
And fixed in patch 1: "Fixed text rendering when playing in DX9 mode."
No Tux, no bux.

End of the year benchmarks, GTX 760 and R7 370
27 Dec 2015 at 9:44 pm UTC

Quoting: MyeulC
Quoting: AnxiousInfusion...
My thought exactly :-)

It's nice to see games starting to play fine on open source drivers. Especially what they did with gallium nine is really nice.

I would like to see some ports offering 9 as an option if available. Does someone knows if VP ports currently use 9 if available? (and if it is a DX 9 game)
Nine is only used by Wine at the moment and to do that you need a patched Wine version, vanilla Wine won't support it. I think that it's unlikely we will see any support beyond that.

GOL Cast: Wandering Around Morrowind in OpenMW
20 Dec 2015 at 11:36 pm UTC

Quoting: MurderousMincePieI wish I'd known about this sooner! I love TES series to bits and it's what I miss most from switching to Linux. But I'm slightly confused, obviously it requires the assets of the orginal Morrowind but doesn't it search for a pre-existing installation in order to run? How would you do this on Steam? Wouldn't it be impossible to install on a Linux system? Would I need to buy it on a sperate service like GOG in order to aquire it's assets?
There are ways to download the data from Steam using a tool called steamcmd or simply by running Steam in Wine. Alternatively you can download the installer from GOG and use innoextract to essentially unzip the contents into a nice directory. All you have to do then is to tell OpenMW where the data files are (it has a setup wizard).

GRID Autosport released for Linux & SteamOS, port report, video and review included
10 Dec 2015 at 6:17 pm UTC Likes: 1

Quoting: leillo1975I have a problem: When I execute the game, It shows a window to configure resolution and other issues. When I push the button to start, the game stops in the Grid Autosport logo.

I try in fullscreen, in a window, at 1080 and 720. I use Ubuntu 14.04.3 64bits, with Nvidia 750ti (358.16) and 16GB RAM. My steam library are located in a NTFS shared partition
Make sure to tick the "do not show again" box on the launcher and then try launching the game. It should work then.

Garry Newman, developer of Rust & Garry's Mod on supporting Linux, possibly not for future games
4 Dec 2015 at 8:43 pm UTC Likes: 7

I say "meh". Garry is a bit of a one hit wonder and even that game hardly counts as a game. I don't think any of his future creations are going to interest me.

Double Fine has launched crowdfunding campaign to fund Psychonauts 2
4 Dec 2015 at 3:44 pm UTC Likes: 3

Here's a game they totally won't go over the budget with and they won't ship it in multiple bits and most definitely won't go through Early Access and leave it in incomplete state for eternity.