Latest Comments by Samsai
Buying Linux Games From Cheap Bundle Websites & Stores, Some Important Information
14 Oct 2015 at 11:14 am UTC Likes: 2
14 Oct 2015 at 11:14 am UTC Likes: 2
Quoting: neowiz73as I see it, it really all doesn't matter right now. buy whatever you want where ever because there's a lot of things up in the air about how the trends will go. but as it stands linux users only make up a small minority of users as-is and Feral and Aspyr understand how their money works when it comes to being a niche company. they are looking at the possible future of gaming as much as the rest of the development community. i'm sure in the coming years they will reap the rewards.I highly disagree here. We should ensure the devs get as much money back from their investments now (provided the ports are good enough, don't support bad products) because there is absolutely no telling how big the impact of Steam Machines will end up being. If Steam Machines end up not being all that successful for a year or two, these guys might end up reconsidering their porting efforts.
The coolest thing about many of these linux games is that they will be backwards compatible for a long time, and people years from now will continue to buy these games. Since there is no shipping and manufacturing costs involved, Steam is the premiere platform to publish games on for the long term money flow and ease of distribution.
The GOL Game Jam Is Really Happening Soon!
11 Oct 2015 at 10:01 am UTC Likes: 1
11 Oct 2015 at 10:01 am UTC Likes: 1
Quoting: CheesenessSuper glad to see this moving forward. Unfortunately, I don't know if I'll be able to work it into my schedule (October is a full month for me).I'm probably going to keep it private and share the link on GOL and associated social medias to keep it under closer control. But the next jam after this one could very well end up on the public jam list. This is sort of the practise run after all and we are all still trying to figure stuff out, so making it public to the whole itch.io space might not be that great quite yet.
If anybody needs or wants any advice, I'm happy to share my experiences from working on games and participating in other game jams :)
Samsai, have you considered throwing this up on the itch.io list of jams [External Link], or are you keen to keep everything here on GOL?
Saints Row 2 & 3 Are Being Ported By Virtual Programming
9 Oct 2015 at 3:04 pm UTC Likes: 9
9 Oct 2015 at 3:04 pm UTC Likes: 9
I for one welcome these VP ports. They seem to be working really well on Linux despite the fact that they use wrapper technology. A good wrapper port is always better than a bad native port.
The GOL Game Jam Is Really Happening Soon!
9 Oct 2015 at 12:17 pm UTC Likes: 4
In all seriousness, this is very much targeted at those with programming skills and interest in game development. And based on my experience there are actually quite a few programmers among our ranks, you can for example find projects such as xoreos which are made by some of our community members.
I ran an article gauging interest earlier and asked around on our IRC channel and Twitter and we got maybe about a dozen of positive answers. Naturally it's not a particularly huge number but then again if we only went by raw numbers I would also have to stop the Friday livestreams because they only get about 10-20 concurrent viewers. But I won't do that because I find them fun to do and the viewers also seem to enjoy. This is something I wanted to try and I won't mind too much if we only get a handful of submissions if we have fun doing it. The popularity of this event only really matters if I start to introduce costs or lack the interest to manage the event.
9 Oct 2015 at 12:17 pm UTC Likes: 4
Quoting: alexWell I think this is ridiculous. I can't be the only one?I think that's pretty good considering there are only about 15 Linux gamers. :P
We have maybe 4-7 participants and 99% can't code or draw.
Gg wp
In all seriousness, this is very much targeted at those with programming skills and interest in game development. And based on my experience there are actually quite a few programmers among our ranks, you can for example find projects such as xoreos which are made by some of our community members.
I ran an article gauging interest earlier and asked around on our IRC channel and Twitter and we got maybe about a dozen of positive answers. Naturally it's not a particularly huge number but then again if we only went by raw numbers I would also have to stop the Friday livestreams because they only get about 10-20 concurrent viewers. But I won't do that because I find them fun to do and the viewers also seem to enjoy. This is something I wanted to try and I won't mind too much if we only get a handful of submissions if we have fun doing it. The popularity of this event only really matters if I start to introduce costs or lack the interest to manage the event.
The GOL Game Jam Is Really Happening Soon!
9 Oct 2015 at 4:31 am UTC
9 Oct 2015 at 4:31 am UTC
Quoting: SabunEverything you make during the jam is completely allowed. That clause simply prohibits the use of assets you made before the jam but that are not available for other participants. I felt like it could potentially give some participants an unfair advantage if they happen to own art they spent two weeks making for example.Note that this does restrict the use of assets you have made yourself privately before the beginning of the jam, unless you made those assets publicly available.Does this mean that assets we make ourselves during the jam is fine for inclusion? Or is it outright not ok to make your own assets? I'm a bit confused on this part.
Dinosaur Hunt: Africa Contract Is Hilariously Terrible
1 Oct 2015 at 8:22 pm UTC
1 Oct 2015 at 8:22 pm UTC
Quoting: KimyrielleAm I missing something here, or wasn't the idea of the Greenlight process to weed out utterly horrible games before they get published?I believe mister Sterling himself said some time ago that there's this new form of shitposting where you go en masse on Greenlight and vote for the worst games possible. Valve considers this a surge in popularity and lets the game through and we lucky customers will have to sail on the crap sea trying to find an island not completely destroyed by an oil spill or radioactive waste.
On Pre-Orders And Other Nasty Buying Habits
28 Sep 2015 at 11:49 am UTC Likes: 2
28 Sep 2015 at 11:49 am UTC Likes: 2
Quoting: wolfyrionIf I dont pre-order a game developers will say , meh we had 100000 preorders from Winx Users and 10 from Linux so lets drop Linux - who cares about Linux and the same goes with Kickstarter.....If a developer or a publisher is so focused on their pre-order numbers I'm inclined to believe that they are not being completely honest with their customers and highly doubt the worth of their contribution to our platform. You shouldn't expect customers (note the word choice) to pay for literally nothing.
Cities: Skylines - After Dark Patch & Expansion Released, Some Initial Thoughts
25 Sep 2015 at 11:11 am UTC
25 Sep 2015 at 11:11 am UTC
This update kinda broke my city design. My city runs 100% on renewables and day-night cycle kinda knocked out my solar power plant for half of the time. Luckily a total overkill dam got me about 700 megawatts of extra power. :D
Alien: Isolation Officially Confirmed For Linux, Releasing On September 29th
22 Sep 2015 at 11:47 am UTC Likes: 2
22 Sep 2015 at 11:47 am UTC Likes: 2
Quoting: lucifertdarkNvidia should be allowed to buy them out.Well, that would be great indeed. We'd be left with Intel and Nvidia for our graphics.
Catalyst 15.9 Tested on R7 370 4G
16 Sep 2015 at 4:23 pm UTC
16 Sep 2015 at 4:23 pm UTC
I was using bleeding edge RadeonSI from Oibaf, so it's built against LLVM 3.6. However, it seems I cannot do so anymore because this new Catalyst knocked out RadeonSI entirely and I will only get a black screen if I try to boot with it. This could be the end of my AMD adventures (at least for RadeonSI). Watch out if you switch between those two drivers.
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