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Latest Comments by Samsai
GOG com Now Officially Support Linux Games
26 Jul 2014 at 9:43 am UTC

Quoting: Guest
Quoting: CheesenessThey are (at least for Ubuntu and Mint).
My point exactly. They are providing Ubuntu 14.04 and Mint 17 support, not Linux support.
Quoting: CheesenessHave you reported this? If so, I'd be keen to hear how your support experience was.
Reported the problems I had on Arch Linux would be a waste of time since they don’t support Linux…
Most of the Linux games on Steam also support Ubuntu/SteamOS only, so it's not exactly new and surprising that GOG also limited themselves to Ubuntu and Mint. However, it's still worth reporting your problems even if you are not running Mint or Ubuntu, because they might fix those bugs regardless.

Open Source Morrowind Engine OpenMW 0.31.0 Released
20 Jul 2014 at 6:37 am UTC

Quoting: ShmerlHow can it be close to the release if performance outside is still very poor even on high end hardware? For a game that old, the engine is nowhere near the optimized condition.
Of course it's not close to "release" (aka version 1.0) and we were not talking about being 100% complete with performance parity with Morrowind. We were just discussing when the game is fully playable, as in all the features have been implemented. For a 100% playable experience only thing you need is hardware that is powerful enough and all the game features. Naturally before OpenMW 1.0 is released they will have to do a lot of optimization to make the game run reasonably.

Open Source Morrowind Engine OpenMW 0.31.0 Released
17 Jul 2014 at 5:56 pm UTC

Quoting: IvancilloHello.

How many releases do you think will be until this project will be fully playable (could finish the standard game campaign)?
I think it's somewhat close to being fully playable. I've wasted a couple of hours into it and I didn't have too many problems, apart from occasional bugs, crashes and generally bad performance. I've also heard that you can complete the main quest with some glitches. Some of the side quests might not work though.

It also needs a pretty beefy machine for now, because the engine is not that optimized. My main rig (GTX 760, Intel i5 2500k @ 3.3 GHz, 8 GB of RAM) usually maintains a 30+ FPS framerate, but some of the outdoor areas are really taxing and the framerate can drop to around 10 FPS.

You can already have fun with OpenMW, but it's not exactly like Morrowind yet.

Developer Teases With Darksiders On Linux Screenshot
11 Jul 2014 at 3:13 pm UTC Likes: 1

Quoting: leillo1975Yes! Yes! Yes!.... and Darksiders II?
So far the only info we have is "The first one... so far". So it's possible that the second one will also be released eventually, but it's very vague for now.

Among The Sleep Still Unplayable For A Lot Of Linux Users
10 Jul 2014 at 12:37 pm UTC

Try to stay on topic. We've already had one huge argument about the XCOM 32-bit vs. 64-bit thing and I don't think we need to start another one here.

GOL Birthday Livestream At 4 PM UTC on Twitch.tv
5 Jul 2014 at 9:30 am UTC

Quoting: liamdaweThat would be awesome, I will see if I can download it then and we can stick it on our youtube as well.
Twitch can also upload the VODs directly to YouTube, so we don't have to spend any of our bandwidth to do that. :D

GOL Birthday Livestream At 4 PM UTC on Twitch.tv
5 Jul 2014 at 9:20 am UTC

Quoting: liamdaweSadly I won't be around for it folks as I will be busy doing weekend things with my Son. Hope it's a good one!
I'll set Twitch to record a VOD of the event, so you can watch it afterwards if you feel like it. :)

GamingOnLinux Interviews Feral Interactive About XCOM & Linux Game Development
2 Jul 2014 at 8:18 am UTC

Because this conversation is simply not going anywhere I've decided to shut down the comment section for this article. If you wish to continue this conversation you can always start a forum thread on our forum about it.

GOL Cast: Hunting ETs in XCOM: Enemy Unknown
30 Jun 2014 at 7:38 am UTC

Quoting: HadBabits33:30 "Woah, that was pure luck"

Actually that was the lightning reflexes perk :P

Still, nice strategizing, Samsai :D
Oh, I forgot about that perk completely! :D

GamingOnLinux Interviews Feral Interactive About XCOM & Linux Game Development
28 Jun 2014 at 1:19 pm UTC Likes: 2

Quoting: Astro
Quoting: edddeduckferalI know you are of the opinion all software should be 32bit supported and our decision to openly support only 64 bit only with XCOM has upset you greatly. We have always tried to help you, we offered advice on how to request a refund when you missed the Ubuntu 64bit requirement on the Steam store page and we also have offered to answer any questions you might have on 32bit/64bit if you send us an email with them all in to help you understand why we developed a 64 bit version.

I don't want to turn this comments page into a debate on 32/64 bit OS, the last time I saw this happen on the Steam forums it got out of hand with people taking sides and nothing constructive is gained from it.
It's how you treated customers I didn't like. Personaly, I'm not sure if I want to play XCOM even if it will be ported on 32-bit OS. If there was explanation back then instead of almost complete disregard and agreement among the other who said that 32-bit OS users are just a bunch of loosers and it's cool don't pay attention to them, I'd have said nothing.
Where have they ever said that they agree that 32-bit OS users are losers? They were very clear that they only supported 64-bit operating systems and IMO they have treated their customers with proper respect. How can you say they have disregarded you and been silent when one of them has been here chatting with you?

I'd suggest you get that refund and completely ignore the game. This conversation is simply going nowhere.