Latest Comments by Calinou
NVIDIA stable driver 575.57.08 released for Linux
3 Jun 2025 at 12:40 am UTC
I wish it supported more than 2X though, given I have a 240 Hz monitor now.
3 Jun 2025 at 12:40 am UTC
Added support for NVIDIA Smooth Motion. See the "NVIDIA Smooth Motion" chapter in the README for details.It begins... We finally have some form of universal (i.e. non-game-specific) framegen on Linux :)
I wish it supported more than 2X though, given I have a 240 Hz monitor now.
Ace shooter Selaco gets improved performance and a spiced-up randomizer mode
3 Jun 2025 at 12:35 am UTC
SLADE is a good choice if you're starting out with Doom mapping with a mostly-vanilla feature set, but most award-winning maps are made with Ultimate Doom Builder. Selaco in particular uses a lot of advanced features, many of which aren't supported by SLADE.
For what it's worth, Ultimate Doom Builder runs pretty well in WINE nowadays.
3 Jun 2025 at 12:35 am UTC
DIT: found out reading more of the Readme, it is forked from Ultimate Doom Builder which uses frameworks. though wondering why they didn't go with slade since slade is more cross-platform?Ultimate Doom Builder (and GZDoom Builder before it) support more advanced features than SLADE does. People are also more used to its workflow in the Doom community.
SLADE is a good choice if you're starting out with Doom mapping with a mostly-vanilla feature set, but most award-winning maps are made with Ultimate Doom Builder. Selaco in particular uses a lot of advanced features, many of which aren't supported by SLADE.
For what it's worth, Ultimate Doom Builder runs pretty well in WINE nowadays.
Putting Team Fortress 2 inside Half-Life 2, Lambda Fortress is coming to Steam
27 May 2025 at 10:24 pm UTC Likes: 3
27 May 2025 at 10:24 pm UTC Likes: 3
I'm guessing the hacker/cheater problem with the official tf2 is doing okay nowadaysIt's not too bad these days (especially on community servers where it's rarely been an issue in the first place).
Sonic Rumble from SEGA gets indefinitely delayed to add more features
30 Apr 2025 at 3:35 pm UTC Likes: 2
30 Apr 2025 at 3:35 pm UTC Likes: 2
I'm getting my Sonic fix from Godot of all things now.Is that Sonic Colors Ultimate or something else? I'm curious :)
Ubuntu 25.04 'Plucky Puffin' is out now
18 Apr 2025 at 2:12 pm UTC
18 Apr 2025 at 2:12 pm UTC
Like you can do with Flathub, but which no-one actually does, because FlatHub is convenient.It's quite common for nightly builds to be distributed as self-contained `.flatpak` files, as Flathub does not allow uploading nightly builds to it.
4A Games are giving away Metro 2033 Redux free for 48 hours
14 Apr 2025 at 10:58 pm UTC Likes: 2
Feral ports don't have this issue nearly as badly in comparison (even though they also use OpenGL), because they wrote their own FeralGL translation layer. This way, the game's existing renderer barely needs to be touched to work. MangoHud will detect FeralGL and display it on its overlay next to the FPS counter (same for most other wrappers like Valve's ToGL).
14 Apr 2025 at 10:58 pm UTC Likes: 2
@Calinou, cannot Linux version's settings be forced with config, cfg, ini, autoexec, etc edit?I haven't tried, but I assume the reason graphics options are limited is that they had to reimplement their rendering engine in OpenGL from scratch. This was the era before you could easily abstract to D3D12/Vulkan/Metal after all. Since it was arguably too much work to cater to the highest graphics settings with features like tesselation, they focused on low graphics settings. Therefore, if you tried to edit configuration files, you would probably either get the same visuals as low settings, or broken visuals.
Feral ports don't have this issue nearly as badly in comparison (even though they also use OpenGL), because they wrote their own FeralGL translation layer. This way, the game's existing renderer barely needs to be touched to work. MangoHud will detect FeralGL and display it on its overlay next to the FPS counter (same for most other wrappers like Valve's ToGL).
4A Games are giving away Metro 2033 Redux free for 48 hours
14 Apr 2025 at 5:34 pm UTC Likes: 1
The game has aged really well visually, it's quite the experience on a 4K OLED display in a dark room.
14 Apr 2025 at 5:34 pm UTC Likes: 1
(but generally works better via Proton as it's an old port).I can confirm this, the native port is still locked to low/medium settings while the Windows version in Proton runs maxed out just fine.
The game has aged really well visually, it's quite the experience on a 4K OLED display in a dark room.
Team Fortress 2 Legacy (not to be confused with Team Fortress 2 Classic) is coming to Steam
9 Apr 2025 at 12:16 am UTC Likes: 1
9 Apr 2025 at 12:16 am UTC Likes: 1
I wish I knew why Team Fortress 2 was so popular. I just don't get it.Mann vs Machine (the PvE mode in TF2) is still pretty good by today's standards and doesn't have a lot of competition, especially since Overwatch 2 dropped the ball on this aspect.
NVIDIA open sourced PhysX and Flow GPU code
7 Apr 2025 at 2:21 pm UTC Likes: 2
7 Apr 2025 at 2:21 pm UTC Likes: 2
What do you think it might enable?Quake 2 RTX could integrate Flow for particle rendering instead of relying on prerendered sprites (which was done for licensing reasons, as Quake 2 RTX is GPL-licensed).
Nearly two years after the last update, Quake II RTX 1.8 is out with Quake 2 Remastered map support
31 Mar 2025 at 6:13 pm UTC
What can be done (and has been done with Q2REPRO) is to backport all the remaster functionality to Q2PRO. Q2REPRO lets you have the remastered experience but with a GPL-licensed source port. I believe Quake 2 RTX already started taking code from it, although some of the changes require multiplayer servers to also be running updated versions (especially the increased tick rate).
31 Mar 2025 at 6:13 pm UTC
I wish they merge it with Remaster somehow...The remaster's Kex engine is proprietary, while Q2PRO (and therefore Quake 2 RTX) is GPL-licensed. Therefore, this can't happen.
What can be done (and has been done with Q2REPRO) is to backport all the remaster functionality to Q2PRO. Q2REPRO lets you have the remastered experience but with a GPL-licensed source port. I believe Quake 2 RTX already started taking code from it, although some of the changes require multiplayer servers to also be running updated versions (especially the increased tick rate).
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