Latest Comments by Calinou
The EchoPatch to modernize F.E.A.R. adds in gamepad support
24 Mar 2025 at 9:28 pm UTC
24 Mar 2025 at 9:28 pm UTC
Also the font size: The text is too small.EchoPatch has a HUD scaling option so you can make the HUD and various texts larger.
Open source Minecraft-like game VoxeLibre 0.89 brings another big load of improvements
10 Mar 2025 at 6:13 pm UTC
There are multiple servers for it on the public server list, with some of them averaging 20+ concurrent players every day.
10 Mar 2025 at 6:13 pm UTC
Interesting, what CTF mod is it?Probably this one: https://ctf.rubenwardy.com/ [External Link]
There are multiple servers for it on the public server list, with some of them averaging 20+ concurrent players every day.
Godot Engine 4.4 is out now with Jolt Physics, Ubershaders, Interactive in-game editing
10 Mar 2025 at 6:10 pm UTC Likes: 2
Graphics Pipeline Library doesn't make it possible to remove 100% shader compilation stutter either. It can only reduce it somewhat, which is good to have as a last-ditch solution, but ubershaders can catch more things. See also the shader baker which is being worked on: https://github.com/godotengine/godot/pull/102552 [External Link]
10 Mar 2025 at 6:10 pm UTC Likes: 2
Using ubershaders when `VK_KHR_pipeline_library` exists feels like a mistake, imo.There's an open PR for it, but it's still in draft state and hasn't seen much work lately: https://github.com/godotengine/godot/pull/72682 [External Link]
Graphics Pipeline Library doesn't make it possible to remove 100% shader compilation stutter either. It can only reduce it somewhat, which is good to have as a last-ditch solution, but ubershaders can catch more things. See also the shader baker which is being worked on: https://github.com/godotengine/godot/pull/102552 [External Link]
Control Ultimate Edition is adding HDR, ultrawide, FOV scaling, updated DLSS and DLAA
10 Mar 2025 at 6:05 pm UTC Likes: 6
10 Mar 2025 at 6:05 pm UTC Likes: 6
Note that all this was previously available in an unofficial patch (but developed by a Remedy employee... therefore with source code access): https://www.nexusmods.com/control/mods/90 [External Link]
This is why the update doesn't add other upscalers, since the mod didn't have those either. FSR2 injection with external tools like OptiScaler is said to work on the mod's page still, so maybe it works with this update too.
As I understand it, this update is all about making it an official patch and unlocking previously exclusive content. This is still pretty nice to see nonetheless.
This is why the update doesn't add other upscalers, since the mod didn't have those either. FSR2 injection with external tools like OptiScaler is said to work on the mod's page still, so maybe it works with this update too.
As I understand it, this update is all about making it an official patch and unlocking previously exclusive content. This is still pretty nice to see nonetheless.
Sonic Unleashed gets a full fan-made PC port with Linux / Steam Deck support
3 Mar 2025 at 8:06 pm UTC Likes: 3
3 Mar 2025 at 8:06 pm UTC Likes: 3
I never thought about this before but since those recompilation projects don't require BIOS or other console software to run, would they be legally safer than emulation?Neither the N64 nor Xbox 360 (the two consoles we have recompilation projects for) require BIOS files to emulate games.
The OBS Studio versus Fedora drama seems to have calmed down - no more legal threats
20 Feb 2025 at 9:44 pm UTC Likes: 1
Their stance has changed slightly over the years, but Flathub is still not enabled *by default* as of Fedora 41: https://docs.fedoraproject.org/en-US/workstation-working-group/third-party-repos/ [External Link]
Between Fedora 35 and 37, only a filtered subset of Flathub was also available this way unless you downloaded the Flathub repository file and added it yourself.
20 Feb 2025 at 9:44 pm UTC Likes: 1
Rather the issue is "Why do we need Fedora Flatpak?".One of the original reasons for creating Fedora Flatpaks was legal and FOSS compliance reasons. Red Hat was afraid to give users full access to Flathub, as it ships lots of proprietary applications but also lots of applications that support patent-encumbered formats like H.264. Red Hat is very careful about not packaging those in the main Fedora distribution, so giving access to Flathub by default would have been seen as a way to endorse those packages (even if Fedora themselves did not package it).
Their stance has changed slightly over the years, but Flathub is still not enabled *by default* as of Fedora 41: https://docs.fedoraproject.org/en-US/workstation-working-group/third-party-repos/ [External Link]
Between Fedora 35 and 37, only a filtered subset of Flathub was also available this way unless you downloaded the Flathub repository file and added it yourself.
Team Fortress 2 major update released and source available for modders via the Source SDK
18 Feb 2025 at 9:25 pm UTC Likes: 4
18 Feb 2025 at 9:25 pm UTC Likes: 4
Fixed player voice commands being abruptly ended when the player enters shallow waterIt's funny to see a bug that originates from Quake (later transported to Quake 2) carry on this far long into TF2's lifetime. In Quake, it was often used to your advantage to hide jump sounds since you exited the water shortly after jumping from shallow water.
Counter-Strike: Source and Day of Defeat: Source get major updates with 64bit support
18 Feb 2025 at 9:23 pm UTC Likes: 3
Not to mention old games are easy to run on low-end PCs, even at very high framerates, while CS2 is still challenging to run in many cases (e.g. if you don't have a dedicated GPU).
18 Feb 2025 at 9:23 pm UTC Likes: 3
I thought Counter Strike: Source was dead already. Why are people still playing that when CS2 exists? And why are the servers still up anyway?CS:GO and CS2 community servers were never as big as CS 1.6/CS:S, so if you're looking for custom maps and modes, you'll probably have a better time on those games.
Not to mention old games are easy to run on low-end PCs, even at very high framerates, while CS2 is still challenging to run in many cases (e.g. if you don't have a dedicated GPU).
PS2 Emulator emulator PCSX2 should get Wayland support "in the coming months"
3 Feb 2025 at 6:39 pm UTC Likes: 2
3 Feb 2025 at 6:39 pm UTC Likes: 2
So wait, does this mean the Wayland devs actually got multi-window management working?Yes – in fact, it's being worked on for Godot too [External Link] :)
NVIDIA Beta driver 570.86.16 released with VRR for multiple displays and lots of improvements
30 Jan 2025 at 6:37 pm UTC
30 Jan 2025 at 6:37 pm UTC
Does multi-monitor VRR work with Wayland only, or both X11 and Wayland with this driver?
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