Latest Comments by Calinou
4A Games are giving away Metro 2033 Redux free for 48 hours
14 Apr 2025 at 5:34 pm UTC Likes: 1
The game has aged really well visually, it's quite the experience on a 4K OLED display in a dark room.
14 Apr 2025 at 5:34 pm UTC Likes: 1
(but generally works better via Proton as it's an old port).I can confirm this, the native port is still locked to low/medium settings while the Windows version in Proton runs maxed out just fine.
The game has aged really well visually, it's quite the experience on a 4K OLED display in a dark room.
Team Fortress 2 Legacy (not to be confused with Team Fortress 2 Classic) is coming to Steam
9 Apr 2025 at 12:16 am UTC Likes: 1
9 Apr 2025 at 12:16 am UTC Likes: 1
I wish I knew why Team Fortress 2 was so popular. I just don't get it.Mann vs Machine (the PvE mode in TF2) is still pretty good by today's standards and doesn't have a lot of competition, especially since Overwatch 2 dropped the ball on this aspect.
NVIDIA open sourced PhysX and Flow GPU code
7 Apr 2025 at 2:21 pm UTC Likes: 2
7 Apr 2025 at 2:21 pm UTC Likes: 2
What do you think it might enable?Quake 2 RTX could integrate Flow for particle rendering instead of relying on prerendered sprites (which was done for licensing reasons, as Quake 2 RTX is GPL-licensed).
Nearly two years after the last update, Quake II RTX 1.8 is out with Quake 2 Remastered map support
31 Mar 2025 at 6:13 pm UTC
What can be done (and has been done with Q2REPRO) is to backport all the remaster functionality to Q2PRO. Q2REPRO lets you have the remastered experience but with a GPL-licensed source port. I believe Quake 2 RTX already started taking code from it, although some of the changes require multiplayer servers to also be running updated versions (especially the increased tick rate).
31 Mar 2025 at 6:13 pm UTC
I wish they merge it with Remaster somehow...The remaster's Kex engine is proprietary, while Q2PRO (and therefore Quake 2 RTX) is GPL-licensed. Therefore, this can't happen.
What can be done (and has been done with Q2REPRO) is to backport all the remaster functionality to Q2PRO. Q2REPRO lets you have the remastered experience but with a GPL-licensed source port. I believe Quake 2 RTX already started taking code from it, although some of the changes require multiplayer servers to also be running updated versions (especially the increased tick rate).
The EchoPatch to modernize F.E.A.R. adds in gamepad support
24 Mar 2025 at 9:28 pm UTC
24 Mar 2025 at 9:28 pm UTC
Also the font size: The text is too small.EchoPatch has a HUD scaling option so you can make the HUD and various texts larger.
Open source Minecraft-like game VoxeLibre 0.89 brings another big load of improvements
10 Mar 2025 at 6:13 pm UTC
There are multiple servers for it on the public server list, with some of them averaging 20+ concurrent players every day.
10 Mar 2025 at 6:13 pm UTC
Interesting, what CTF mod is it?Probably this one: https://ctf.rubenwardy.com/ [External Link]
There are multiple servers for it on the public server list, with some of them averaging 20+ concurrent players every day.
Godot Engine 4.4 is out now with Jolt Physics, Ubershaders, Interactive in-game editing
10 Mar 2025 at 6:10 pm UTC Likes: 2
Graphics Pipeline Library doesn't make it possible to remove 100% shader compilation stutter either. It can only reduce it somewhat, which is good to have as a last-ditch solution, but ubershaders can catch more things. See also the shader baker which is being worked on: https://github.com/godotengine/godot/pull/102552 [External Link]
10 Mar 2025 at 6:10 pm UTC Likes: 2
Using ubershaders when `VK_KHR_pipeline_library` exists feels like a mistake, imo.There's an open PR for it, but it's still in draft state and hasn't seen much work lately: https://github.com/godotengine/godot/pull/72682 [External Link]
Graphics Pipeline Library doesn't make it possible to remove 100% shader compilation stutter either. It can only reduce it somewhat, which is good to have as a last-ditch solution, but ubershaders can catch more things. See also the shader baker which is being worked on: https://github.com/godotengine/godot/pull/102552 [External Link]
Control Ultimate Edition is adding HDR, ultrawide, FOV scaling, updated DLSS and DLAA
10 Mar 2025 at 6:05 pm UTC Likes: 6
10 Mar 2025 at 6:05 pm UTC Likes: 6
Note that all this was previously available in an unofficial patch (but developed by a Remedy employee... therefore with source code access): https://www.nexusmods.com/control/mods/90 [External Link]
This is why the update doesn't add other upscalers, since the mod didn't have those either. FSR2 injection with external tools like OptiScaler is said to work on the mod's page still, so maybe it works with this update too.
As I understand it, this update is all about making it an official patch and unlocking previously exclusive content. This is still pretty nice to see nonetheless.
This is why the update doesn't add other upscalers, since the mod didn't have those either. FSR2 injection with external tools like OptiScaler is said to work on the mod's page still, so maybe it works with this update too.
As I understand it, this update is all about making it an official patch and unlocking previously exclusive content. This is still pretty nice to see nonetheless.
Sonic Unleashed gets a full fan-made PC port with Linux / Steam Deck support
3 Mar 2025 at 8:06 pm UTC Likes: 3
3 Mar 2025 at 8:06 pm UTC Likes: 3
I never thought about this before but since those recompilation projects don't require BIOS or other console software to run, would they be legally safer than emulation?Neither the N64 nor Xbox 360 (the two consoles we have recompilation projects for) require BIOS files to emulate games.
The OBS Studio versus Fedora drama seems to have calmed down - no more legal threats
20 Feb 2025 at 9:44 pm UTC Likes: 1
Their stance has changed slightly over the years, but Flathub is still not enabled *by default* as of Fedora 41: https://docs.fedoraproject.org/en-US/workstation-working-group/third-party-repos/ [External Link]
Between Fedora 35 and 37, only a filtered subset of Flathub was also available this way unless you downloaded the Flathub repository file and added it yourself.
20 Feb 2025 at 9:44 pm UTC Likes: 1
Rather the issue is "Why do we need Fedora Flatpak?".One of the original reasons for creating Fedora Flatpaks was legal and FOSS compliance reasons. Red Hat was afraid to give users full access to Flathub, as it ships lots of proprietary applications but also lots of applications that support patent-encumbered formats like H.264. Red Hat is very careful about not packaging those in the main Fedora distribution, so giving access to Flathub by default would have been seen as a way to endorse those packages (even if Fedora themselves did not package it).
Their stance has changed slightly over the years, but Flathub is still not enabled *by default* as of Fedora 41: https://docs.fedoraproject.org/en-US/workstation-working-group/third-party-repos/ [External Link]
Between Fedora 35 and 37, only a filtered subset of Flathub was also available this way unless you downloaded the Flathub repository file and added it yourself.
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