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Latest Comments by Cybolic
3D Realms announces the Realms Deep 2020 digital event for September
12 August 2020 at 9:28 am UTC

It took me a moment or two to realise that the Child's Play charity they're talking about is this one, and not some sort of fundraiser for the Chucky series from Don Mancini. We are talking about New Blood, Running With Scissors and the resurrected 3D Realms here after all, so it didn't seem that unlikely!

Ova Magica blends Harvest Moon, Stardew Valley and Pokemon in the tech demo
27 July 2020 at 9:05 pm UTC Likes: 1

Quoting: razing32
Quoting: kokoko3k
Quoting: CybolicIt's honestly baffling to me how both the games and the audience seem perfectly fine with fantasy cock/dog fights; am I missing something?
I really hope so, because my faith in human kind is alerady at minimum levels.
I've ethical problems with factorio too which seems a great game from the demo.
DAMN!

I was going to hold off on saying something because i was concerned how the conversation would go but ...
Let me play devil's advocate for a bit.
It's a game.
It's not real.
GTA has you play a gangster that can run over civilians and police officers by the hundreds. Nobody who plays that game wants to do that in real life.
I recently played Underrail where one mission for a proto-fascist faction asked me to gas some rebels. That doesn't mean I'm ok with crimes against humanity.
I don't mean to seem disrispectful but it really does sound the same as the argument that playing D&D puts you in league with the devil.
I get your point but I don't usually enjoy games that portray realistic violence as "fun" either unless the setting or presentation puts it firmly in make-believe territory. As for D&D, I still wouldn't enjoy a campaign where the focus was to enslave and abuse non-humanoid creatures, just like I imagine most people wouldn't (reactions to animals getting hurt in film or animation is a good example) - I'm just surprised that it seems that the thin veneer of "no no, these animals enjoy mauling each other" is enough for most people to not have that same gut reaction.

Ova Magica blends Harvest Moon, Stardew Valley and Pokemon in the tech demo
26 July 2020 at 10:32 am UTC Likes: 2

Quoting: kokoko3kEven if it is just a game, the idea that you make animals fight each other for your business disturbs me too much.
My child will never play this or any other pokemon related game.
Same here. No matter how cute any game of this type may look, the initial concept is much too disturbing for me. I haven't even seen any of these games try to hide the concept behind something more innocent, like having the creatures pillowfight or who-gives-the-best-compliments battles (which I have seen in other game types).
It's honestly baffling to me how both the games and the audience seem perfectly fine with fantasy cock/dog fights; am I missing something?

BallisticNG, the anti-gravity racer inspired by Wipeout gets a big update and DLC
22 July 2020 at 7:45 am UTC

Quoting: PatolaThanks for the responses. To be far, I have Distance and I like it a lot, but only because I use it with a Logitech G29 wheel. I find it to be close to unplayable with mouse+keyboard, DS4 or the Steam Controller (even though I have not trying using the gyroscope). I wonder if I'll feel the same if/when I acquire BallisticNG.
For me, the Steam Controller gyro works great for Distance but is way too slow/imprecise for BallisticNG - it really needs fast and precise input to control, especially on the side breakers. I do recommend that you pick it up though; it feels a lot like WipEout, with the training wheels taken off :P

BallisticNG, the anti-gravity racer inspired by Wipeout gets a big update and DLC
21 July 2020 at 4:00 pm UTC Likes: 2

Quoting: PatolaFor people who have this game, how does it compare to Distance [Linux native] and Redout [proton]?

I haven't tried Redout, but compared to Distance, BallisticNG feels much more like using your reflexes to control your momentum and direction where Distance has a more arcade-like feel to the car. A bit like Distance's flying mode in high speed.

Norse-inspired fantasy survival game Valheim looks awesome
15 June 2020 at 9:34 pm UTC

Quoting: einherjar
Quoting: Cybolic
Quoting: Akitake[...]
Pushing for DRM-free games is understandable, but, in my opinion, it's also unreasonable in this day and age when looking to make a living out of a product, especially as an indie-developper team of three.
I don't really see the logic in that. DRM hasn't been proven to curb piracy and often just the challenge of breaking the DRM is enough for something to get pirated. I think "more stores = more sale opportunities" makes a lot more sense, especially when we're talking indie games and itch.

More stores will also mean more work and more bound ressources. And small indies often have a hole lot of work and I fully understand, when the just go to steam, where the most potential customers are. (BTW Steam does not automatically mean DRM)
So if that is a reason for some people to not buy a game only because of that - sorry but I don not understand that.
Sure, but none of those things is what was talked about; we were talking about DRM :)
Regardless, it seems the move to Steam wasn't due to resources either, but due to frameworks (I couldn't find a quote to confirm this though as the game has been removed from itch and their blog doesn't go that far back). From what I hear though, pushing updates to itch is supposedly as easy as doing a git commit, so I don't think the store work load would have had any effect in any case.

Norse-inspired fantasy survival game Valheim looks awesome
15 June 2020 at 2:46 pm UTC Likes: 1

Quoting: Akitake[...]
Pushing for DRM-free games is understandable, but, in my opinion, it's also unreasonable in this day and age when looking to make a living out of a product, especially as an indie-developper team of three.
I don't really see the logic in that. DRM hasn't been proven to curb piracy and often just the challenge of breaking the DRM is enough for something to get pirated. I think "more stores = more sale opportunities" makes a lot more sense, especially when we're talking indie games and itch.

Upcoming survival horror 'Skin Witch' looks set to land on Linux shortly after release
4 May 2020 at 3:54 pm UTC Likes: 2

Looks a lot like a lower budget Penumbra, which is an odd thing in itself. Depending on how cheap the jump scares are, I just might pick this up.

Open source PS4 Remote Play client 'Chiaki' major release up with VA-API support
30 April 2020 at 10:06 am UTC

Quoting: lelorrainI don't have a PS4, and will never have one (I think!) Now if I ever had one, I don't see why I would like to use it through a PC, either with Windows or Linux or another O/S!
I don't have a PS4 either, but I have a PS2 and a Wii U and if I could connect those to my PC I might actually start using them again. For me, the reason I don't use them is that they are hooked to the TV, which doesn't look as good as my monitor, is not in the same room as my PC and is usually occupied by my GF watching TV (on the TV?! I know, I don't get it either :P)
In other words, I definitely get the appeal here!

Linux distribution 'Pop!_OS' has a Beta release for the upcoming 20.04 with automatic window tiling
17 April 2020 at 3:35 pm UTC

Quoting: Purple Library GuyThe problem with this is it will tend to push a person towards trying to multitask, and multitasking is something our brains are fundamentally not good at. We're significantly more efficient doing one thing. So except if you're actually doing one thing and you need to grab stuff from different windows to do it, it's probably better to have your current focus filling the whole screen IMO.

Sure, but you can also view this as removing the extra task of managing your windows, when you have to use more than one at a time, so encouraging less task management :) (I'm running dwm, so I'm slightly biased)