Latest Comments by Cybolic
Need to make some pixel art? Pixelorama is a cross-platform FOSS tool worth looking at
18 Dec 2019 at 8:53 am UTC
18 Dec 2019 at 8:53 am UTC
Quoting: razing32Yup! Have been building it into one of the lovely new Checkmate 1500+ cases [External Link] and sticking upgrades on it for the past month or so.Quoting: CybolicYou have an old A500 up and running ?Quoting: MaathThis reminds me a lot of Deluxe Paint 4 on the Amiga. They had the functionality of drawing while the animation was playing.Oddly enough, I just installed DPaintIV on my new upgraded A500 yesterday :P
Need to make some pixel art? Pixelorama is a cross-platform FOSS tool worth looking at
17 Dec 2019 at 12:47 am UTC Likes: 1
17 Dec 2019 at 12:47 am UTC Likes: 1
Quoting: MaathThis reminds me a lot of Deluxe Paint 4 on the Amiga. They had the functionality of drawing while the animation was playing.Oddly enough, I just installed DPaintIV on my new upgraded A500 yesterday :P
Quoting: MaathI'm really curious what UI they're using. I wasn't aware that game engines would make UI design easy (well easier than a dedicated UI toolkit).It looks like they're using the built-in widget functionality of Godot with a bit of basic scripting for the custom widgets. Godot generally has a really good GUI system - the Godot editor itself is built with it.
Vampire: The Masquerade - Coteries of New York for Linux is now uncertain
13 Dec 2019 at 12:18 am UTC
13 Dec 2019 at 12:18 am UTC
For anyone coming here to see if it's worth buying anyway, I can tell you that it isn't, so far.
Proton (including the Glorious Eggroll builds) suffer from the same bug that's apparently affecting a few Windows users: A black screen instead of a main menu [External Link].
It also requires
Proton (including the Glorious Eggroll builds) suffer from the same bug that's apparently affecting a few Windows users: A black screen instead of a main menu [External Link].
It also requires
PROTON_USE_WINED3D11=1 %command% to even show its intro titles, so currently it's fairly borked.
Hinterland tease new info for the upcoming Survival Mode update to The Long Dark
4 Dec 2019 at 10:37 am UTC
4 Dec 2019 at 10:37 am UTC
Wait... Mr. Sonic Mayhem is doing the music on this!? I'm suddenly much more interested! :D
Theme park building sim Parkitect is getting a Taste of Adventure expansion
15 Nov 2019 at 9:39 am UTC
15 Nov 2019 at 9:39 am UTC
Oh, I thought this was still in Early Access! Nice to see that it's out and still growing :)
Dream Well, a new episodic narrative arcade horror game has Linux support
4 Nov 2019 at 1:09 pm UTC
4 Nov 2019 at 1:09 pm UTC
Strangely, apart from the frantic camera movements and the music, this looks really soothing; like the kind of place I would very much enjoy spending the night in.
I can't decide whether this a good thing for the game or not :/
I can't decide whether this a good thing for the game or not :/
Vampire: The Masquerade - Coteries of New York shows off some gameplay, releasing December 4
30 Oct 2019 at 1:47 pm UTC
30 Oct 2019 at 1:47 pm UTC
Quoting: ShmerlThanks for the explanation! I hadn't seen the "adverbials which refer to a time which is not yet finished" (as LearnEnglish puts it) before; only took 30+ years for me to bump into it! :PQuoting: CybolicIt's present perfect, in this case indicating "an action that happened in the past and continuing in the present". Become is an irregular verb, so it's "you have become".Last night, you have become a vampireNow, I'm not a native speaker, but do the tenses of that sentence check out? Seems odd to me.
Vampire: The Masquerade - Coteries of New York shows off some gameplay, releasing December 4
30 Oct 2019 at 9:51 am UTC Likes: 1
30 Oct 2019 at 9:51 am UTC Likes: 1
Last night, you have become a vampireNow, I'm not a native speaker, but do the tenses of that sentence check out? Seems odd to me.
Google want Stadia to have exclusive games other platforms can't support
26 Oct 2019 at 9:05 am UTC Likes: 1
26 Oct 2019 at 9:05 am UTC Likes: 1
Oddly enough, I think this makes me more excited for the type of games that wouldn't suffer under lag and wouldn't require all this fancy low-latency input-to-display tech that Google is advertising.
Imagine interactive fiction, visual novel games and games like "Eliza" or "Emily is Away" getting some help from Google's voice engines, contextual AI, their vast search comprehension or maybe some dynamically emoting characters done with an emotion library and perhaps dynamic style-transfer animation; character's that might be able to talk with you in-game more unrestrained by a script and understand references to things outside their game world.
I'm not sure exactly how this could fit together, but it at least seems much more promising than just playing more of what's already available.
Imagine interactive fiction, visual novel games and games like "Eliza" or "Emily is Away" getting some help from Google's voice engines, contextual AI, their vast search comprehension or maybe some dynamically emoting characters done with an emotion library and perhaps dynamic style-transfer animation; character's that might be able to talk with you in-game more unrestrained by a script and understand references to things outside their game world.
I'm not sure exactly how this could fit together, but it at least seems much more promising than just playing more of what's already available.
The incredible looking FPS Prodeus has moved to next year for Early Access
24 Oct 2019 at 11:02 am UTC
You can see the difference between their sprite mode and their 3D mode more clearly in this tweet: https://twitter.com/prodeusgame/status/1071853679672733697?lang=en [External Link]
Personally, I think they have a bit too many angles in the sprite mode.
24 Oct 2019 at 11:02 am UTC
Quoting: BotonoskiI gotta wonder exactly how they are achieving the enemy sprites. The sprites seem to obey scene lighting to a degree that I have a hard time believing they are pre-rendered, and the amount of viewing angles on them is just insane.I believe it's an insane amount of angles rendered (16 images per axis, per rotation if I remember correctly) combined with the use of some shaders on the pixel plane.
I really can't tell what's going on in these videos, I think I'd have to play the game to really be able to discern what's going on graphically.
You can see the difference between their sprite mode and their 3D mode more clearly in this tweet: https://twitter.com/prodeusgame/status/1071853679672733697?lang=en [External Link]
Personally, I think they have a bit too many angles in the sprite mode.
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