Latest Comments by Cybolic
The 'System Shock' remake has switched from Unity to Unreal Engine, Linux still aiming for day-1 release
2 Mar 2017 at 11:21 am UTC Likes: 1
2 Mar 2017 at 11:21 am UTC Likes: 1
Apart from the plastic look of the new trailer, I'm cautiously positive about the engine switch. The Unity3D demo had some fairly low frame rates and if Unreal Tournament is any indication, an Unreal Engine version could potentially run like a dream on Linux.
LiquidSky, the 'PC in the Cloud' gaming service will support Linux
28 Feb 2017 at 9:42 pm UTC Likes: 3
28 Feb 2017 at 9:42 pm UTC Likes: 3
Their Linux support is currently limited to claiming that it runs in Wine. Last I tried (a few weeks ago) that meant it didn't actually work in Wine, but worked decently in Wine Staging. So far, I'm not impressed, but I do wish that it becomes a proper, stable option for Linux users eventually.
Northgard, a great looking strategy title will come to Linux after Early Access
25 Feb 2017 at 1:36 am UTC
25 Feb 2017 at 1:36 am UTC
I absolutely adore the art style they're going with! It brings back fond memories of Settlers and even some of Heimdall 2 on the Amiga. I sure hope this actually makes it to Linux!
Destinations & Dota VR Hub are now available on Linux
22 Feb 2017 at 2:12 pm UTC Likes: 2
I like to think of it as the Gear VR being a good example of what VR looks like and the Vive is what VR feels like. Once the Linux support is stable, I think I'll be getting one ;)
22 Feb 2017 at 2:12 pm UTC Likes: 2
Quoting: Faalagorn[...]However I did not get to see a significant different between HTC Vive, Oculus and even Samsung's Gear VR. [...]I agree completely with you in regards to the visual fidelity. I've only tried the Vive for about 15 minutes and I have a Gear VR at home, so I can't compare to Oculus Rift (which I don't care about either due to their shady business practices and dropping of Linux support), but if you just stand still and look around, the Vive and the Gear VR are almost identical. However, once you take that first step wearing the Vive and start exploring the space around you, kneeling down to look at details, moving your body to avoid projectiles, moving your hands around and seeing a representation of them in the virtual world, that's where the Vive takes it to a whole different level :D
I like to think of it as the Gear VR being a good example of what VR looks like and the Vive is what VR feels like. Once the Linux support is stable, I think I'll be getting one ;)
MX Nitro, a positively rated motocross racing game is heading to Linux, should be here 'very soon'
21 Feb 2017 at 1:43 pm UTC Likes: 1
21 Feb 2017 at 1:43 pm UTC Likes: 1
I've never been a huge fan of driving or sports games, but this looks like a fun mix of an arcade racer and those old side-view physics, both of which I like; add to that an in-house port and great communication and you've just earned yourself a sale :D
HITMAN released for Linux, initial port report and two gameplay videos
19 Feb 2017 at 4:29 pm UTC
Oh, the 21:9 intro video is also scaled down on my 21:9 monitor, which is a bit silly :P
19 Feb 2017 at 4:29 pm UTC
Quoting: EgonautThe game runs so poorly, I can't even get stable 40 FPS @1080p on lowest settings. My GTX 970 is at 100% load all the time, it's incredible. And yes, with lowest settings I mean everything on low or off till the game looks awful, still bad performance (SSAA is at 1.0). I have the latest drivers (378.13) installed. [...]I'm having the same issue with the same card running the same driver. My display is 3440x1440, so that's definitely a bottleneck as well, but for me, the introduction (the mountain side helicoptor drop-off) runs completely smoothly on high and then the training mission drops to 1-2 FPS, making it completely unplayable, even on lowest settings :(
I haven't even played more than the tutorial, because it's literally unplayable to me since it gives me headaches when the game stutters that much.
Oh, the 21:9 intro video is also scaled down on my 21:9 monitor, which is a bit silly :P
Stone Story looks like a very clever ASCII-styled RPG that will have Linux support
13 Feb 2017 at 3:21 pm UTC Likes: 3
13 Feb 2017 at 3:21 pm UTC Likes: 3
And people say graphics don't matter ... This looks gorgeous! :D
Neon Drive, a very slick and rather difficult retro-inspired rhythm game
13 Feb 2017 at 3:16 pm UTC
13 Feb 2017 at 3:16 pm UTC
Apart from the Steam Controller, it also supports every other controller I've thrown at it (Logitech F710 and a no-name PS2-like) as well as multi-monitor setups and as an added bonus, 21:9 monitor support is result of the Linux port ;) It really is a very nice port.
Oh and if anyone is worried about audio latency in a rhythm game, there's a neat built-in slider to adjust the audio both forwards and backwards in increments of 50ms.
Concerning the 7 levels, each level has two stages with each stage having a different mechanic, so you do get slightly more for your money that one might think at first glance.
Oh and if anyone is worried about audio latency in a rhythm game, there's a neat built-in slider to adjust the audio both forwards and backwards in increments of 50ms.
Concerning the 7 levels, each level has two stages with each stage having a different mechanic, so you do get slightly more for your money that one might think at first glance.
Wine-Staging 2.1 release with CSMT support for DirectX 10 & 11
9 Feb 2017 at 5:04 pm UTC
9 Feb 2017 at 5:04 pm UTC
Quoting: ArehandoroDid you add the DirectX and DirectInput DLL overrides in WineCfg as well? "Native" or "Native first" should work.Quoting: Cybolic[...]Have tried to do so many times to not avail :/
I got it working using X360CE [External Link].[...]
Thanks though :)
Wine-Staging 2.1 release with CSMT support for DirectX 10 & 11
9 Feb 2017 at 4:30 pm UTC Likes: 1
It's been a while since I used it, but it worked great with the Batman games.
9 Feb 2017 at 4:30 pm UTC Likes: 1
Quoting: ArehandoroI wish I could use my x360 controller* with this or any other version of wine.I got it working using X360CE [External Link]. If I remember correctly, you create a mapping (.ini file) with the x360ce.exe tool and copy all the included files into the same directory as the game launches from (meaning, not just the install directory but the actual subdir where the engine executable is).
* I know some people have achieved this but can't make it work.
It's been a while since I used it, but it worked great with the Batman games.
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