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Latest Comments by LungDrago
KDE releases the Plasma 5.20 desktop - just as beautiful as ever
15 October 2020 at 8:44 am UTC Likes: 1

Quoting: Nezchan
Quoting: LungDragoIn my mind, the only reason you wouldn't use KDE is if
a) you're a newbie user and/or can't be bothered to tinker with your desktop to suit your needs and tastes
b) you're a fancy enlightened i3 user - although it's worth noting that again surprisingly KDE is very useable keyboard only if you wish.

I keep reading that list and I can't seem to find "you're happy with your current DE and have no pressing need to change it."

Probably there somewhere. I'll keep looking.

Fair enough. There is indeed no need to switch if you're happy so far with what you have. No arguments there. :)

KDE releases the Plasma 5.20 desktop - just as beautiful as ever
14 October 2020 at 9:45 am UTC

Quoting: Termy
Quoting: tmtvlI may give kwin another try but I just know it'll still be EWMH compliant and therefore terrible on multiscreen.

what issues do you have on multiscreen?
i use two screens (of different size) and the only issue i have is that freesync doesn't work with that - and thats no kwin issue ^^

Same here, no issues with KDE on multiple screens.

KDE is amazing. It's very flexible and configurable, which is just the way I like it. For all the functionality it's surprisingly quick and lean too, having a smaller memory footprint than many "minimalist" DEs out there. That describes KDE quite well, actually. You still get a very peformant DE but with no compromises on features or eye candy.
In my mind, the only reason you wouldn't use KDE is if
a) you're a newbie user and/or can't be bothered to tinker with your desktop to suit your needs and tastes
b) you're a fancy enlightened i3 user - although it's worth noting that again surprisingly KDE is very useable keyboard only if you wish.

Unity Technologies announce 'Open Projects', building games in Unity that are open source
2 October 2020 at 1:05 pm UTC

Quoting: stanThe Unity editor on Windows is also extremely slow, and the fact it often doesn’t tell you it’s busy and will ignore all UI input makes it infuriating.

Oh wow, well that makes it even worse. Yeah, all those new features they've been cooking up lately have been on the expense of the editor experience, I think. Not only it ignores UI inputs but it also fails to refresh the UI when it's busy, so it basically just freezes at random times. Oh and some operations like duplicating game objects are dangerous, as they can crash the whole editor. It's likely worse on Linux than it is on Windows but either way, Godot's tools right now are much better and friendlier - with half the features, sadly.

Steam has a Digital Tabletop Festival starting October 21
2 October 2020 at 10:13 am UTC

I might as well ask - is there someone here that's in Gloomhaven's Early Access and could talk about the state of things? It's in my wishlist but I haven't been able to keep up at all and have no idea how good or bad the adaptation actually is.

Unity Technologies announce 'Open Projects', building games in Unity that are open source
2 October 2020 at 10:06 am UTC Likes: 1

Perhaps Godot is doing some kind of dent in Unity's business, which would be great. There's still a long road ahead, though. The problem with Godot is that despite all the money it is getting and the number of full-time devs on it, development on it is still very slow. Godot still lags behind Unity big time in 3D capabilities and Unity's own 3D isn't even high-end, either. That's not going to even start to improve until Godot 4 with Vulkan is finished, which is underway for a long time and there's still no ETA on it. It's just the beginning though, Godot 4 is not a magic bullet that will have everything missing. It will just lay the foundation for other stuff being implemented. It's still going to take Godot years to catch up.
What's nice for Godot though is that what's there is really good. I think the engine is even easier to use and understand than Unity, there's high quality documentation available on most topics, the entire engine is available to use and modify and furthermore the engine and editor run beatifully in Linux, which is not something that can be said about Unity - the engine runs somewhat fine, their Linux editor is laggy and unstable.

I'm a C# developer and I have been succesfully avoiding C++ so far. Godot is making me want to delve into it rather than painfully watch the slow progress, but realistically a C++ newbie like me wouldn't really be making any fast progress, either :(

Come win a key for the upcoming fantasy city-builder Songs of Syx
11 September 2020 at 8:30 am UTC

This actually reminds me of Dwarf Fortress. Count me in.

Check out two brand new videos of the System Shock reboot including Cyberspace
10 September 2020 at 8:49 am UTC

Quoting: AnzaOriginal System Shock was strange, but in odd way still fun to play. It really doesn't play like Doom, which was released year earlier. I think it's closer to sci-fi version of Ultima Underworld.

System Shock also compared to Doom has better immersion in a sense that you have reason for going to places, it's not always about finding the level exit. You can even try to escape the space station.

System Shock 2 though had lot of improvements and felt more like the more a traditional FPS game, but still retained the RPG elements (there's even a grid inventory). Engine had also evolved quite lot, which made it possible to make environments feel bit more real and recognizable.

Sadly, I never tried SS2 because of my experience with the first one. Grid inventory would help a lot, but I didn't know it had a grid inventory. If I remember correctly, what gave me trouble as a kid was actually the control scheme and user interface. It looked 10x as complicated as Doom and items were represented as text instead of sprites, so a kid like myself who wasn't as yet comfortable with English had no idea what the screen is trying to tell me.
I thought it played more like a Mechwarrior game rather than Doom - and I couldn't play the first MW either. :)

Check out two brand new videos of the System Shock reboot including Cyberspace
9 September 2020 at 11:39 am UTC

I was too young to understand System Shock back in the day, although I do have memories of trying. This remake looks incredible however, I might get my System Shock experience yet.

A little round-up of Gamescom news for Linux PC fans
3 September 2020 at 8:26 am UTC

Quoting: Whitewolfe80
Quoting: gojulLooks that Feral has forgotten us, sadly. :-(

They need to have agreements in order to port stuff since there yearly go to TW in this case Troy is exclusive to epic for a year and IO decided not to port Hitman 2 or newly announced 3 to Linux and there is not another Tomb Raider game coming they sadly have nothing to announce. Also I do not think Feral forgot us its more proton ate their lunch desert and tea all in one go. Why pay for a porting job when you can do nothing and codeweaver steam team will make it run for nothing. Do not give me to support the community they are a business and they need to turn a profit end of.

Yeah, the market got harder for Feral, sadly. Proton tends to be easier - the annoying thing with their TW:Warhammer ports for me is that the Linux verions tend to be a patch or two behind Windows, which breaks Workshop mods.
I still think they could find a niche of sorts with porting A) HW intensive games that have trouble running under Proton and/or benefit in general from increased perfomance by running native (like multiplayer games?) B) porting games with annoying stuff like anti cheats that also give Proton a hard time.

Religion creation auto-battler Godhood has launched after a rough time for Abbey Games
14 August 2020 at 8:04 am UTC

It's really unfortunate that the game had as much trouble as it had. Ironically, Godhood is the only Early Access game I've ever bought, and I liked it. It pains me to see that the devs couldn't fully realize their vision.

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