Latest Comments by Eddward
Indie Royale includes Lume for Linux
11 Feb 2012 at 8:18 pm UTC
If it were native and it worked on some version Linux, the user at least as the ability to get the right dependencies to make it work on their system. Regardless of whether you want to blame the developer or Adobe, it's not the user's fault when a flash program fails. The user is usually pretty powerless to do anything about it aside from switch OSes to something Adobe and/or the developer supports better.
11 Feb 2012 at 8:18 pm UTC
Quoting: "Rustybolts, post: 3335, member: 13"Java huh, still its cross platform, dont understand all the flash hateAdobe hasn't always provided the best support for Linux. Developers will then some times point the finger at flash when their software has problems on Linux. It's not unreasonable but users to be irritated.
If it were native and it worked on some version Linux, the user at least as the ability to get the right dependencies to make it work on their system. Regardless of whether you want to blame the developer or Adobe, it's not the user's fault when a flash program fails. The user is usually pretty powerless to do anything about it aside from switch OSes to something Adobe and/or the developer supports better.
Indie Royale includes Lume for Linux
11 Feb 2012 at 8:13 pm UTC
11 Feb 2012 at 8:13 pm UTC
Trauma was in adobe air. Atom Zombie Smasher and Space Chem are in Mono. And Yet It Moves and Frozen Synapse used Torque game engines. Are Torque games just scripts running in a portable engine? (If so, sounds like flash, java, etc.) I can't fault a company from using a portable runtime environment as long as it is appropriate for the game and I don't have to mess with.
Now if the game has problems due to the engine (like flash, Air or Java non-portability) then it's a bug in the game as far as I'm concerned and it's the developers problem because they chose the technology. Likewise, if they don't ship the runtime or if I have to mess with the runtime to make it work because they didn't deal with the it, that's also their fault.
Give me an executable to run, binary or script and make it work. If that happens, I don't care if it uses C, C++, java, flash, lisp or bourne shell under the covers. For that matter, if they ship wine with the game AND they support the wine they ship such that it works well and I don't need to know it's there, I don't see how I can complain. I'd consider it foolish on a developer's part, but it's not my problem.
Now if the game has problems due to the engine (like flash, Air or Java non-portability) then it's a bug in the game as far as I'm concerned and it's the developers problem because they chose the technology. Likewise, if they don't ship the runtime or if I have to mess with the runtime to make it work because they didn't deal with the it, that's also their fault.
Give me an executable to run, binary or script and make it work. If that happens, I don't care if it uses C, C++, java, flash, lisp or bourne shell under the covers. For that matter, if they ship wine with the game AND they support the wine they ship such that it works well and I don't need to know it's there, I don't see how I can complain. I'd consider it foolish on a developer's part, but it's not my problem.
Indie Royale includes Lume for Linux
11 Feb 2012 at 12:50 am UTC
11 Feb 2012 at 12:50 am UTC
I didn't see Lume pop on on Desura. I have to agree with the crowd that won't be buying from Indie Royal. I don't see the point in paying for games I can't play. It's rewarding developers for nothing. I don't have anything against those developers. They just haven't done anything for me to deserve my money. Lume's available on it's own. I'll buy it on Desura.
Being a flash game doesn't bother me. I assumed the game's already proprietary. I guess I don't care what they write it in as long as I don't have to know it. If I have to tinker with the flash runtime (or jvm or clr or grab a newer version of libstdc++ than my system provides) then I get irked. Open Source software get some extra leeway there that proprietary software doesn't.
Being a flash game doesn't bother me. I assumed the game's already proprietary. I guess I don't care what they write it in as long as I don't have to know it. If I have to tinker with the flash runtime (or jvm or clr or grab a newer version of libstdc++ than my system provides) then I get irked. Open Source software get some extra leeway there that proprietary software doesn't.
Toki Tori port for Linux! via HIB
10 Feb 2012 at 3:46 am UTC
10 Feb 2012 at 3:46 am UTC
meh. I wish Humble Bundle would require Desura or provide a management tool (like they apparently have Android). I've gotten so many bundle game floating around. It's hard just to keep track of updates to the ones I don't have in desura. That and it's grown on me having most of my games available in one place. Fortunately Desura lets me put launchers in for non-desura games.
edit: fixed an embarrassing typo, `cause I can.
edit: fixed an embarrassing typo, `cause I can.
Tomes of Mephistopheles gameplay
15 Jan 2012 at 9:18 pm UTC
15 Jan 2012 at 9:18 pm UTC
I just like the replayability a game (like an RPG) can have with randomly generated content. I haven't seen many first good looking first person game with randomly generated maps. That and the deformations in the first video (with the rainbow bomb) did not look as impressive as this latest video. So I was more excited by the map generation. Sounds like I may have made a bad assumption about how it would be used though.
Also, I may be bias since I had a pen-and-paper RPG campaign once that had sprawling subterranean maps with with villages spread through out them. The ability to generate that kind of world and the ability to create connecting tunnels between adjacent areas just seems interesting to me.
I guess one thing I meant to imply but didn't say clearly, the tunneling in this video looks pretty good.
Also, I may be bias since I had a pen-and-paper RPG campaign once that had sprawling subterranean maps with with villages spread through out them. The ability to generate that kind of world and the ability to create connecting tunnels between adjacent areas just seems interesting to me.
I guess one thing I meant to imply but didn't say clearly, the tunneling in this video looks pretty good.
Tomes of Mephistopheles gameplay
15 Jan 2012 at 7:18 pm UTC
15 Jan 2012 at 7:18 pm UTC
It's certainly more interesting than the previous video on deformable walls. I guess I'm still more interested in what will become of the map generator and the ability to randomly generate interesting (perhaps infinite) levels in that kind of engine.
Win a copy of the Humble Introversion Bundle!
10 Dec 2011 at 3:32 am UTC
10 Dec 2011 at 3:32 am UTC
This isn't much of a joke, but WINE is being ported to Windows. (See http://wiki.winehq.org/WineOnWindows [External Link]) In fact it already works with andLinux, an Ubuntu environment on Windows.
The reason to run Wine on Windows is of course to get older games to work again. So with this development, I can all finally stop duel booting. Like the rest of you, I'm only on Linux for the games. Fortunately the Humble Bundle should run on modern Windows, so this contest is still relevant.
The reason to run Wine on Windows is of course to get older games to work again. So with this development, I can all finally stop duel booting. Like the rest of you, I'm only on Linux for the games. Fortunately the Humble Bundle should run on modern Windows, so this contest is still relevant.
We have a G+ page!
8 Nov 2011 at 11:37 pm UTC
8 Nov 2011 at 11:37 pm UTC
Gaming On Linux hasn't shared anything with you.It's for members only? I'm not on G+.
People are more likely to share with you if you add them to your circles.
Dungeons of Dredmor soooooon!
15 Sep 2011 at 10:45 pm UTC
15 Sep 2011 at 10:45 pm UTC
Well heck! If it's already tested and working in Wine, why are they even wasting their time on a Linux port?
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