Latest Comments by Eddward
Cold War (LGP) released on Desura DRM Free
9 Oct 2012 at 4:23 pm UTC
9 Oct 2012 at 4:23 pm UTC
I think it's pretty cool. I know I certainly prefer buy access to games on all the platforms rather than just Linux. That's one of the reason I use Desura and not Gameolith. (The other being the management interface). But I already knew when I was buying from LGP, I was buying Linux only. This just adds the download/management service I already know like.
As far as being DRM free goes, I believe they went through the trouble to add it the X2 which did not have DRM originally. I'm glad they did not go through the same trouble this time with Coldwar.
As far as being DRM free goes, I believe they went through the trouble to add it the X2 which did not have DRM originally. I'm glad they did not go through the same trouble this time with Coldwar.
Somethings moving over at Linux Game Publishing...
24 Jul 2012 at 10:39 pm UTC
You probably have read it. I know I have. After the initial uproar LGP started to say the the network was not needed. From http://blog.linuxgamepublishing.com/2009/02/27/answering-the-lgp-drm-questions [External Link]
When it originally came out they had said (http://www.linuxgamepublishing.com/press_releases/200806241.txt [External Link])
I know first hand, those contingencies can fail. I believe the hang I saw was probably just a bug that resulted from some unexpected network condition. But I'm still very unforgiving in this case. This bug was in DRM code that serves no purpose other than to second guess if I deserve to run the software I've paid for. I will only really notice when it fails. OK, I sometimes notice the start up dialog and I'm insulted by it, but that could be removed and then DRM becomes at best a slow noop with bad failure conditions.
So any how, it will be nice if LGP can get going again. But the market has gotten bigger. If they keep their DRM in future products, I know it can fail and I have other choices now.
24 Jul 2012 at 10:39 pm UTC
Quoting: "MaximB, post: 5037, member: 3"But I thought that it doesn't require and internet connection....I'm sure I've read it somewhere...
You probably have read it. I know I have. After the initial uproar LGP started to say the the network was not needed. From http://blog.linuxgamepublishing.com/2009/02/27/answering-the-lgp-drm-questions [External Link]
It is thanks to the discussions we had with the community that we took out the requirement to be online when yiou register, and the requirement to be online when you start the game.
When it originally came out they had said (http://www.linuxgamepublishing.com/press_releases/200806241.txt [External Link])
Once the key has been verified on the LGP servers, and the password registeredThey also said
then you are good to go, you never need to worry about the system again. It
will call to the LGP servers each time the game starts, to verify its
details.
Contingencies are made so that if no internet connection is available, the
game will never lock out legitimate customers.
I know first hand, those contingencies can fail. I believe the hang I saw was probably just a bug that resulted from some unexpected network condition. But I'm still very unforgiving in this case. This bug was in DRM code that serves no purpose other than to second guess if I deserve to run the software I've paid for. I will only really notice when it fails. OK, I sometimes notice the start up dialog and I'm insulted by it, but that could be removed and then DRM becomes at best a slow noop with bad failure conditions.
So any how, it will be nice if LGP can get going again. But the market has gotten bigger. If they keep their DRM in future products, I know it can fail and I have other choices now.
Somethings moving over at Linux Game Publishing...
24 Jul 2012 at 2:37 am UTC
Last May I was still playing the game. May 23 I tried to start the game and it hung. To try and debug it I fired up strace and discovered the game was stuck in a select() system call on a socket connected to 87.117.204.64. Whois said that address belonged to LGP. X3 is not a network game and this error was happening before the the DRM/call-home dialog. Since I couldn't spend the even playing X3, I used the time to write a nastygram to LGP. I'm using that email for reference now.
At the time of the failure I was also unable to reach the LGP website. That day I could not play a single player game I paid for because of a network problem. I think it also demonstrates that if LGP were to go down, I may not be allowed to play the games I've purchased. I believe that adding DRM was a poor choice on LGP's part and as much as I appreciate what they have done for Linux gaming over the years, I believe they deserve a black eye for that one.
24 Jul 2012 at 2:37 am UTC
Quoting: "gbudny, post: 5010"Ridiculous DRM? This is a joke?OK. I feel obligated to call you on this one. I was vocal about LGP's DRM when they announced it. After a while I bought one of their games with the DRM during a sale to see what it was like. For a while it seem ok as much as I wanted to dislike it. The annoying dialog every time I'd start the game, reminding me it was calling home, irked me every time I saw it. But I went ahead and bought a second game, X3 with the DRM.
"Some features includes:
LGP copy protection does not require internet connection to install or play the game.
Last May I was still playing the game. May 23 I tried to start the game and it hung. To try and debug it I fired up strace and discovered the game was stuck in a select() system call on a socket connected to 87.117.204.64. Whois said that address belonged to LGP. X3 is not a network game and this error was happening before the the DRM/call-home dialog. Since I couldn't spend the even playing X3, I used the time to write a nastygram to LGP. I'm using that email for reference now.
At the time of the failure I was also unable to reach the LGP website. That day I could not play a single player game I paid for because of a network problem. I think it also demonstrates that if LGP were to go down, I may not be allowed to play the games I've purchased. I believe that adding DRM was a poor choice on LGP's part and as much as I appreciate what they have done for Linux gaming over the years, I believe they deserve a black eye for that one.
Telepath RPG: Servants of God on desura
11 Jun 2012 at 9:58 pm UTC
11 Jun 2012 at 9:58 pm UTC
The price is keeping it from being an impulse buy for me, but not a complaint. This game is on my list of game to buy and I don't feel the price is too high.
By way of comparison, Deadly 30 looked kind of interesting and it was very cheap. Realm of the Diggle Gods was also very cheap and I knew I like the base game. I grabbed both while buying Trine 2. Likewise I might jump on a sale if I see one. As long as it isn't a problem for Sinister Design that I'm going to wait to buy it, I don't see any problem.
On an unrelated note, I'm not sure if I missed it but I thought you might want to include a link to the [URL='http://www.desura.com/games/telepath-rpg-servants-of-god']Desura profile for Telepath[/URL].
By way of comparison, Deadly 30 looked kind of interesting and it was very cheap. Realm of the Diggle Gods was also very cheap and I knew I like the base game. I grabbed both while buying Trine 2. Likewise I might jump on a sale if I see one. As long as it isn't a problem for Sinister Design that I'm going to wait to buy it, I don't see any problem.
On an unrelated note, I'm not sure if I missed it but I thought you might want to include a link to the [URL='http://www.desura.com/games/telepath-rpg-servants-of-god']Desura profile for Telepath[/URL].
I get it - open source is better!
6 Jun 2012 at 2:37 am UTC
6 Jun 2012 at 2:37 am UTC
Woohoo! Another license thread!
Oh well. I guess I'll chime in on BSD vs. GPL. I've had to program and do systems administration on UNIX in the bad old days when the most basic tasks had to be documented and coded a dozen different ways since there was the BSD way, the SysV way, the Solaris way, the Irix way, the AIX way, OSF-1 way, the HPUX way ... and on and on and on. Just look at an old version of the Armadillo book. Every example had to have several variations. It wasn't that one vendor did it better (and there certainly wasn't one that did everything better). It's that everyone started with the same basic source code and had to "differentiate" (aka try to obtain a lock-in). It was killing UNIX.
Life before the GPL was a PITA for UNIX users and developers alike. Now I look at Apple, Google and Apache trying to push everything BSD-like licenses and I dread we will return to those days. The fact that it's easier and perhaps more profitable to not contribute code back will encourage history to repeat itself. Then add the likes of Canonical & Lennart regularly saying "Screw compatibility with the standards. We know better!" We're cursed by smart people with short memories.
Oh well. I guess I'll chime in on BSD vs. GPL. I've had to program and do systems administration on UNIX in the bad old days when the most basic tasks had to be documented and coded a dozen different ways since there was the BSD way, the SysV way, the Solaris way, the Irix way, the AIX way, OSF-1 way, the HPUX way ... and on and on and on. Just look at an old version of the Armadillo book. Every example had to have several variations. It wasn't that one vendor did it better (and there certainly wasn't one that did everything better). It's that everyone started with the same basic source code and had to "differentiate" (aka try to obtain a lock-in). It was killing UNIX.
Life before the GPL was a PITA for UNIX users and developers alike. Now I look at Apple, Google and Apache trying to push everything BSD-like licenses and I dread we will return to those days. The fact that it's easier and perhaps more profitable to not contribute code back will encourage history to repeat itself. Then add the likes of Canonical & Lennart regularly saying "Screw compatibility with the standards. We know better!" We're cursed by smart people with short memories.
Kickstart all of the games!
6 Apr 2012 at 3:58 am UTC
6 Apr 2012 at 3:58 am UTC
Well, Bionite looks interesting. BZ was one of the frist games to get me to like RTS in games at all. Let call out Linux support, but one of their videos on kickstarter starts with a UDK logo. Does UDK support Linux?
Whize pointed out Leisure Suit Larry is using Unity. Are these companies just going to use Kickstarter to become another Primal Carnage?
Whize pointed out Leisure Suit Larry is using Unity. Are these companies just going to use Kickstarter to become another Primal Carnage?
Hostile Takeover updates
13 Mar 2012 at 5:44 am UTC
Well, I did a little looking. The game looks interesting, but what make you think it's coming to Linux? Just that they sell through Humble Store?
13 Mar 2012 at 5:44 am UTC
Quoting: "anonymous, post: 3691"Vessel is in Humble store and I think is coming to Linux:
Well, I did a little looking. The game looks interesting, but what make you think it's coming to Linux? Just that they sell through Humble Store?
More Tomes of Mephistopheles updates!
2 Mar 2012 at 2:33 am UTC
2 Mar 2012 at 2:33 am UTC
I like the look of the shock wave after the explosions. It's a nice touch.
Indie Royale includes Lume for Linux
13 Feb 2012 at 1:09 am UTC
13 Feb 2012 at 1:09 am UTC
Forget Brax. Turn that cheese into something a little more fishy... and with lye!
Indie Royale includes Lume for Linux
12 Feb 2012 at 8:56 pm UTC
12 Feb 2012 at 8:56 pm UTC
Quoting: "liamdawe, post: 3340, member: 1"BTW - It's "Royale" not "Royal" ;)Got it. Does that come with cheese?
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