Patreon Logo Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal Logo PayPal. You can also buy games using our partner links for GOG and Humble Store.
Latest Comments by eldaking
art of rally strips down the furious sport into a serene top-down experience
23 Sep 2020 at 8:35 pm UTC

Wow, this game looks really pretty. No chance I'll play it ever, but the looks of this game might be the first thing I don't hate about a racing game.

Fantasy grand strategy city-builder Songs of Syx is out in Early Access
22 Sep 2020 at 2:55 am UTC

Quoting: EhvisAlso, why is there a crash option in the settings? Which actually crashes when you click it. :unsure:
It wants to deliver the most authentic early access experience, so if you think it is too polished you can adjust it to your liking. xD

(It's obviously for debugging - probably created for running a particular test, and just left there for now)

Valve rolls out News Channels onto Steam to follow your favourite curators - like us!
22 Sep 2020 at 2:48 am UTC Likes: 2

Quoting: NezchanI generally haven't found following curators to be all that useful, tbh. Maybe I'm just not seeing the right way to utilize the feature?

Most of my gaming purchases are more related to reading GoL and talking to people, can't think of a single time a curator recommendation has influenced that.
I kind of like how it shows a section in the store only with games that were reviewed by sources I follow - GoL and a few blogs/channels specifically about strategy games. But yeah, it's all games I heard about somewhere - more of a filter than anything: "steam, show me only games that were covered by GoL" xD.

On the other hand, for articles like in this experiment, I would pretty much always see it first on the original location. I don't see Steam as a good aggregator.

Northgard hits 2 million copies sold, Clan of the Lynx DLC is out now
20 Sep 2020 at 11:14 pm UTC Likes: 1

Quoting: 14Quite.

We must not be on the first mission then. Maybe the second.

EDIT: OK, my friend and I are trying to beat a conquest. I took a screenshot. The objective requires a large amount of food to conquer, which came as a surprise.

Many of the conquest missions are quite hard, and might require multiple tries. Also, this is only the first mission for the Goat clan specifically - each other clan has their own first mission. So if you dislike this one, you could try with a different clan (each clan has a number of fixed missions, and gets a random path with missions for other clans - so at least you have a choice to not do missions you dislike from other clans).

To be honest, I really don't like the Yggdrasil mission either, or the Goat clan in general. But I do like conquests a lot, in part because they are quite challenging (but also, varied!). Conquests add a lot of replayability to the game, but if you are having trouble maybe you would prefer to play some normal skirmishes first (as a team, against some AIs) if you aren't tired of that already - I got the impression that you are new to the game, but don't want to assume.

Civilization VI's next DLC arrives on September 24, will bring in Byzantium and Gaul
14 Sep 2020 at 5:31 pm UTC

Quoting: Lolo01The price of DLC having cooled me down a bit, I'm back on Civilization V and all its extensions. But unfortunately, it frequently crashes on a recent processor.
I've logged over 500 hours on each of the last two Civs (and probably as many on the previous ones), and the way we're treated is disappointing.
At least, there is no difference between Windows and Linux users (except for multiplayer).
There are a few differences - Civ 5 is lacking in mod support. It didn't use to have mods at all, I think it was improved but still can't run some like the big community thingy. But on the flip side, on my PC it runs quite faster than on Windows (probably because it is limited by available RAM).

Can't say much for Civ 6, as it barely ran on Windows (back when I dual booted) and on Linux it's unplayable - not the game's fault, though, I'm quite below minimum specs and it is a wonder it runs at all. A wonder like Stonehenge - old, heavy, looks like it can fall apart at a moment's notice.

Virtual tabletop app 'Fantasy Grounds Unity' appears on Steam with Linux support
11 Sep 2020 at 3:15 am UTC Likes: 1

Quoting: Purple Library GuyI've never tried this. My friends and I have been using Roll20 lately, often with Zoom or Jitsi on the side so we can see each other's faces bigger than tiny, and also because the conferencing part has been pretty glitchy.

So what does it do? Is it doing kind of the same stuff as roll20, or different, or just more? Does not being browser-based make it a significantly different experience? Is it more stable?
It is pretty much equivalent, but with slightly different features and interfaces - and most importantly, payment models. I'll talk about FG2 that was what I played a lot, I expect it to have improved a lot... but I actually had a long-lasting group that used both programs (regular DM liked FG more, other people DMed once in a while and liked roll20 better) so we compared them a lot. xD

Back in the days, roll20 was a lot more focused on being customizable while Fantasy Grounds was more about being "ready to play". Even without the subscriptions that allowed scripts, roll20 had more options with macros, and it was a lot easier to get started (but you had to do everything manually); but FG had a lot of official content and everything was pretty and pre-configured (which was great until you wanted to house rule something). Roll20 allowed you to search a library of public images, while FG had a smaller but more curated collection. They each improved in each other's area since then, though. In general, FG tries hard to be very polished and professional, and it makes a difference.

I think being in a browser makes roll20 easier to use if you are constantly alt-tabbing to different programs, webpages and stuff (as I often do while GMing...). I generally like fullscreen better, but RPGs for me required too much information for a single screen (even with a second monitor to open all the sheets and notes and chat and stff I often needed outside sources, pdfs, check the chat program, etc).

Regarding payments: roll20 is free for everyone, but the paid features are subscription only and it gets expensive in the long term. Fantasy Grounds is paid upfront, and requires either everyone to buy a copy (impractical - groups change, new people join, etc) or the GM to buy a very expensive ultimate license (still impractical - no one else can ever GM without going back to the purchase problem). In this aspect, roll20 lowers the barrier a lot for people to play, specially for simpler games where you don't need to get lost in macros and maps and stuff.

Come win a key for the upcoming fantasy city-builder Songs of Syx
11 Sep 2020 at 2:40 am UTC

Ooh, a giveaway! And it's for a neat game - I want to join!

Virtual tabletop app 'Fantasy Grounds Unity' appears on Steam with Linux support
9 Sep 2020 at 2:38 pm UTC

I played a fair bit in the old app - I used to dual boot for it, because on Wine it had a few annoying bugs. It is pretty nice, though I used to be more of roll20 fan, and it's great that it now has native support.

They have been working on a new version for quite some long time already, because their engine just didn't support many things they wanted to add, but they were constantly having problems. Glad they sorted it out with the crowdfunding and Unity.

Spiritfarer for Linux is now live on itch.io, dev apologises for ableist writing
3 Sep 2020 at 3:44 pm UTC Likes: 3

Quoting: GuestMeh, I dont' see the issue frankly. If the char doesn't want to be in the wheel chair, that's the char's choice. it doesn't represent all people in a wheel chair.
Sorry to break it to you, but fictional characters can't make choices on account of not existing. The choice was the author's all along!

Crusader Kings III is now out, some thoughts on the medieval mayhem
2 Sep 2020 at 2:41 am UTC Likes: 6

Quoting: CyrilIs there any chance that it will be available DRM-Free, like on GOG, like some other recent Paradox games?
First, Paradox games are DRM-free even on Steam - after downloading the game you can just copy the folder and do whatever you want with the files. You'll miss steam features like the workshop, of course, but it doesn't have restrictions as far as I know.

Second, I will speculate it is likely to come out on GOG, though perhaps may take a while. Paradox games used to be very dependent on Steam, but they have been trying to "fix" that recently and putting their games on a variety of stores.

Going into some more detail, their internal games starting with CK2 were only on Steam (CK2, EU4, HoI4, and Stellaris on release). But eventually they decided to use Stellaris (one of their most successful games) to test other options: they put it on GOG and also used it to test of their own store/app (so, for example, you can download Stellaris from Paradox Plaza directly, in addition to the steam key you get). At the same time they started building their own multiplayer system (with cross-play in mind), an experimental mod system (an alternative to the Steam workshop) and so on - but so far, their strategy has been one of publishing in every store they could, and not just their own. Their releases after that are all in GOG, I think. Imperator is, and I think most games from their other owned studios too: Battletech, Surviving Mars, Age of Wonders: Planetfall, etc (and of course all their old games, pre-CK2).

Of course I can't guarantee anything, but I would say that, from what we know of their strategy, it is very likely that the game will be released on GOG.