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Latest Comments by Maath
Valve explains more shipping details for the Steam Deck
1 Mar 2022 at 1:32 am UTC

I just hope I have the opportunity to buy one before it's preferable to wait for the Steam Deck 2.

Because I'll inevitably be in the last group to get one of those as well; perpetually a generation behind.

The supply chain sucks big time.

Imagine if you could customize the Steam Deck colours - try it out with this tool
8 Aug 2021 at 4:32 pm UTC

Huh...doesn't work. I tried to make the bottom of the thumbsticks black. :wink:

Seems the Valve Steam Deck has been impressing people with some hands-on time
8 Aug 2021 at 11:45 am UTC Likes: 1

Quoting: subDamn, why don't we already see a (real) Doom 2016/Eternal port? :D

No matter how good it runs with Proton. id Software, even if
not the same company anymore, had a tradition of Linux ports.
Now they're getting show cased a lot with Steam Deck.

Come on guys. Get us a port already.
Id used to open source their game engines after a while. Do they not do that anymore either?

Seems the Valve Steam Deck has been impressing people with some hands-on time
7 Aug 2021 at 8:48 pm UTC Likes: 1

Quoting: peta77 ... they confirmed that there will be some new API that developers will be able to hook into that will tell games if they're being run on the Steam Deck ...

So Windows only developers will be able make sure it runs on the SteamDeck with Proton properly but they ignore the Linux desktop or won't recognize problems with it..... Well, this statement is at least a big concern from my side that it might work well for the SteamDeck but may actually be a drawback for Linux desktop gaming.
This API is not for "Oh, I'm running on Steam Deck, run the code which fixes all those Linux-specific bugs." It is more for developers to understand that there's less power, and a smaller screen in use. Valve's insistence that Proton will support 100% of Steam's library when the Steam Deck arrives is the alleviation of your Linux desktop gaming concerns.

If worse comes to worst, I would be greatly surprised if a game which works well on the Steam Deck and not on the Linux desktop couldn't be fooled into thinking it was running on a Steam Deck on your desktop.

Seems the Valve Steam Deck has been impressing people with some hands-on time
7 Aug 2021 at 8:38 pm UTC Likes: 2

I wish they had invited either you, Phoronix or someone from the Linux/FOSS community to check out the Steam Deck. I'd love to see them go out to the desktop and run Gimp or Inkscape, or run pacman so we can see what it's got installed. It is clearly obvious that neither LTT nor Tested are very familiar with Linux.

I also am very curious, will a Steam game purchase from within the Steam Deck continue to be recorded to the developers as a Linux purchase? I remember the discussion around this when Proton first debuted, and we learned that Windows purchases from Steam on Linux and played via Proton are recorded as Linux purchases. I always want to make sure the developer knows that I'm running under Linux for what that might be worth.

Open Source Game Achievements with Gamerzilla
16 Dec 2020 at 10:44 pm UTC

Quoting: Dennis_Payne
Quoting: MaathI wonder, why does this need a launcher to be able to publish your achievements to hubzilla? Why can't it just read a config file in ~/.config/gamerzilla/ ?
It could be setup that way. How would you configure it? I don't like telling people to manually edit a file. I don't think most games are going to want to include a configuration screen for it. I have wondered about the possibility of making it some sort of service in the desktop. What exact technology would be used for that I don't know? I want to support Windows as well so any solution needs to have an answer for that. (It doesn't have to be the exact same answer but more code to maintain is a minus.)
Storing the user's config and presenting a GUI to modify it are two different things. How does the user configure it now, through those aforementioned launchers? From there it could be saved into the config file, then it is able to be used always, not only when a game is run from a launcher.

I don't think it needs to be an always-on service.

Open Source Game Achievements with Gamerzilla
14 Dec 2020 at 9:36 pm UTC

I wonder, why does this need a launcher to be able to publish your achievements to hubzilla? Why can't it just read a config file in ~/.config/gamerzilla/ ?

Atari VCS seeing supply shortages, not expecting full production until early 2021
30 Oct 2020 at 5:13 pm UTC

I purchased an Udoo Bolt Gear. That plus an M.2 SSD and RAM cost $420 if I remember correctly. I installed Kodi, but I use it to launch into Steam big picture mode mostly. It works quite well. There's some difficulty in getting games to work with a controller if they're designed for keyboard and mouse, but that's a general problem.

I think for any games that don't run well I can just use Steam Link from my main desktop.

SDL 2, the hugely important cross-platform development library updated to 2.0.12
11 Mar 2020 at 3:37 pm UTC

I wonder why specific game controller hardware needs to be added to SDL. I wish the hardware could provide a "standard" description to the computer indicating the buttons, axis, etc. that it supports, and the computer can provide the user a way to map that into game inputs. I think this is something like what Steam can do for games.

As it is, I think any proprietary game not compiled with SDL 2.0.12 for example will never allow the player to make use of those new controllers.

Solarus is a free and open source cross-platform game engine for 2D action-RPGs
6 Mar 2020 at 5:34 pm UTC

Looks like its other name is "Zelda Maker."

Since I was a kid I've always wanted to make video games. Too bad I'm not an artist. No matter how easy these engines make creating a game, the art assets will probably always be the major hurdle. Sure there's sites like opengameart.org, but that can get you only so far.