Latest Comments by Maath
The sad case of Trine on Mesa and Linux in 2019
20 Nov 2019 at 4:56 pm UTC
20 Nov 2019 at 4:56 pm UTC
I think program-specific driver modifications are not the best use of effort. If the driver authors AMD and Nvidia are encouraged to have games work with their hardware, I wish they would assist in debugging efforts in the game's code, or work on enhancing the API standards to avoid confusion.
vkBasalt, an open source Vulkan post processing layer for Contrast Adaptive Sharpening
21 Oct 2019 at 7:01 pm UTC Likes: 1
21 Oct 2019 at 7:01 pm UTC Likes: 1
So it's aliasing. Seems easier to just turn off anti-aliasing.
I'm waiting for displays with enough pixel density that we don't need any of these post processing features.
I'm waiting for displays with enough pixel density that we don't need any of these post processing features.
EVERSPACE 2 announced, with more of a focus on exploration and it will release for Linux
19 Aug 2019 at 10:41 pm UTC
19 Aug 2019 at 10:41 pm UTC
Not to be a Debbie Downer, but I caution that this could become an Epic exclusive. I don't know if using the Unreal engine increases that potential or not.
Comedy cosmic horror adventure Gibbous - A Cthulhu Adventure is now out
8 Aug 2019 at 2:00 pm UTC
8 Aug 2019 at 2:00 pm UTC
The art style feels very much like Dragon's Lair.
Dota 2 is going through some big changes to matchmaking
7 Aug 2019 at 4:00 pm UTC Likes: 1
7 Aug 2019 at 4:00 pm UTC Likes: 1
I have never played an online multiplayer game where I felt adequately matched to the other random people. Most of the time it feels like shooting fish in a bucket, except I'm the fish. But, I did play a game with very basic coordination among the players to keep control of communications stations from the game-controlled enemy and the others didn't seem to know what they were doing.
It's amazing to me how popular these types of games are considering how poorly the matchmaking has been for me.
It's amazing to me how popular these types of games are considering how poorly the matchmaking has been for me.
Wind Runners, a side-scrolling dogfighting action game is announced for Linux
1 Aug 2019 at 5:51 pm UTC Likes: 1
1 Aug 2019 at 5:51 pm UTC Likes: 1
There's something about the way this game looks which is quite beautiful to me. I love the effects when you're flying close to the ground. It kind of reminds me of a 2-D No Man's Sky. I hope there's an easy mode for guys with slow reaction times like me.
The streamlined fighting game "Fantasy Strike" has now officially released
26 Jul 2019 at 9:40 pm UTC
26 Jul 2019 at 9:40 pm UTC
It looks like a mobile game.
Zink, the OpenGL implementation on top of Vulkan is still progressing
26 Jul 2019 at 8:45 pm UTC Likes: 10
26 Jul 2019 at 8:45 pm UTC Likes: 10
Quoting: Sir_DiealotBut... why?It is funny, but I was thinking the exact same thing as I was reading. The first link to the project page provides good answers to that question. The best one is basically the same reason to continue supporting 32-bit libraries; to allow for legacy programs written in OpenGL to still function in future hardware which may only have a Vulkan driver.
Warfork, a fast-paced arena FPS based on Warsow is heading to Steam
25 Jul 2019 at 5:40 pm UTC
Maybe they'll implement it server-side, but I assume they will implement it the same way as other games and at least part of it will be client side.
25 Jul 2019 at 5:40 pm UTC
Quoting: SamsaiIt's a nice idea, but anti-cheat is being done on the client, otherwise we wouldn't have incompatibility issues with games implementing Easy Anti-Cheat.Quoting: MaathOne of their long-term goals is to implement a practical anti-cheat system. I think that this game is based on one of the Id Tech engines which has been open sourced, and so any modifications must also be open source. Anyone could just patch out the anti-cheat code.Anyone could patch out the anti-cheat code in the client. If your anti-cheat relies on security through obscurity, you will eventually have people breaking your anti-cheat regardless of how closed source your anti-cheat code actually is, people will just need to take some more time to locate where that code is being called and turn a CALL or JUMP instruction into a NOP or something along those lines. If you want to actually combat cheating, your server needs to provide the minimum necessary data to each client, monitor that all clients are behaving within expected parameters and provide tools for users to kick or report players thought to be cheating or otherwise misbehaving.
Maybe they'll implement it server-side, but I assume they will implement it the same way as other games and at least part of it will be client side.
Warfork, a fast-paced arena FPS based on Warsow is heading to Steam
25 Jul 2019 at 4:50 pm UTC Likes: 1
25 Jul 2019 at 4:50 pm UTC Likes: 1
One of their long-term goals is to implement a practical anti-cheat system. I think that this game is based on one of the Id Tech engines which has been open sourced, and so any modifications must also be open source. Anyone could just patch out the anti-cheat code.
- Nexus Mods retire their in-development cross-platform app to focus back on Vortex
- Windows compatibility layer Wine 11 arrives bringing masses of improvements to Linux
- GOG plan to look a bit closer at Linux through 2026
- Hytale has arrived in Early Access with Linux support
- Valve reveal all the Steam events scheduled for 2026
- > See more over 30 days here
- Weekend Players' Club 2026-01-16
- whizse - Venting about open source security.
- rcrit - Away later this week...
- Liam Dawe - Welcome back to the GamingOnLinux Forum
- simplyseven - A New Game Screenshots Thread
- JohnLambrechts - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck