Latest Comments by Maath
ULTRAKILL - a fast-paced and rather violent FPS has a Steam page up and new demo coming soon
30 Jan 2020 at 6:09 pm UTC
30 Jan 2020 at 6:09 pm UTC
For machines fuelled by blood, they sure are spilling an awful lot of it.
Exhumed/PowerSlave can now be played easily with a cross-platform game engine
3 Jan 2020 at 6:06 pm UTC
3 Jan 2020 at 6:06 pm UTC
I like these older FPS games more than the latest ones for two reasons. One, it seems newer games are more focused on multiplayer, which I would never survive, and the single player campaign, if any, isn't long, optimized, or worth the full price.
Secondly, it seems that in newer games you're mostly targeting enemies who would encompass the area of about two of the pixels of these older games. I don't have that kind of accuracy. This game doesn't even have sights! I can get behind that.
Secondly, it seems that in newer games you're mostly targeting enemies who would encompass the area of about two of the pixels of these older games. I don't have that kind of accuracy. This game doesn't even have sights! I can get behind that.
Need to make some pixel art? Pixelorama is a cross-platform FOSS tool worth looking at
16 Dec 2019 at 5:40 pm UTC
16 Dec 2019 at 5:40 pm UTC
This reminds me a lot of Deluxe Paint 4 on the Amiga. They had the functionality of drawing while the animation was playing.
I'm really curious what UI they're using. I wasn't aware that game engines would make UI design easy (well easier than a dedicated UI toolkit).
I'm really curious what UI they're using. I wasn't aware that game engines would make UI design easy (well easier than a dedicated UI toolkit).
NVIDIA presenting a talk at GTC 2020 about Linux drivers and possibly some open source news
9 Dec 2019 at 5:31 pm UTC
9 Dec 2019 at 5:31 pm UTC
I'll believe it when I see Linus put away his middle finger.
Creator of WebRTC now working on Google Stadia, Darksiders Genesis out plus more Stadia news
9 Dec 2019 at 5:16 pm UTC
I don't have any problems with Stadia coverage here. One could also say mobile gaming is gaming on Linux. It's your site, of course you'll run it however you like. Sometimes justifications aren't necessary.
9 Dec 2019 at 5:16 pm UTC
Quoting: Liam DaweI was simply challenging your statement, "...the entire point is that it's yet another option to play popular titles on Linux." The paragraph that statement comes from seems to be downplaying the fact that Stadia is running Linux on the back end. Then your reply to me seems to be up-playing the fact that Stadia is running Linux on the back end.Quoting: MaathI'm sure you're trying to make a point here, but it's not sticking. Windows VM is just playing on Windows. Stadia is not. It's fully Linux. You're on Linux, playing a game through the browser that's also being run from Linux. Games on Stadia need to be ported to Linux/Vulkan, so there's developers going to be getting more Linux porting knowledge at the same time.Quoting: Liam DaweWell, then I guess technically playing games in a Windows VM running in Linux is playing games on Linux.Quoting: NanobangI'm a bit confused about the nature of Stadia. Is there more to it for Linux gamers than just using Linux at Google's end? If there isn't, it's fine with me---please don't think I'm trying to knock coverage of it here. I'm just feeling an excitement around Stadia here that I'm not feeling myself, so I figure I must have missed something along the way.No, it's not just because it uses Linux on Google's servers, the entire point is that it's yet another option to play popular titles on Linux. Especially true for multiplayer titles (like Destiny 2). If it was just server stuff, we wouldn't cover it past their initial announcement. We're all about Linux + Gaming of course ;)
I see it on a comparable level to Steam Play at the very least. In comparison to Steam Play though, games on Stadia should "just work" where as Steam Play is a gamble unless you specifically seek-out titles that others have already been the guinea pig for to let you know if it works at all.
Perhaps your point was more that you dislike Stadia coverage here? If that's the case, I'm not bothered. I write about what I want and others may be interested to know - it's how GOL has always and always will be run. Gaming on Linux, not "game on Linux this one specific way" ;)
I don't have any problems with Stadia coverage here. One could also say mobile gaming is gaming on Linux. It's your site, of course you'll run it however you like. Sometimes justifications aren't necessary.
Creator of WebRTC now working on Google Stadia, Darksiders Genesis out plus more Stadia news
6 Dec 2019 at 7:34 pm UTC
6 Dec 2019 at 7:34 pm UTC
Quoting: Liam DaweWell, then I guess technically playing games in a Windows VM running in Linux is playing games on Linux.Quoting: NanobangI'm a bit confused about the nature of Stadia. Is there more to it for Linux gamers than just using Linux at Google's end? If there isn't, it's fine with me---please don't think I'm trying to knock coverage of it here. I'm just feeling an excitement around Stadia here that I'm not feeling myself, so I figure I must have missed something along the way.No, it's not just because it uses Linux on Google's servers, the entire point is that it's yet another option to play popular titles on Linux. Especially true for multiplayer titles (like Destiny 2). If it was just server stuff, we wouldn't cover it past their initial announcement. We're all about Linux + Gaming of course ;)
I see it on a comparable level to Steam Play at the very least. In comparison to Steam Play though, games on Stadia should "just work" where as Steam Play is a gamble unless you specifically seek-out titles that others have already been the guinea pig for to let you know if it works at all.
Feral Interactive are teasing movement on Life is Strange 2 for Linux
3 Dec 2019 at 9:59 pm UTC Likes: 1
3 Dec 2019 at 9:59 pm UTC Likes: 1
I suspect there is an age range demographic to which Life is Strange caters. I tried the free first chapter, but it did not resonate with my memory of high school.
Epic Games have awarded the FOSS game manager Lutris with an Epic MegaGrant
2 Dec 2019 at 4:08 pm UTC Likes: 2
2 Dec 2019 at 4:08 pm UTC Likes: 2
I do hope they use this money for things other than supporting the Epic Games Store. I'm still not interested in that.
Improve your typing to fight hordes of monsters in retro arcade game Type Knight
26 Nov 2019 at 4:14 pm UTC
26 Nov 2019 at 4:14 pm UTC
Quoting: NezchanI'll have to give CrossCode a try, then. I like that idea. I play all games in their easiest difficulty setting at first. Games that I have enjoyed greatly, I have replayed at higher difficulties. It's just nice to have that option.Quoting: MaathI don't think games need an "easy mode," but if I could just slow the game down a bit, then I could at least have some reasonable chance of completing it. I don't think that is too much to ask of developers.I think developers need to consider more user control over things like speed of input, damage done/received, how long a QT event gives you, etc. so as to avoid the stigma that "easy mode" carries with it in the gaming community. Honestly, there shouldn't be any shame in making the game more accessible for people who need it, or simply want it to seem like fun rather than work. But here we are.
I think CrossCode handles this very well, with a set of sliders (labled "Assists") for damage, enemy attack frequency, and puzzle timing, that you could adjust at any time during the game. Even during a boss battle. This gives lots of freedom, increases accessibility, doesn't affect the enjoyment of someone who doesn't want to touch them, and neatly sidesteps the idea that "easy mode" is a bad thing for some reason. Win-win!
Improve your typing to fight hordes of monsters in retro arcade game Type Knight
25 Nov 2019 at 6:15 pm UTC Likes: 2
25 Nov 2019 at 6:15 pm UTC Likes: 2
It is interesting the report about this game being unforgiving even for an experienced touch typist. Generally in other genres, when someone has difficulties with the game, the retort is "git gud." But this precludes the fact that people have different reaction times or speeds with which they can mash buttons.
I could never finish Fahrenheit: Indigo Prophecy simply because I couldn't hit the buttons fast enough for their quick time events. This is unfortunate, because I liked the story line, and would have liked to know how it ended.
I don't think games need an "easy mode," but if I could just slow the game down a bit, then I could at least have some reasonable chance of completing it. I don't think that is too much to ask of developers.
I could never finish Fahrenheit: Indigo Prophecy simply because I couldn't hit the buttons fast enough for their quick time events. This is unfortunate, because I liked the story line, and would have liked to know how it ended.
I don't think games need an "easy mode," but if I could just slow the game down a bit, then I could at least have some reasonable chance of completing it. I don't think that is too much to ask of developers.
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