Latest Comments by Maath
FOSS racing game "Yorg" has a big new update ready for testing
22 Jul 2019 at 6:58 pm UTC
22 Jul 2019 at 6:58 pm UTC
Since it is open source, I wonder how hard it would be to get into it and increase the tire friction value for those who don't want to drift so much.
Valve releases a new update to the Steam Client, nice Linux fixes made it in again
17 Jul 2019 at 3:19 pm UTC Likes: 4
17 Jul 2019 at 3:19 pm UTC Likes: 4
Quoting: PatolaSo much love. I can't help but retribute in cash... Spending hundreds of dollars in support each month. :DCompletely irrelevant, but I see you're following Disney's trend of remaking cartoons as live-action.
Electronic Super Joy 2 releasing soon with Linux support
15 Jul 2019 at 3:08 pm UTC
15 Jul 2019 at 3:08 pm UTC
Electronic Super Rage-Quit?
Ion Maiden has become Ion Fury, release date announced for August 15th
11 Jul 2019 at 4:52 pm UTC Likes: 1
11 Jul 2019 at 4:52 pm UTC Likes: 1
Sadly another example where laws aren't about who is legal, but who is wealthy.
Still this game looks awesome.
Still this game looks awesome.
3D puzzle game "Flux Caves" fully released, now has Linux support again
10 Jul 2019 at 1:43 pm UTC
10 Jul 2019 at 1:43 pm UTC
So...Portal meets Myst? Looks as beautiful as that sounds.
Tactics V: Obsidian Brigade, a retro-style tactical turn-based RPG coming next month to Linux
10 Jul 2019 at 1:40 pm UTC
10 Jul 2019 at 1:40 pm UTC
This reminds me of Power Monger. Though that one was armies instead of individuals, but the outdoors scenes are reminiscent.
Key reseller G2A is back in the spotlight again, as a petition is up to ask them to stop selling indie games
8 Jul 2019 at 6:57 pm UTC Likes: 2
And so, one can see an impetus to finding alternative ways to obtain games at what used to be reasonable prices. Further assisting in this endeavor is the continued failure of the credit card industry to secure their systems from such rampant fraud.
I'd love to see Steam allow selling and reselling keys as often as you like. If they already have the ability to take away one's access to a game after verifying a fraudulent purchase, then they should be able to manage the hand off of a used game from one owner to the next.
8 Jul 2019 at 6:57 pm UTC Likes: 2
Quoting: GuestIt has always been, at least in the US since the 90s, that physical $60 games come down to $20 or less in a year or two. I don't see nearly such a reduction in price for digital games. Also, with physical games, there has always been a used games market. So, one could argue that developers are able to make higher profits over the long term with digital games as compared to decades past.Quoting: EikeThe video game market is broken as shit. You have publishers gouging money from gamers everywhere you turn, so people turn to other sources in order to buy games for less. Its been happening for decades. Remember when copied games were sold in the market for a fraction of the retail price?Quoting: GuestG2A (and other grey market sites) are not the problem, they are a symptom.A symptom of what?
The problem of bundles?
The problem of the possibility to resell keys?
The problem of people being greedy?
And so, one can see an impetus to finding alternative ways to obtain games at what used to be reasonable prices. Further assisting in this endeavor is the continued failure of the credit card industry to secure their systems from such rampant fraud.
I'd love to see Steam allow selling and reselling keys as often as you like. If they already have the ability to take away one's access to a game after verifying a fraudulent purchase, then they should be able to manage the hand off of a used game from one owner to the next.
The former Paradox Interactive CEO thinks "platform holders" 30% cut is "outrageous"
2 Jul 2019 at 8:48 pm UTC Likes: 2
My premise is that Epic and these developers are trying to undercut Steam. Instead of providing an attractive platform that would woo gamers to use it (and cost close to 30% to operate), they rather have a simple platform with low overhead, and operate with a lower revenue split to try to get Valve to budge on its price. Move the developers and the gamers will begrudgingly follow, instead of enticing the gamers and the developers will willingly follow.
2 Jul 2019 at 8:48 pm UTC Likes: 2
Quoting: MaathTo the developers who complain about the 30% cut that Valve receives, I would ask, "What percentage do you deem fair?" How much do you think it costs to provide all of the services that Valve offers? Do you put any value in Valve's hardware endeavors?
Quoting: EikeThey don't know either.My questions, "...deem fair...," "...do you think...," "...put any value..." are not questions of knowledge, but of opinion. As developers, they "know" that these services do not come for free. If 30% is considered "outrageous," and 0% is obviously untenable, then what, in their opinion, is the middle ground? I don't think they want to pin down a specific number, because then we can compare with what Valve really provides, and also factor in the 0% for keys sold outside of Steam and other things to come up with a value not that much smaller than 30%, and certainly no where near 12%.
Nobody but Valve really knows.
Quoting: MaathFurther, if the estimation of the cost of all of Steam's features is low, then I wonder why no one else has matched them with their own platform. In particular, Epic still pales in comparison. It's been a year now, or nearly so?
Quoting: EikeTo play devil's advocate:Why do people do that? Business can take care of themselves.
Quoting: EikeBecause it's a defacto monopoly, which is hard to break.Steam is not a "de-facto monopoly." There are plenty of ways to obtain video games. It certainly is the primary way to obtain computer games. But this doesn't answer my question. Steam being the primary means of obtaining computer games does not preclude anyone from creating a competing digital computer game purchasing store front themselves. I call out Epic specifically because they have the capital to do it, but have so far chosen not to.
A while ago, somobody linked a lengthy article depicting just how hard it would be to break it.
My premise is that Epic and these developers are trying to undercut Steam. Instead of providing an attractive platform that would woo gamers to use it (and cost close to 30% to operate), they rather have a simple platform with low overhead, and operate with a lower revenue split to try to get Valve to budge on its price. Move the developers and the gamers will begrudgingly follow, instead of enticing the gamers and the developers will willingly follow.
The former Paradox Interactive CEO thinks "platform holders" 30% cut is "outrageous"
2 Jul 2019 at 1:58 pm UTC
2 Jul 2019 at 1:58 pm UTC
To the developers who complain about the 30% cut that Valve receives, I would ask, "What percentage do you deem fair?" How much do you think it costs to provide all of the services that Valve offers? Do you put any value in Valve's hardware endeavors?
Further, if the estimation of the cost of all of Steam's features is low, then I wonder why no one else has matched them with their own platform. In particular, Epic still pales in comparison. It's been a year now, or nearly so?
We all see what they're doing. I wouldn't be surprised if Paradox moves to Epic, after having become successful on the backs of Valve. And I will welcome the convenience of not accidentally purchasing anything from a developer who thinks me a fool, and thinks Steam of little value.
Further, if the estimation of the cost of all of Steam's features is low, then I wonder why no one else has matched them with their own platform. In particular, Epic still pales in comparison. It's been a year now, or nearly so?
We all see what they're doing. I wouldn't be surprised if Paradox moves to Epic, after having become successful on the backs of Valve. And I will welcome the convenience of not accidentally purchasing anything from a developer who thinks me a fool, and thinks Steam of little value.
With the Valve Index about to launch and be delivered, Valve held a little private launch party with speeches
28 Jun 2019 at 4:02 pm UTC Likes: 3
28 Jun 2019 at 4:02 pm UTC Likes: 3
Quoting: GuestI picked the wrong to to stop gaming and open my own (vape) shop.Name your shop VapeR, with very large V and R.
So much big stuff happening and so many awesome games on their way right now and I feel like I'm going to miss a lot of it. Gaming was a massive thing in my life until very recently, the joys of reaching 40 eh.
Seeing as I have enough floorspace I might look into getting a vr setup in the shop I think.
Vape shops don't get overly busy and I'm sure the customers would love it as much as I would.
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