Latest Comments by Nagezahn
Come win a key for the upcoming fantasy city-builder Songs of Syx
11 Sep 2020 at 1:14 pm UTC
11 Sep 2020 at 1:14 pm UTC
Somehow I have to scrape together some timeslots for this in case I win. So please count me in!
Want more professional Godot Engine tutorials? Check out this new Kickstarter
15 Aug 2020 at 4:24 pm UTC
15 Aug 2020 at 4:24 pm UTC
Thanks for the info, just backed! The tutorials I watched from GDQuest were really well done most of the time.
[Edit]
The campaign's goal has already been reached!:smile:
[Edit]
The campaign's goal has already been reached!:smile:
Play as a small mischievous cloud with a big dream in the Rain on Your Parade demo
6 Aug 2020 at 2:08 pm UTC Likes: 1
6 Aug 2020 at 2:08 pm UTC Likes: 1
The cloud is so cute none of the people annoyed/hurt/killed won't be mad.
Aethernaut looks like a great upcoming mind-bending puzzle room game
6 Aug 2020 at 2:04 pm UTC
6 Aug 2020 at 2:04 pm UTC
If you search for it's name on Steam there also is a demo listed in the results, though the page redirects to the main game's one. Since the trailer does indeed not tell much I had hoped to get my hands on the demo, but we have to wait for that, too, I guess.
Half-Life: Absolute Zero mimics Half-Life's original vibe, run on Linux with Xash3D FWGS
4 Aug 2020 at 1:28 pm UTC
4 Aug 2020 at 1:28 pm UTC
Quoting: NezchanI'm not really sure what different "look and feel" we're talking about here, and the trailer doesn't tell me either. It seems...slightly more action oriented? Or a little more disturbing during scripted events? Or maybe that's just how the trailer is cut, I can't really tell.I'm wondering the exact same thing. The trailer was conveying a different tone than the Half-Life I remember, though that's due to the kind of music they put into it. Their page on Steam doesn't tell much either.
Godot 4.0 will get SDF based real-time global illumination
1 Jul 2020 at 5:47 am UTC Likes: 1
1 Jul 2020 at 5:47 am UTC Likes: 1
There's another demonstration video available which, for a graphics tech noob like me, illustrates very well what global illumination can do for your game. I was very impressed:
https://www.youtube.com/watch?v=QFKPrDv-Ue8 [External Link]
https://www.youtube.com/watch?v=QFKPrDv-Ue8 [External Link]
What have you been playing recently?
22 Jun 2020 at 6:39 am UTC
22 Jun 2020 at 6:39 am UTC
I always keep coming back to Creeper World 3, the game I have logged the most hours in Steam. There are still plenty of fresh user made maps available and people finding interesting new ways to play by using the built-in scripting language so for me it never gets boring.
The developer also made available a demo for the fourth part in the series, though it's available for windows only. Worked mostly fine via proton and took me about three hours to complete. Don't know for sure if I like it or not. It's now 3D and I'm not a fan of that, yet. Looks decent enough, and you can now actually get a sense of how deep the creeper is here and there, bit it makes navigating and assessing the current situation strategically more difficult. Sure, there is a top down view camera available, but in contrast to it's predecessor I cannot clearly make out the terrain in this mode.
Been playing around with Godot some more.
The developer also made available a demo for the fourth part in the series, though it's available for windows only. Worked mostly fine via proton and took me about three hours to complete. Don't know for sure if I like it or not. It's now 3D and I'm not a fan of that, yet. Looks decent enough, and you can now actually get a sense of how deep the creeper is here and there, bit it makes navigating and assessing the current situation strategically more difficult. Sure, there is a top down view camera available, but in contrast to it's predecessor I cannot clearly make out the terrain in this mode.
Been playing around with Godot some more.
Try out the demo of Insatia, a carnivorous worm simulator
22 Jun 2020 at 6:12 am UTC Likes: 1
22 Jun 2020 at 6:12 am UTC Likes: 1
I tried it out and it was fun most of the time. Definitely like the humor and the style. Though what it sadly ruins it for me is the possibly high level of frustration. Usually you have to get to a certain size to be able to reach the levels' objectives. But as soon as there are other larger worms in the pond that may kill you they tend to bite my neck (instant kill) way too often, so you have to start all over again. Getting eaten ten times in a row ate away the fun as well.
Godot Engine editor running in a web browser is now a thing
29 May 2020 at 2:36 pm UTC
The title of the linked blog post explicitly speaks of the editor as well:
29 May 2020 at 2:36 pm UTC
Quoting: Liam DaweWell, the engine is running the games (and yes, the editor, too). To be able to run a game in the browser it must be able to run the engine (which comes as JS and webassembly). There are some restrictions, though, what is supported when exporting to HTML5. So the news is, for me, that the HTML5-export of the engine is now capable of running the editor.Quoting: NagezahnMaybe the title is a bit misleading. You can export your games to HTML5 for a while already. New is indeed the editor can also be run in a browser.How is it in any way misleading? It's talking about Godot Engine, not exported games, which as you clearly see and commented yourself is new. Nothing about calling it misleading makes sense. I've added the word "editor" to the title to make it explicitly clear in any case.
The title of the linked blog post explicitly speaks of the editor as well:
GODOT EDITOR RUNNING IN A WEB BROWSERAnyway, maybe others don't find the title misleading, but for me it was, because I though "Huh? The engine is running for a while now in a browser, I've done HTML5 games last year already."
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