Latest Comments by Nagezahn
What have you been playing recently?
22 Jun 2020 at 6:39 am UTC
22 Jun 2020 at 6:39 am UTC
I always keep coming back to Creeper World 3, the game I have logged the most hours in Steam. There are still plenty of fresh user made maps available and people finding interesting new ways to play by using the built-in scripting language so for me it never gets boring.
The developer also made available a demo for the fourth part in the series, though it's available for windows only. Worked mostly fine via proton and took me about three hours to complete. Don't know for sure if I like it or not. It's now 3D and I'm not a fan of that, yet. Looks decent enough, and you can now actually get a sense of how deep the creeper is here and there, bit it makes navigating and assessing the current situation strategically more difficult. Sure, there is a top down view camera available, but in contrast to it's predecessor I cannot clearly make out the terrain in this mode.
Been playing around with Godot some more.
The developer also made available a demo for the fourth part in the series, though it's available for windows only. Worked mostly fine via proton and took me about three hours to complete. Don't know for sure if I like it or not. It's now 3D and I'm not a fan of that, yet. Looks decent enough, and you can now actually get a sense of how deep the creeper is here and there, bit it makes navigating and assessing the current situation strategically more difficult. Sure, there is a top down view camera available, but in contrast to it's predecessor I cannot clearly make out the terrain in this mode.
Been playing around with Godot some more.
Try out the demo of Insatia, a carnivorous worm simulator
22 Jun 2020 at 6:12 am UTC Likes: 1
22 Jun 2020 at 6:12 am UTC Likes: 1
I tried it out and it was fun most of the time. Definitely like the humor and the style. Though what it sadly ruins it for me is the possibly high level of frustration. Usually you have to get to a certain size to be able to reach the levels' objectives. But as soon as there are other larger worms in the pond that may kill you they tend to bite my neck (instant kill) way too often, so you have to start all over again. Getting eaten ten times in a row ate away the fun as well.
Godot Engine editor running in a web browser is now a thing
29 May 2020 at 2:36 pm UTC
The title of the linked blog post explicitly speaks of the editor as well:
29 May 2020 at 2:36 pm UTC
Quoting: Liam DaweWell, the engine is running the games (and yes, the editor, too). To be able to run a game in the browser it must be able to run the engine (which comes as JS and webassembly). There are some restrictions, though, what is supported when exporting to HTML5. So the news is, for me, that the HTML5-export of the engine is now capable of running the editor.Quoting: NagezahnMaybe the title is a bit misleading. You can export your games to HTML5 for a while already. New is indeed the editor can also be run in a browser.How is it in any way misleading? It's talking about Godot Engine, not exported games, which as you clearly see and commented yourself is new. Nothing about calling it misleading makes sense. I've added the word "editor" to the title to make it explicitly clear in any case.
The title of the linked blog post explicitly speaks of the editor as well:
GODOT EDITOR RUNNING IN A WEB BROWSERAnyway, maybe others don't find the title misleading, but for me it was, because I though "Huh? The engine is running for a while now in a browser, I've done HTML5 games last year already."
Godot Engine editor running in a web browser is now a thing
29 May 2020 at 12:58 pm UTC
29 May 2020 at 12:58 pm UTC
Maybe the title is a bit misleading. You can export your games to HTML5 for a while already. New is indeed the editor can also be run in a browser.
Stellaris turns 4 with the big 2.7 'Wells' update - free to play for a few days and a big milestone hit
27 May 2020 at 2:14 pm UTC Likes: 1
27 May 2020 at 2:14 pm UTC Likes: 1
Sooo, in the end I decided to pay the bill and add it permanently to my library, although it doesn't fit my play style that perfectly. I ended up creating a mod because I got impatient and mostly wanted to explore the possibilities. :whistle:
Stellaris turns 4 with the big 2.7 'Wells' update - free to play for a few days and a big milestone hit
13 May 2020 at 8:27 pm UTC
13 May 2020 at 8:27 pm UTC
Thanks for your comments, I played some more and already got the feeling that a single game takes indeed very long. So research speed might be adequate, but progression still feels slow. Even on fastest speed, time does not pass that quickly. Don't know if it's limited by my machine.
The thing I don't like about "real time with pause" is that sometimes I have to wait for quite some time before anything happens, then again things might happen several days in a row. With turn based I can focus on different tasks in a row (colony management, fleet management, relations, ...) and then get ready for the next turn. Here things happen in no particular order, often requiring me to react to them, so I'm often doing different small tasks, which I find somewhat tiring.
Also for a beginner it's hard to plan what you have to do when to get what you later need. For example the sprawl thing which I managed to grasp somewhat - planets grow so slowly you cannot react quickly to changing demands. To be fair I haven't played around a lot with the job system/prioritising/redistributing.
I'll give it some more time though. Just declared war for the first time to conquer a system that's sealing me off, only to find out that a single enemy star base has more military power than my largest fleet. :( So far I've only battled space monsters and a pirate fleet, and it cost's so damn much resources I can hardly imagine it's ever worth the cost going to war.
The thing I don't like about "real time with pause" is that sometimes I have to wait for quite some time before anything happens, then again things might happen several days in a row. With turn based I can focus on different tasks in a row (colony management, fleet management, relations, ...) and then get ready for the next turn. Here things happen in no particular order, often requiring me to react to them, so I'm often doing different small tasks, which I find somewhat tiring.
Also for a beginner it's hard to plan what you have to do when to get what you later need. For example the sprawl thing which I managed to grasp somewhat - planets grow so slowly you cannot react quickly to changing demands. To be fair I haven't played around a lot with the job system/prioritising/redistributing.
I'll give it some more time though. Just declared war for the first time to conquer a system that's sealing me off, only to find out that a single enemy star base has more military power than my largest fleet. :( So far I've only battled space monsters and a pirate fleet, and it cost's so damn much resources I can hardly imagine it's ever worth the cost going to war.
Stellaris turns 4 with the big 2.7 'Wells' update - free to play for a few days and a big milestone hit
12 May 2020 at 8:15 pm UTC
12 May 2020 at 8:15 pm UTC
I suspected it'll be on sale when I read the post about the new update. But didn't suspect it'll be free to try, so I went ahead and downloaded it. It's quite overwhelming when you start it. After a while when I got a bit accustomed to it I guess it's nice, but mostly two factors impact my enjoyment negatively: the overall slowness (research takes forever when compared to Master of Orion, for example) and the game not being turn based. Had this on my wishlist since it was released, but I'm sceptical I'd like it enough in the long term. :|
If you feel the need to take down capitalism then Tonight We Riot is out now
10 May 2020 at 10:01 am UTC Likes: 1
You can read it up here:
https://www.forbes.com/sites/peterubel/2014/12/15/is-homo-economicus-a-psychopath/ [External Link]
10 May 2020 at 10:01 am UTC Likes: 1
Quoting: "Purple Library Guy"This "Homo Economicus" is the basis of most capitalist economics. It obviously has nothing whatsoever to do with actual human nature or evolutionary psychology.I read about a study where indeed some people acted like "Homo Economicus". However, this kind of actors "demonstrate psychopathic traits". So I, while being a noob when it comes to economics, agree that the market should not be based on this kind of model.
You can read it up here:
https://www.forbes.com/sites/peterubel/2014/12/15/is-homo-economicus-a-psychopath/ [External Link]
If you feel the need to take down capitalism then Tonight We Riot is out now
9 May 2020 at 1:16 pm UTC Likes: 13
9 May 2020 at 1:16 pm UTC Likes: 13
A system that's built upon eternal growth in an environment that only has limited resources doesn't sound very future proof to me.
AMD detail future plans for socket AM4 and Zen 3 compatibility, no Zen 3 for older chipsets
8 May 2020 at 6:35 am UTC Likes: 1
8 May 2020 at 6:35 am UTC Likes: 1
It's always a nice thing when new things and old things get along well, but in this specific case for me it doesn't make a difference - there's usually too much time passing between upgrades. Still running an Athlon X4 860K here. And while I'm thinking about upgrading ever since Ryzen released, there's always a new version of them coming up on the "horyzen" that I fell there's never the point where I "have to" upgrade. After all, my machine is still working for the things I feed it.
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