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Latest Comments by Tchey
Exiled Kingdoms - a mobile RPG with decent depth, now on Linux
8 August 2018 at 6:25 pm UTC

I've been trying to play it for the last three months or so, but the difficulty, and the combat system are quite killing me. It's not a "hack'n'slash". You basically must use the Space Bar in order to be sure to hit your target, because you cannot just click your mouse like in a Diablo or Sacred or Torchlight etc. The "ported from mobile devices" part of the game is maybe too strong to my taste. But i really would like to like it.. . Should try more, but again, time is not an infinite resource for a human being.

A developer from Bohemia Interactive wants to know your interest in the Arma 3 Linux port
3 August 2018 at 6:38 pm UTC Likes: 1

The delay and reported bugs/issues prevented me to buy it so far.

Any Linux games ported too late, well, is too late, but it's even more true for multiplayer games.

Valve's digital card game 'Artifact' to release November 28th with Linux support
1 August 2018 at 6:49 pm UTC Likes: 8

Quotedeepest gameplay

Well, i'm curious to see that. So many games are over simplified these days...

In the meantime, you can play the excellent, free and open source, Argentum Age : http://www.argentumage.com/

The accessible Space RTS game 'Element' has left early access
1 August 2018 at 5:22 pm UTC

Last time i tried it (months ago), i felt i was playing an over simplified RTS for smarphone.

May find its public on PC, but it's probably not me.

Thoughts on the Corsair STRAFE RGB Mechanical Keyboard with Cherry MX Silent Switches
23 July 2018 at 4:11 pm UTC Likes: 1

My keyboard is excellent for typing, a little less for playing as too many people think "qwerty" is mandatory, but i manage in most game by simply rebinding keys, or switch to US layout...

It's a TypeMatrix french bépo :

image

I usually play with PIUE to move, and other keys depending on what is needed. Most of the special french keys don't work in games, such as éàçè....

Some thoughts on Warhammer 40,000: Gladius - Relics of War
19 July 2018 at 11:05 am UTC Likes: 1

I really like it so far. Not perfect of course, but i'm hooked. It's better than Pandora, so far, in my opinion. They did a great job with their new game.

I am doing a complete game on video with the Space Marines. Already 4 episodes published, and 4 more to go until the end.

It's in french, but if you want to watch it it's there : https://www.youtube.com/playlist?list=PLkuhO0P1wmePJZ9rAKYAagPY2iWIgbNFs

Warhammer 40,000: Gladius - Relics of War is out with Linux support
13 July 2018 at 5:55 am UTC Likes: 4

I really liked Pandora, and if it has obviously lots of similarities, Gladius plays differently. A guy wrote a large list of comparisons on Steam, quite accurate according to me : https://steamcommunity.com/app/489630/discussions/0/1727575977578265427/

QuoteA list of all gameplay differences between Pandora and Gladius can become pretty long, but let me get started. Let's seen whether I run out of time or out of differences first.

Gladius has no diplomacy. There is only war.
The factions in Gladius are way more distinct than the factions in Pandora.
Gladius has no world-wrapping. The maps have "edges" like a board-game and represent only a particular part of the planet.
While Gladius has only 4 factions, the game-setup allows for duplicates. I actually couldn't see any limitation of how many opponents you can cram in. I stopped counting at 30. At that point I started with 4 other factions directly in range from where I spawned.
Gladius uses one-unit-per-tile, whereas you can stack units in Pandora.
Gladius does not have a unit-construction-kit, instead it has pre-defined units which vastly differ for each faction.
Almost all units in Gladius have at least one, if not several special-abilities.
There's hero-units in Gladius which gain 1 skillpoint every time they level up, which grants them additional abilities or improves existing ones. They also can equip items.
Except for the usage of artillery, when units fight in Pandora, the fight will always result in one unit dead and one unit damaged. In Gladius units take an amount of damage determined by their weapons and hit-chance and fights between similar units would last several turns.
In Gladius the unit that is being attacked doesn't attack back at the same time it is attacked. Instead there's an "overwatch"-mode where units shoot at enemy-units that move into their range but only if they did not attack on their own turn. Melee-Weapons and special-abilities are not used in Overwatch-Mode.
In Gladius there's a lot of different weapon-types that have different effects and are good against different things. For example melee-weapons are useless against flying units.
In Gladius cities can defend themselves.
In Gladius cities cannot be captured, only destroyed.
In Pandora each point of population would immediately pick up one of 4 jobs, in Gladius a point of population that has no working-place will just do nothing.
In Pandora buildings granted a benefit for the whole city. In Gladius a building provides a working-place for a population-point and each building-type essentially offers a different job.
In Pandora all buildings fit in the one tile the city was on. In Gladius each tile supports a maximum of 3 buildings and requires your city-borders to expand first before constucting new buildings.
In Pandora you could have 1 of each building-type. In Gladius you can have as many buildings of any type as you have space to build them on.
In Pandora each city has one building-queue for everything. In Gladius some building-types add new-building-queues for different things.
In Pandora building things drains the resources it costs turn after turn. In Gladius you pay the price for your next production up-front and building-time is independant from the resource-cost.
In Pandora everything you build essentially costs minerals. In Gladius things can cost all sorts of thing.
In Pandora buyout becomes an important part of how you produce things later in the game. In Gladius only one faction has the ability to buyout at all and it's rather expensive and the cost is ontop of what you already payed to even start the production.
Pandora had tile-improvements to increase the output of tiles people work on. Gladius has this concept built into the buildings you build.
In Pandora some tiles would not generate yield of a particular type of resource. In Gladius you can build any building on any tile but each type of tile has bonuses for certain buildings/resources.
The tile-improvements in Pandora were built by formers. The buildings in Gladius are built by a particular type of building which you happen to get one of for free with each city.
In Pandora the maintainance-cost for units soon became irrelevant. In Gladius the maintainance is very significant.
In Pandora the maintainence of units all cost the same resource. In Gladuis the resources required to pay for maintainance differ depending on the kind of unit in question.
In Pandora population-growth depended on existing population and was exponential. In Gladius population-growth depends on unused habitat and has a cap which leads to linear growth-speed.

I'm sure there's quite a bunch of things I forgot, but I think it is enough to show that it's not just a reskin but has completely different game-design in a lot of important aspects.


Play It Now - Transistor
11 July 2018 at 6:14 am UTC

tuubiThe game is aesthetically very pleasing, but I just couldn't push myself to finish it. I guess I simply wasn't having fun. Couldn't say why exactly. On paper the game should be right up my alley.

Same here, i couldn't find the fun, even if the game fits perfectly my check-list-for-games-i-should-love

The rather engrossing roguelike 'Caves of Qud' is now on GOG & itch
11 July 2018 at 6:10 am UTC

The game is awesome, but i hate the visuals and the GUI, i cannot play as i'd like to, for some reasons don't really understand. I play(ed) many rogue likes, intensive Dwarf Fortress included since long before z-axis even, but CoQ has something weird, for me, with its GUI mostly...

Football and tactical RPG mix 'Ganbare! Super Strikers' to release July 26th, new trailer
6 July 2018 at 10:03 am UTC Likes: 2

I played it about 5 months ago, it was fun but not enough tactic, and lacking full custom team, with a "freeform campaign". Just like Blood Bowl would do, it would be excellent.

I hope they add this before release.

I made a video (in french) at that time : https://www.youtube.com/watch?v=dD3lvERWDmY

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