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Latest Comments by kuhpunkt
Two years on, Stadia seems to have no direction left
23 Nov 2021 at 4:42 pm UTC Likes: 2

Quoting: scaine
Quoting: elmapulfor example, in my country, if i count air tv and cable tv, we had 100 animes broacasted in total across 3~5 decades, there are 10.000 animes on my anime list alone (not to mention its an incomplete list, it dont have the indie non official touhou animes for instance), crunchroll dont have everything, but at least it has 700 animes any given month.
This is a really good point, tbh, and re-enforces why monopolies are bad - if they control what content you watch, you're severely restricted as a focused client of that service. But while dealing with multiple streaming services feels bad, they're still actually really cheap compared to what we used to pay for scheduled television, and they allow a huge degree of control over what you watch.

My primary gripe is really just finding content sometimes. And a minor gripe about how different services look different. And handle end-of-show credits. And how quickly they stream the next episode before I can find the remote control to turn off auto-stream. So frustrating.

Okay, so a few gripes. Still better than a monopoly though.
In Germany there was Sky for soccer/football. Bundesliga and Champions League... all you needed in one small package if you wanted to watch every game.

Then they had to split up the rights, because it was claimed that competition is good for the customer. Then the rights went to Sky for the Saturday games, but the Friday games were on Eurosport. And some games were exclusive to DAZN/Amazon or whatever. Total clusterfuck and more expensive than before.

The Humble Choose Wisely Bundle has some adventure treats
23 Nov 2021 at 10:22 am UTC

Quoting: EhvisBundle contains a "we were here" game. Since humble doesn't offer an option to deny a dev income, I'll have to so no to the whole bundle.
What's the problem with the dev?

The Humble Choose Wisely Bundle has some adventure treats
22 Nov 2021 at 2:05 pm UTC Likes: 2

Quoting: scaineAlso, is it 25% off the already-discounted price of 55% off [External Link]? In which case, that bumps the 55% off to 66% - a £30 game for just a touch over £10. It's not really clear. But regardless, paying £7 for the bundle to get £3 off a game? Since I'm not really invested in the other games, that really wouldn't be "choosing wisely". :grin:
I'm in €-Country and the 25% were additional. So it went from ~16€ to 11€.

All 3 games together are 80€ on Steam. With this bundle you get them for 20€. 75% off and a few extras.

The Humble Choose Wisely Bundle has some adventure treats
22 Nov 2021 at 12:10 pm UTC

All 3 Quantic Dreams games for 20€ and a few other games on top is a steal. If you like this kind of games, of course.

Wolfire versus Valve antitrust lawsuit gets dismissed
22 Nov 2021 at 12:04 pm UTC

Quoting: Guest
Quoting: Purple Library Guy
Quoting: GuestWait, I've actually got people taking issue with me saying that Valve doesn't do the marketing of other people's games for them, for free.
I think what you've got is people taking issue with you saying that Valve doesn't do (some of the) marketing of other people's games for them, for a 30% cut.

Who's right seems to be coming down to a question of definition: What is marketing? What counts as marketing? I'm not a marketer and I hate marketing, so I avoid knowing what a professional would consider counts. So I don't know the answer to those questions. It does seem as if Valve do some things that stimulate people's games to be sold more.
Valve obviously want people to buy more from Steam, so they'll have incentives for that - various sales, basically. Difference though is that such things are for Steam, or could go so far as to say opportunistic adverts for specific, groups of games. They can't do it for every single game though, and it's not guaranteed, so it simply can't be considered a service that's part of the 30% cut.

I really didn't think it would be such a contentious statement, especially because it's nothing to do with whether the cut is worth it or not, nothing to do with Wolfire.

....and yeah, I should just stop here, walk away. I really should, but if I can't say something that boils down to as simple as "Steam is a marketplace, not a marketing firm" without being attacked, do I even want to be in this community anymore? Maybe I'll just block more users, keep going for a bit longer.
Who is attacking you here? You just talk about markering. I ask you what marketing that would be. You say: there is plenty... What?

Wolfire versus Valve antitrust lawsuit gets dismissed
22 Nov 2021 at 12:03 pm UTC Likes: 1

Quoting: Eike
Quoting: Purple Library Guy
Quoting: GuestWait....you're saying simultaneously that someone is wrong, but it's an opinion (which by definition is subjective and therefore wrong/right do not apply)?
I have a serious philosophical problem with what you just said. It is not the case.
Some people think the earth is flat. That is their opinion. It is wrong. The earth is not flat.
The question here is what people would call an opinion. There's a saying: "Everybody is entitled to their own opinion, but not to their own facts." [External Link] I wouldn't call "earth is flat" an opinion.
That's always bugging me so damn much. The dumbest nonsense gets excuses with "it's just my opinion."

Toast Hawaii is disgusting, imho. That's an opinion. Nothing you can prove. The Earth isn't flat. That's a fact. Can't be disputed. Not an opinion.

Wolfire versus Valve antitrust lawsuit gets dismissed
22 Nov 2021 at 12:01 pm UTC

Quoting: Guest
Quoting: kuhpunkt
Quoting: Guest
Quoting: kuhpunkt
Quoting: Guest
Quoting: rustybroomhandle
Quoting: GuestWait....you're saying simultaneously that someone is wrong, but it's an opinion (which by definition is subjective and therefore wrong/right do not apply)? And what, exactly, are you saying I'm wrong about? Are you actually suggesting that a dev just puts their game on Steam and....magically Valve take care of the marketing for free?

Actually I'm not even sure what you have a problem with. I'm guessing, and purely a guess at this point, that you might perhaps think that Steam sales count as marketing, and holding sales is a service that contribute to part of the 30% cut Valve takes? That doesn't seem right. Please be specific.
You're making bath faith arguments.

Your argument is that Valve does no marketing. I listed three things that most definitely is marketing. Yes, sales too - those come in many flavors that draw attention to the product. And no, outside of Steam, developers have to do their own marketing, but on Steam Valve do all the above mentioned things to drive purchases.
Bath faith arguments? Is that supposed to mean something? I feel like you're trying to be insulting, but sorry that's entirely lost on me.

I said Valve does no marketing for a game with the 30% cut they take. It's simply not a service they provide that should be counted towards such a cut. They do marketing of a sort - obviously with certain publishers for front page splashes on new releases, or for their own benefit, there are additional factors at play.
However, quite how you see a single title inside of possibly hundreds during a sale as marketing that title, I'm at a bit of a loss about. Also how it comes as a service from that 30% cut?
Valve provide a marketplace with Steam, provides many services, but does not provide marketing. If it were an actual physical marketplace, then Valve (through Steam) would provide the space, would provide notice boards, power, a little hut for wares. They might even try to encourage people into the marketplace area. But they won't market those wares to others, won't make one hut stand out from any other, from the basic area rental (i.e the 30% cut).

...are you saying that Valve actually will? Because that's not a service they can provide for every game. Of course not. Are you saying they're charging for a service they can't provide?
Is there anything Valve could do that you would consider marketing?
Plenty, but I don't think they even should.
Any example?
To what end?
To know what you mean... how hard can it be?

Wolfire versus Valve antitrust lawsuit gets dismissed
22 Nov 2021 at 8:41 am UTC

Quoting: Guest
Quoting: kuhpunkt
Quoting: Guest
Quoting: rustybroomhandle
Quoting: GuestWait....you're saying simultaneously that someone is wrong, but it's an opinion (which by definition is subjective and therefore wrong/right do not apply)? And what, exactly, are you saying I'm wrong about? Are you actually suggesting that a dev just puts their game on Steam and....magically Valve take care of the marketing for free?

Actually I'm not even sure what you have a problem with. I'm guessing, and purely a guess at this point, that you might perhaps think that Steam sales count as marketing, and holding sales is a service that contribute to part of the 30% cut Valve takes? That doesn't seem right. Please be specific.
You're making bath faith arguments.

Your argument is that Valve does no marketing. I listed three things that most definitely is marketing. Yes, sales too - those come in many flavors that draw attention to the product. And no, outside of Steam, developers have to do their own marketing, but on Steam Valve do all the above mentioned things to drive purchases.
Bath faith arguments? Is that supposed to mean something? I feel like you're trying to be insulting, but sorry that's entirely lost on me.

I said Valve does no marketing for a game with the 30% cut they take. It's simply not a service they provide that should be counted towards such a cut. They do marketing of a sort - obviously with certain publishers for front page splashes on new releases, or for their own benefit, there are additional factors at play.
However, quite how you see a single title inside of possibly hundreds during a sale as marketing that title, I'm at a bit of a loss about. Also how it comes as a service from that 30% cut?
Valve provide a marketplace with Steam, provides many services, but does not provide marketing. If it were an actual physical marketplace, then Valve (through Steam) would provide the space, would provide notice boards, power, a little hut for wares. They might even try to encourage people into the marketplace area. But they won't market those wares to others, won't make one hut stand out from any other, from the basic area rental (i.e the 30% cut).

...are you saying that Valve actually will? Because that's not a service they can provide for every game. Of course not. Are you saying they're charging for a service they can't provide?
Is there anything Valve could do that you would consider marketing?
Plenty, but I don't think they even should.
Any example?

Wolfire versus Valve antitrust lawsuit gets dismissed
21 Nov 2021 at 9:29 pm UTC

Quoting: Guest
Quoting: rustybroomhandle
Quoting: GuestWait....you're saying simultaneously that someone is wrong, but it's an opinion (which by definition is subjective and therefore wrong/right do not apply)? And what, exactly, are you saying I'm wrong about? Are you actually suggesting that a dev just puts their game on Steam and....magically Valve take care of the marketing for free?

Actually I'm not even sure what you have a problem with. I'm guessing, and purely a guess at this point, that you might perhaps think that Steam sales count as marketing, and holding sales is a service that contribute to part of the 30% cut Valve takes? That doesn't seem right. Please be specific.
You're making bath faith arguments.

Your argument is that Valve does no marketing. I listed three things that most definitely is marketing. Yes, sales too - those come in many flavors that draw attention to the product. And no, outside of Steam, developers have to do their own marketing, but on Steam Valve do all the above mentioned things to drive purchases.
Bath faith arguments? Is that supposed to mean something? I feel like you're trying to be insulting, but sorry that's entirely lost on me.

I said Valve does no marketing for a game with the 30% cut they take. It's simply not a service they provide that should be counted towards such a cut. They do marketing of a sort - obviously with certain publishers for front page splashes on new releases, or for their own benefit, there are additional factors at play.
However, quite how you see a single title inside of possibly hundreds during a sale as marketing that title, I'm at a bit of a loss about. Also how it comes as a service from that 30% cut?
Valve provide a marketplace with Steam, provides many services, but does not provide marketing. If it were an actual physical marketplace, then Valve (through Steam) would provide the space, would provide notice boards, power, a little hut for wares. They might even try to encourage people into the marketplace area. But they won't market those wares to others, won't make one hut stand out from any other, from the basic area rental (i.e the 30% cut).

...are you saying that Valve actually will? Because that's not a service they can provide for every game. Of course not. Are you saying they're charging for a service they can't provide?
Is there anything Valve could do that you would consider marketing?