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Latest Comments by kuhpunkt
David Rosen of Wolfire Games explains why they're taking on Valve in a lawsuit
7 May 2021 at 11:48 am UTC

His blog post reads like something you see posted on his forum based on something he heard his older brother talking about. His main point is false today.
https://twitter.com/chetfaliszek/status/1390402997197295617 [External Link]

I am not going to make a conjecture of what he was told 10 years ago etc but you can see the proof online today this isn't true and it's not captured in the agreement so...
https://twitter.com/chetfaliszek/status/1390403951078514688 [External Link]

Do you know how many games ship on steam? In 4 years it’s sold ~50,000 copies and you honestly think they changed policy because they were worried about that extra overgrowth money?

Policies are not one offs and this is not captured in the agreements so…
https://twitter.com/chetfaliszek/status/1390464694582792192 [External Link]

This is laughable and won't go anywhere.

Wolfire Games filed a lawsuit against Valve over abuse of their market position
6 May 2021 at 4:08 am UTC

Quoting: Protektor
Quoting: kuhpunkt
Quoting: TheRiddickYeah %30 is pretty high for a DIGITAL GOODs based store. Who knows if Valve will change this policy. It does hurt indie devs the most who can't achieve high sales numbers to get discounted 'valve tax rate'.
Why is it always "this is against Indies"? Valheim is a small indie title and sold bonkers numbers. Avengers is a AAA blockbuster with a HUGE name behind it (the biggest running movie franchise!) and it bombed hard.

Valve wants to sell games. Why should they make a difference between AAA and Indie? Money is money.
That is a bullshit argument and absolutely does not look at the sales that Avengers still made given it's massive marketing and budget. It made 100x what most indie games will ever hope to achieve. Avengers failed based on the expected goals and what they spent on development and promotion, but it still made a ton of cash regardless. It just didn't make what everyone expected.
https://www.pcgamer.com/square-enix-reports-losses-following-release-of-underperforming-marvels-avengers/ [External Link]

Star Wars Jedi: Fallen Order is free on Stadia Pro, Head of Product at Stadia leaves
5 May 2021 at 3:13 pm UTC

A bunch of other people also left:

Among the hires is Corey May, former head of creative services and publishing at Google Stadia, and former Stadia general manager Sebastien Puel, who is also a co-founder of Haven Studios.
https://www.gamesindustry.biz/articles/2021-05-05-six-additional-staff-leave-stadia-to-join-haven-studios [External Link]

Wolfire Games filed a lawsuit against Valve over abuse of their market position
2 May 2021 at 9:12 am UTC

Quoting: Purple Library Guy
Quoting: kuhpunkt
Quoting: Purple Library Guy
Quoting: Guestwow everyone here is an expert at games development and marketing!1!
So if I'm decoding the sarcasm correctly, what you're saying is we should all shut up because we're not technocrats. Our overlords the corporate executives know what's best for us, after all.
No answer?
Wut?
https://www.gamingonlinux.com/2021/04/wolfire-games-filed-a-lawsuit-against-valve-over-abuse-of-their-market-position/comment_id=202635

You asked me. I answered and explained what happened after 2018.

Wolfire Games filed a lawsuit against Valve over abuse of their market position
2 May 2021 at 6:40 am UTC

Quoting: Purple Library Guy
Quoting: Guestwow everyone here is an expert at games development and marketing!1!
So if I'm decoding the sarcasm correctly, what you're saying is we should all shut up because we're not technocrats. Our overlords the corporate executives know what's best for us, after all.
No answer?

Wolfire Games filed a lawsuit against Valve over abuse of their market position
1 May 2021 at 9:17 am UTC Likes: 2

Quoting: TheRiddickYeah %30 is pretty high for a DIGITAL GOODs based store. Who knows if Valve will change this policy. It does hurt indie devs the most who can't achieve high sales numbers to get discounted 'valve tax rate'.
Why is it always "this is against Indies"? Valheim is a small indie title and sold bonkers numbers. Avengers is a AAA blockbuster with a HUGE name behind it (the biggest running movie franchise!) and it bombed hard.

Valve wants to sell games. Why should they make a difference between AAA and Indie? Money is money.

Wolfire Games filed a lawsuit against Valve over abuse of their market position
1 May 2021 at 8:41 am UTC Likes: 2

Quoting: Purple Library Guy
Quoting: kuhpunktYou continue bringing up the 2018 incident and not what happened after. That seems disingenous.
What happened after? You mean the Covid-19 pandemic? Lots of things happened after, are any of them relevant?
Some "things that happened after" may even have been changes to the Steam store, but all in a sort of edge-tinkering sort of way as far as I can tell. I haven't seen any plausible argument or evidence that they would have nearly as big an impact as many people's documented experience of the algorithm change's impact.
He brings up the 2018 incident again and again, where some devs complained about the algorithm. I can't make a judgment how justified this was.

https://www.gamesindustry.biz/articles/2018-12-05-valve-offers-explanation-for-october-drop-in-steam-traffic [External Link]

In 2019 they made big changes again...

Valve also points out that it got feedback that the old algorithms felt too biased towards the store's most popular games, and really didn't feel very personalized as a result.
https://comicbook.com/gaming/news/steam-store-discover-update-features/ [External Link]

He doesn't bring that up and behaves like the 2018 thing is still the status quo. Why?

They made further changes down the line

https://store.steampowered.com/news/app/593110/view/1714119088658959583 [External Link]

And they just released the latest store change a few weeks ago.

Wolfire Games filed a lawsuit against Valve over abuse of their market position
1 May 2021 at 4:45 am UTC

Quoting: scaine
Quoting: kuhpunkt
Quoting: scaine
Quoting: omer666
Quoting: Liam Dawe
Quoting: toorI feel now that my money should rather go to Valve than to them for sure.
They haven't been a part of Humble Bundle for years.
Rosen and Graham have been CEO and COO of Humble Bundle up until 2019, and are still in the company today as "advisors" after stepping down. Source [External Link]

I think the confusion is that Wolfire sold Humble Bundle to IGN in 2017, even though the CEO's of Wolfire stayed on the Humble board as advisors, while also being CEO of Wolfire. A bizarre arrangement.

Quoting: scaineThese aren't popular games, but they're solid games that used to get exposure. Now they don't. So the 30% cut by Valve, for these devs, is particularly insulting, because Valve is adding precisely no value. Indeed, many of these indies saw (for the first time, ever, over years) greater sales via Itch, than on Steam.
The algorithm is a real problem indeed, but it doesn't mean the cut is unfair. People these days want to get everything for free and they realise later on why it was so cheap. Steam does take 30% but they inject it back in functionality, infrastructure and (sometimes open source) development.
Epic spend most of their money into buying exclusives, which are AAA games. In the end both consumers and indie developers get screwed but no one seems to care.
I'm tired of arguing this on behalf of the various indies I follow on Twitter, but I'll say it one more time - these Indies used to (past tense) get great value from Valve, by way of large customer base and a tiny bit of exposure to engage that customer base. As of the 2018 change, that is no longer the case.

There's simply no point in justifying a 30% cut by promoting services that will never be used... because no-one knows these games exist, since the algorithm doesn't give any exposure. It used to be a tiny sliver. Now it's not even that.

Personally, I suspect that Valve realised that a non-curated store was a terrible mistake - it led to uninteresting, fringe and plain "bad" titles being surfaced on its front page. Therefore this is simply a way to push those titles to the bottom of pile without actually taking the bad press that shutting them out would generate.

Just a shame it pole-axed the indies at the same time.
Andyou still speak in past terms, still referencing the 2018 stuff.

And now you talk abot the non-curated store that led to "uninteresting, fringe and plain "bad" titles being surfaced on its front page" - what? How many of those unsatisfied devs are actually the ones that people complain about?
What's your point. What are you asking me? I'll do my best to answer on behalf of the devs I'm now apparently defending.
You continue bringing up the 2018 incident and not what happened after. That seems disingenous.

Wolfire Games filed a lawsuit against Valve over abuse of their market position
30 Apr 2021 at 4:45 pm UTC

Quoting: Guest
Quoting: kuhpunkt
Quoting: Guest
Quoting: kuhpunkt
Quoting: GuestAre you trying to say that one company to rule them all is....good? If you honestly can't think of why that situation is harmful, then I suggest you do a bit of digging around on what happens when there isn't competition. From what I hear, Internet connectivity options in the USA is a good example to start with.
He said the situation at the moment is bad. No company at the moment is the one that rules everything.
Sidestepping the issue there. Valve have far too much control over gaming. Any one company with the amount of control that they have, is bad. It doesn't matter if Valve themselves aren't trying to abuse the situation (and they most certainly are not altruistic with their intentions either of course), the situation is not good.

--edit:
I think this is relevant, but do look up the requirements for PAX Online 2020. It was a requirement for indie games to be on Steam. As in you could not even put a submission to the event if the game wasn't on Steam. That's....not good.
I'm not sidestepping in the slightest. I don't see that issue at the moment. Gaming makes billions. Everybody can develop and publish games now without any hurdle. It's never been better.
Never been better doesn't mean it's as good as it should be.
What should it be like then? And if it's as terrible as he said, what was it like 20 or 30 years ago?

Wolfire Games filed a lawsuit against Valve over abuse of their market position
30 Apr 2021 at 4:37 pm UTC

Quoting: Guest
Quoting: kuhpunkt
Quoting: GuestAre you trying to say that one company to rule them all is....good? If you honestly can't think of why that situation is harmful, then I suggest you do a bit of digging around on what happens when there isn't competition. From what I hear, Internet connectivity options in the USA is a good example to start with.
He said the situation at the moment is bad. No company at the moment is the one that rules everything.
Sidestepping the issue there. Valve have far too much control over gaming. Any one company with the amount of control that they have, is bad. It doesn't matter if Valve themselves aren't trying to abuse the situation (and they most certainly are not altruistic with their intentions either of course), the situation is not good.

--edit:
I think this is relevant, but do look up the requirements for PAX Online 2020. It was a requirement for indie games to be on Steam. As in you could not even put a submission to the event if the game wasn't on Steam. That's....not good.
I'm not sidestepping in the slightest. I don't see that issue at the moment. Gaming makes billions. Everybody can develop and publish games now without any hurdle. It's never been better.