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Latest Comments by kuhpunkt
With the Valve Index about to launch and be delivered, Valve held a little private launch party with speeches
28 Jun 2019 at 9:48 am UTC Likes: 7

Got my controllers yesterday. Still have a hard time getting used to using my hands naturally :D

Steam Play updated as Proton 4.2-8 is out, DXVK also sees a new release with 1.2.3 (updated)
27 Jun 2019 at 5:49 am UTC Likes: 4

Quoting: Comandante ÑoñardoAs I said before: This work justify the 30% cut.
We will never see a feature like this from EPIC, Ubisoft or EA.
*20-30% cut

Epic's Tim Sweeney thinks Wine "is the one hope for breaking the cycle", Easy Anti-Cheat continuing Linux support
24 Jun 2019 at 12:47 pm UTC Likes: 7

Sweeney literally just compared First Party titles to Third Party titles and said that people don't complain about CS:GO/Dota 2 being Steam exclusives and therefore shouldn't complain about the deals he makes.

He's a bloody idiot.

Valve have given out some more details on the Index VR HMD with a "Deep Dive" about the Field of View
19 Jun 2019 at 8:39 pm UTC

Quoting: Guest
Quoting: kuhpunkt
Quoting: liamdaweIt's why I am so keen to try it, I'm not currently convinced by VR at all, especially with the price of the Index. Will have to continue waiting and see what it's like when it's released, especially on the Linux side, I hope they managed to get it nicely sorted.
I had my first proper experience with the original Vive and the effect of course wears off after some time when you get used to it, but there's still a lot of fun to be had. It depends of course also on what you want to play. Beat Saber is amazing, Project Cars 2 works also great in VR.

Quoting: GuestDeep Dive? they don't have the right to call it anything close to 'Dive' until they have some kind of neural interface or at least eeg based peripherals that can not just receive but also send signals. As long as it relies on gimmicky motion controllers, it's gonna be deep fail.
They are working on neural stuff. And motion controllers are "gimmicky"? Deep fail? Please.... :|
I tried the original vive too, honestly I don't get the hype. to me it basically just looked like a screen right next to my face (which is what it is) and gimmicky motion controllers. Fruit ninja was pretty cool though.

The only thing that was revolutionary was the ability to turn my head and it would rotate the camera, that's it.
What's gimmicky about 1:1 hand presence? It's not like Wii-Motes.

Valve are doing a small celebration for 20 years of Counter-Strike
19 Jun 2019 at 1:49 pm UTC

Quoting: subAnd not a single word when Half Life turned 20. :/

Or did I miss something?
Nope. There was nothing. Valve is no single "company" though. They are basically a bunch of smaller studios in one big building. Just because the Counter-Strike folks wanted to celebrate something, doesn't mean the other people will :wink:

Valve have given out some more details on the Index VR HMD with a "Deep Dive" about the Field of View
19 Jun 2019 at 11:36 am UTC Likes: 2

Quoting: liamdaweIt's why I am so keen to try it, I'm not currently convinced by VR at all, especially with the price of the Index. Will have to continue waiting and see what it's like when it's released, especially on the Linux side, I hope they managed to get it nicely sorted.
I had my first proper experience with the original Vive and the effect of course wears off after some time when you get used to it, but there's still a lot of fun to be had. It depends of course also on what you want to play. Beat Saber is amazing, Project Cars 2 works also great in VR.

Quoting: GuestDeep Dive? they don't have the right to call it anything close to 'Dive' until they have some kind of neural interface or at least eeg based peripherals that can not just receive but also send signals. As long as it relies on gimmicky motion controllers, it's gonna be deep fail.
They are working on neural stuff. And motion controllers are "gimmicky"? Deep fail? Please.... :|

Valve have given out some more details on the Index VR HMD with a "Deep Dive" about the Field of View
19 Jun 2019 at 11:27 am UTC

Quoting: CorbenAh okay. But they have a software solution to adjust the distance?
Yep. Not sure how well this works, though. Wouldn't buy it anyway :whistle:

Valve have given out some more details on the Index VR HMD with a "Deep Dive" about the Field of View
19 Jun 2019 at 11:24 am UTC Likes: 2

Quoting: liamdaweTo be clear, I've not owned any VR headset, so it's all new to me ;)
A VR virgin! Kinda envious to have this moment of "first time presence" again. First time with the Index should blow your mind :woot:

Valve have given out some more details on the Index VR HMD with a "Deep Dive" about the Field of View
19 Jun 2019 at 11:10 am UTC Likes: 2

Quoting: CorbenMost PC VR HMDs can adjust the distance of the lenses to match your eye distance, at least I'm not aware of any that can't do it.
The Rift S at least doesn't have a physical slider

Unfortunately I missed that first badge, but I guess I'll get one on the next round. I'm especially interested in the Index controllers (fka Knuckles). Those might be the best controllers for Beat Saber :D
The first badge is being sent out "soon." The status changed a few hours ago. ^_^

Valve have given out some more details on the Index VR HMD with a "Deep Dive" about the Field of View
19 Jun 2019 at 11:08 am UTC

"I wasn't actually aware until this post that you could tweak the HMD's lenses distance to your eyes which is pretty handy"

That was already a feature on the original Vive ^_^