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Latest Comments by kuhpunkt
Google announce ‘Stadia’, their new cloud gaming service built on Linux and Vulkan
19 Mar 2019 at 6:02 pm UTC Likes: 9

Great that it relies on Linux, meaning that all those games should be available on other stores... but still not a fan of the streaming only concept.

Valve announces new networking APIs for developers and Steam Link Anywhere
14 Mar 2019 at 8:22 pm UTC Likes: 1

Quoting: Shmerl
Quoting: kuhpunktNot YET untied.
Sure, we are talking about current situation, not about hypothetical improvements.
But the situation will change. That's not even hypothetical. That's what the news is about.

DXVK 1.0.1 is out for Vulkan-based D3D11 and D3D10 with Wine
14 Mar 2019 at 8:15 pm UTC Likes: 2

Quoting: PatolaSo, Philip is better now? I've read news that he was hospitalized...
Where did you read that?!

DXVK 1.0.1 is out for Vulkan-based D3D11 and D3D10 with Wine
14 Mar 2019 at 8:14 pm UTC Likes: 1

Random question, but did Valve give Philip access to ALL Steam games, so that he can test the games for bugfixing and stuff?

Valve announces new networking APIs for developers and Steam Link Anywhere
14 Mar 2019 at 8:12 pm UTC

Quoting: Shmerl
Quoting: LeopardOh , Sudden Strike 4 on GOG doesn't have mp support for Linux because they rely on GOG's Galaxy client which doesn't exist on Linux.
Which only highlights, that Steam multiplayer backend is not untied from Steam, so developers have to duplicate efforts setting another backend or cut out functionality, or not release outside of Steam at all. Q.E.D.
Not YET untied.

Valve announces new networking APIs for developers and Steam Link Anywhere
14 Mar 2019 at 7:17 pm UTC

Quoting: ShmerlSounds like another lock-in. I've seen at least one developer saying they'll stop updating their game on itch.io, because they want to add multiplayer, and since it needs NAT traversal, they decided to rely on Steam's service for it. Which means they can't use it with versions released in other stores... (It's also a clear example how the lack of IPv6 is causing harm).

So I don't see this as a good thing at all. Proper network services should not be tied to stores and developers should be able to use them no matter where they release. I suppose those don't need to be free, but tying them to a specific store is simply wrong.
,

I'm not sure if I'm totally off, but Valve works on "platform-independent account identity."

https://www.reddit.com/r/gamedev/comments/am1stl/looks_like_steams_getting_dedicated_servers_for/ [External Link]

Doesn't that mean that it's NOT locked in?

Ethan Lee's MAGFest presentation video about Proton & Steam Play is up
8 Mar 2019 at 9:57 am UTC Likes: 2

So sad to see that there were just like 12 people :/

Linux Gaming News Punch - Episode 2
3 Mar 2019 at 3:21 pm UTC

Linux is probably unpopular in China, because it can't be pirated.

*ba-dum-tss*

The first Steam Play update for this year is out with Proton 3.16-7 beta
17 Feb 2019 at 9:34 pm UTC Likes: 3

Quoting: Purple Library Guy
Quoting: 14I don't enjoy having a 50 GB game backup eating up disk space.
50 . . . gigs. For one game. I've had hard drives way smaller than that. I've had adventure games I plugged away at for hours and never finished that were 16K. OK, I didn't finish them mostly because they were badly designed, but still. What is the excuse for a game taking up 50 gigs?
Sorry, my old curmudgeon is showing, but really . . . 50. gigs.
The new DOOM is 71 GB, Project Cars 2 is 52 GB, Deus Ex Mankind Divided is 60 GB. Those are the biggest games I have installed at the moment :D