Latest Comments by a0kami
Total War: ROME REMASTERED announced with cross-platform multiplayer
26 Mar 2021 at 9:19 pm UTC Likes: 1
26 Mar 2021 at 9:19 pm UTC Likes: 1
Quoting: denyasisRemaster? Like the game from 2005? I think that's the last one I "played", and by that I mostly played the Rome: Total Realism conversation. I wonder if those old mods would still work. Prolly not with the visuals, but the data... There's hope.Original Rome mods likely won't be compatible, both visuals AND data. Though you might still get a surprise, people at Feral are smart and talented. :whistle:
One thing I really liked was how your "generals" could gain traits, bonuses, and penalties based on thier performance or training you send them too. I really liked that feature, it made your leaders seen more real. I wish other 4x games did that.
Total War: ROME REMASTERED announced with cross-platform multiplayer
26 Mar 2021 at 9:15 pm UTC Likes: 3
Wine hooks syacalls at runtime, whereas Feral has compile-time approach solution (for max perfs :D).
These even are cursed words tearing the market apart at Feral (more compatibility, less demand for native ports).
Though usually it has to do with network architecture, NAT etc.. Rome is P2P via a very well known publisher's "network" api.
26 Mar 2021 at 9:15 pm UTC Likes: 3
Quoting: BielFPsNothing to do with wine or proton, Feral tech is nowhere near those.Cross-platform Multiplayer: Players can enjoy cross-platform multiplayer between Windows, macOS and LinuxI wonder if the recent improvements with wine and proton helped them to finally make a cross-platform game port
Wine hooks syacalls at runtime, whereas Feral has compile-time approach solution (for max perfs :D).
These even are cursed words tearing the market apart at Feral (more compatibility, less demand for native ports).
Though usually it has to do with network architecture, NAT etc.. Rome is P2P via a very well known publisher's "network" api.
Total War: ROME REMASTERED announced with cross-platform multiplayer
26 Mar 2021 at 9:04 pm UTC Likes: 5
Also the game is not yet released so not sure what is still under NDA (they tried yo avoid a second "Grid" crisis, keeping this one under the hood for years).
Not to mention I was actually surprised to see a live-action trailer rather than gameplay so I definitely won't spoil anything.
What I think I can say at this point would be, it's using the same 20 years old engine as a base but there's a whole new front end renderer (dx8 was getting old-ish kinda) which allows for Feral cross platform magic to take place. Though it does not look the same at all (and doesn't play the same either).
UI is still done via the original engine menu abstraction but most component classes were rewritten to add features and lift limitations (and bug crushing, like, a lot.)
Anyway, I definitely didn't work on the most exciting parts and I won't say more until it is released but give some love to the colleagues and friends who put tears and blood (and extra hours) into this.
Covid was a challenge in itself, like everyone else, made things more complicated and obviously delayed projects.
But if you're based in southwest London or plan to, don't hate macos too much and you're fresh out of Uni with CS background give it a try, they're always looking for new people.
EDIT: oh I know they'll be stressfully reading these lines on monday morning, hi G., I. and D.
I hope I'm not getting into trouble. :whistle:
26 Mar 2021 at 9:04 pm UTC Likes: 5
Quoting: slaapliedjeI've chosen to sail a different ship for personal reasons a few months back, besides any dev currently at Feral has a strict "don't talk to press" agreement (like most studios I guess).Quoting: aokamiI worked on the main menu for this. :grin:Awesome, so if it's terrible we know who to blame! I mean far be it for people to praise it when it's awesome though! Kidding man, that's great. Maybe you can let us know how it was working on getting some cross-platform menus created :)
Also the game is not yet released so not sure what is still under NDA (they tried yo avoid a second "Grid" crisis, keeping this one under the hood for years).
Not to mention I was actually surprised to see a live-action trailer rather than gameplay so I definitely won't spoil anything.
What I think I can say at this point would be, it's using the same 20 years old engine as a base but there's a whole new front end renderer (dx8 was getting old-ish kinda) which allows for Feral cross platform magic to take place. Though it does not look the same at all (and doesn't play the same either).
UI is still done via the original engine menu abstraction but most component classes were rewritten to add features and lift limitations (and bug crushing, like, a lot.)
Anyway, I definitely didn't work on the most exciting parts and I won't say more until it is released but give some love to the colleagues and friends who put tears and blood (and extra hours) into this.
Covid was a challenge in itself, like everyone else, made things more complicated and obviously delayed projects.
But if you're based in southwest London or plan to, don't hate macos too much and you're fresh out of Uni with CS background give it a try, they're always looking for new people.
EDIT: oh I know they'll be stressfully reading these lines on monday morning, hi G., I. and D.
I hope I'm not getting into trouble. :whistle:
Total War: ROME REMASTERED announced with cross-platform multiplayer
25 Mar 2021 at 5:51 pm UTC Likes: 18
25 Mar 2021 at 5:51 pm UTC Likes: 18
I worked on the main menu for this. :grin:
Microsoft reportedly have Discord in their sights to acquire
23 Mar 2021 at 2:27 pm UTC Likes: 5
23 Mar 2021 at 2:27 pm UTC Likes: 5
When this happens, it's insta account deletion for me, regardless of the friends I might loose contact with.
M$ are way too hungry of individual data regardless of privacy, besides they haven't done much shit for either Linux or FOSS, au contraire.
M$ are way too hungry of individual data regardless of privacy, besides they haven't done much shit for either Linux or FOSS, au contraire.
Steam Link app now available for the Linux desktop
2 Mar 2021 at 9:53 pm UTC
2 Mar 2021 at 9:53 pm UTC
I've never had great use on my Steam Link, but that's always nice seeing improvement over there! :)
Despite discontinued is the Steam Link hardware still being updated with latest software updates ?
Despite discontinued is the Steam Link hardware still being updated with latest software updates ?
Metro Exodus still due on Linux this year, Metro Exodus Enhanced Edition announced
15 Feb 2021 at 8:43 pm UTC Likes: 1
15 Feb 2021 at 8:43 pm UTC Likes: 1
Insta-buy to support the devs by the second it runs natively on Linux. :woot:
Steam hits yet another all-time high for users online with over 26.4M
8 Feb 2021 at 5:38 pm UTC
I remember it was so popular when officially launched (around december 2017), it got many people on steam, pre-fortnite battle royale hype (it came 6 months or so later).
Seems consistent with the Steam DB charts [External Link], 3.2M simultaneously in-game (PUBG) by Jan 2018.
8 Feb 2021 at 5:38 pm UTC
Quoting: EhvisAnybody remember what the high peak (especially in-game) for early 2018 was related to?Wasn't that PUBG-ish ?
I remember it was so popular when officially launched (around december 2017), it got many people on steam, pre-fortnite battle royale hype (it came 6 months or so later).
Seems consistent with the Steam DB charts [External Link], 3.2M simultaneously in-game (PUBG) by Jan 2018.
Total War: WARHAMMER III announced and confirmed for Linux by Feral Interactive
3 Feb 2021 at 11:17 pm UTC
3 Feb 2021 at 11:17 pm UTC
At this point, wouldn't Creative Assembly just buy Feral ?
Valve have multiple games in development they will announce says Gabe Newell
21 Jan 2021 at 2:06 am UTC Likes: 2
21 Jan 2021 at 2:06 am UTC Likes: 2
Holly molly.
Valve always came up with innovative gameplay, hl introduced story in fps and interaction mechanics, hl2 defined physics, portal was about bending space (and really neat rendering tricks), team fortress is a masterclass of creating classes in a multiplayer game, and so on and so forth.
Not to mention latest VR stuff, I spent days playing the bow experiment in The Lab and played Alyx like I was in there.
Valve, please, TAKE MY MONEY.
Valve always came up with innovative gameplay, hl introduced story in fps and interaction mechanics, hl2 defined physics, portal was about bending space (and really neat rendering tricks), team fortress is a masterclass of creating classes in a multiplayer game, and so on and so forth.
Not to mention latest VR stuff, I spent days playing the bow experiment in The Lab and played Alyx like I was in there.
Valve, please, TAKE MY MONEY.
- Nexus Mods retire their in-development cross-platform app to focus back on Vortex
- GOG plan to look a bit closer at Linux through 2026
- Valve reveal all the Steam events scheduled for 2026
- Valve's documentation highlights the different ways standalone games run on Steam Frame
- Even more AMD ray tracing performance improvements heading to Mesa on Linux
- > See more over 30 days here
- Away later this week...
- CatKiller - Venting about open source security.
- LoudTechie - Weekend Players' Club 2026-01-16
- whizse - Welcome back to the GamingOnLinux Forum
- simplyseven - A New Game Screenshots Thread
- JohnLambrechts - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck