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Latest Comments by BielFPs
Valve clarifies how they test Native Linux or Proton for Steam Deck
17 Feb 2022 at 9:21 pm UTC Likes: 3

If the Linux build fails compatibility tests or otherwise experiences significant issues, we'll then test the Windows build of your game running under Proton.
Judging by this message, I bet Dying Light will be one of those games who will be opted to run on Proton by default despise having a "native" version.

But I wonder how they'll handle cases like Borderlands 2 that, while having a "performant" native build, the last DLC can only be played through Proton.

Doom Shinobi is my new favourite GZDoom mod
14 Feb 2022 at 3:11 pm UTC Likes: 3

If they change the enemies and the map, this could become a standalone game.

Wine 7.2 spilled out with the beginnings of a WMA decoder
11 Feb 2022 at 9:52 pm UTC Likes: 4

Beginnings of a WMA decoder.
The only thing better than this are games that don't use it at all, very nice!

Steam Deck Previews are up, plus dbrand announce Project Killswitch
7 Feb 2022 at 7:08 pm UTC

Is that Angus T. Jones making a review on the second video?

Linux Kernel getting prepped for the Steam Deck
7 Feb 2022 at 1:47 pm UTC Likes: 8

Mainline those patches are great for those who intended to fork SteamOS or install another distro on it, also allowing people to make improvements that could be backported to the stock version too.

Nice move from Valve.

Online multiplayer for OpenMW (Morrowind) TES3MP is alive again
7 Feb 2022 at 12:57 pm UTC Likes: 2

Imagine you join a server and the game display this message:

welcome moon and star to this place where destiny is made

Dying Light 2 Stay Human is out and works well on Linux
5 Feb 2022 at 11:51 pm UTC

Quoting: GuestIndeed, i was talking about nowdays.
They went to dx11 and 12, leaving vulkan behind.
Unfortunately prioritizing DirectX grants free xbox support

Dying Light 2 Stay Human is out and works well on Linux
5 Feb 2022 at 5:03 pm UTC

Quoting: NociferWho in their right mind would forego Proton and thus Valve's guarantee for third-party support by opting to go Linux native and getting to face the bureaucratic and development nightmare that is venturing out to a new, unexplored platform all by themselves? No one. We have to face it, Valve's presence is what had made Linux gaming into what it is, and Proton is what has allowed Valve to bite the bullet and invest into Linux. So for all practical purposes Proton is Linux gaming, and will be for the foreseeable future.
Read carefully and you will notice that this was exactly what I've said in the comment you quoted.

When the first port of Dying light was made, proton didn't existed yet and Vulkan was still an early tech. Now Vulkan is in a state that they could made a very good native version, but the lack of steam machines hype and Proton existence justifies they not tempting to do it a second time, and that's the sad part about it.

Dying Light 2 Stay Human is out and works well on Linux
5 Feb 2022 at 4:02 pm UTC Likes: 2

Quoting: GuestCould it be that many game developers are a bit like the people who work at Microsoft? People who are (in general) incomprehensibly lazy, do nothing positive all day, get the most worthless work results imaginable, but still become the richest people in the world because of the behavior of the average person.
Conspiracy theories (that might be partially true) aside, the reason is the same as always:
Profit vs Development costs vs Shareholders deadline

Big companies usually opted to DirectX because , besides cultural history, they have more developers with experience and more tools compatible with

If a big company is going to develop a new non-exclusive AAA game, I imagine this is their priority list:

1 - DirectX 11(for now): supported on pre windows 10 system and xbox
2 - DirectX 12: not supported on pre windows 10 system, but supported on modern ones and more powerful that dx11. Also supported on xbox
3 - GNM/GNMX: supported on play station 4/5
4 - Nintendo switch: Using unity or other compatible engine if the hardware supports
5 - Vulkan(windows): supported on modern hardware and some pre windows 10 systems, as a alternative to directx but without the burden of officially support another system

There's also the fact that AAA companies almost never develop a game from scratch, they usually work with assets from their other games (or from the companies they bough) and modify it to make a new game, and most of the time those assets are directX dependent. There's also the fact that these work are made by humans, so they need time to learn how to properly work with a brand new api, and because directx is on the market for years, is very easy to find developers that are already experienced with Dx development (kind of a smaller chicken and egg case)

Quoting: GuestThe same can be said of many new games that will be released this year. Super small developers (like with the game Valheim) can use Vulkan and support Linux and make a very popular game.
Independent developers usually doesn't have a shareholder deadline to meet, and the fact that they usually have smaller and more centered teams means that most of the team knows exactly how the game is being made. Big companies uses developers from various parts of the world, some of them might never have direct contact to others, just a bunch of people developing single pieces of code, then merging together for the quality team to test. Like an open source project, but without the community to test and report bugs and with a deadline to met.

Dying Light 2 Stay Human is out and works well on Linux
5 Feb 2022 at 3:11 pm UTC

Quoting: GuestWorse than that.
They have vulkan and still use d3d.
I remember that Vulkan API was still an infant API at the time, not many hardware supported it and lacked of many resources. Nowhere near as stable and resourceful as it is today.

Add this to the fact that they where probably already developing it before the release (due to steam machines at the time) and you can see that they didn't have choice besides going for OpenGL.

Of course nowadays the opposite is true.