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Latest Comments by Bumadar
Jane Jensen's Moebius and Pinkerton Road Studio
1 Apr 2013 at 1:14 pm UTC

Just an update, they released their alpha build this weekend for windows and Mac but they will only do the Linux build when the game is released:

We will do a Linux port of the game at release, but unfortunately it's not feasible for us to provide Alpha builds in Linux.

Soul Capture 2.0.0 has now been released
1 Apr 2013 at 5:16 am UTC

nothing provides glc needed by soulcapture-2.0.0-1suse.noarch using the default repo's & packman repo

however glc is available through a 1-click install right [here](http://software.opensuse.org/search?utf8= [External Link]✓&q=glc&search_devel=false&search_unsupported=false&baseproject=openSUSE%3A12.3)

Half-Life 4 added to the SteamDB for Linux!
1 Apr 2013 at 5:08 am UTC

bah ! someone read my idea on the other post about what is holding linux gaming back :)

Shovel Knight - A groundbreaking love letter to 8 bits!
1 Apr 2013 at 5:06 am UTC

15k for linux/mac, I can understand that as it will require more development, just a shame its at the 130k mark, which is still a long way to go.

A Thought on What Holds Linux Gaming Back
31 Mar 2013 at 5:00 am UTC

Quoting: Hyeron... That would plummet within weeks/months
of course, but it would not go back to the old % as some will stay.  It would give windows gamers a reason to install linux for games and thus growing the market (and that is what this editorial is about) because then the % will be interesting enough for other parties.  And right now it simply is not

A Thought on What Holds Linux Gaming Back
30 Mar 2013 at 5:11 pm UTC

Quoting: BumadarWhat linux basicly needs to get big in gaming is what consoles have, a AAA title just for that platform, something people will switch over for, right now every commercial big title coming to linux will have a Windows and/or Mac release before or at the same time, so why would Windows gamers switch over ?
I just thought: If Valve would release Half Life 3 say 3 months earlier on Linux ...... then you would see a Steam/Linux increase you could only dream off :)

A Thought on What Holds Linux Gaming Back
30 Mar 2013 at 5:01 pm UTC

n30p1r4t3,  

edit: removed distro part as that probably gone derail the discussion

as for unity3d, I think your a bit harsh on the gfx part, shadowrun looks really nice as do several other games on it, from https://aec-apps.com/app/app/unity-3d [External Link]


I do believe, but I don't know for sure, that unity3d is cheaper and thus used more in all levels (from AA titles to indie) and the lower levels often spend less on gfx because they have a more limited budget and you get the idea that Unity3d can't do fancy gfx

As for why don't the others join, well why would they ?  Steam right now is showing them that its just a small 1-2% in users and thus an even smaller % in buyers, so as long as that does not change then there is no need for them to port over their engines to a much less uniform platform then windows and Mac.   

What linux basicly needs to get big in gaming is what consoles have, a AAA title just for that platform, something people will switch over for, right now every commercial big title coming to linux will have a Windows and/or Mac release before or at the same time, so why would Windows gamers switch over ?

Steams March user survey is out, Linux goes down!
30 Mar 2013 at 2:45 pm UTC

on the other hand..... steam came out, everyone was wheeeee !!! and installed it, next thing....... ummm okay some old titles but nothing really new, so it probably is lack of interest.   Would be intresting to see if it spikes when a humble bundle with steam keys comes out :)

OpenMW v0.22.0
30 Mar 2013 at 12:25 pm UTC

still really gets better and better with each release.

:) on the vanity camera

Postal, Dungeon Defenders and Dungeon Hearts added to Steam for Linux
28 Mar 2013 at 7:18 pm UTC

I still miss grimrock, they totally ignoring both steam forum and their own forum, very disappointing