Latest Comments by gradyvuckovic
ProtonUp-Qt v2.6.1 adds support for the Heroic Launcher Flatpak
18 Apr 2022 at 4:26 pm UTC Likes: 4
18 Apr 2022 at 4:26 pm UTC Likes: 4
A great application, the developer has done a fantastic job. It has a great UX focus on simplicity that I love.
Star Labs 'Byte' announced as their first Mini PC powered by AMD Ryzen
15 Apr 2022 at 3:13 am UTC
15 Apr 2022 at 3:13 am UTC
Looks like a good PC to buy to hook up to a TV, use for movies, light gaming (a mix of indie games / streaming from a main PC), music, web browsing, etc, etc.
Neat!
Neat!
Valve marks the first month of the Steam Deck
11 Apr 2022 at 1:29 am UTC Likes: 1
*Tries this on my W10 PC*
Oh my god it does that seriously!?.. I'm.. I'm not sure if I like that or not. On the one hand, it's not a bad 'gesture' but on the other hand, it's definitely the kinda thing that should be signposted and be possible to disable.
11 Apr 2022 at 1:29 am UTC Likes: 1
Quoting: slaapliedjeOr Windows 10 having a feature where if you shake your mouse while dragging a window,wait wut...
*Tries this on my W10 PC*
Oh my god it does that seriously!?.. I'm.. I'm not sure if I like that or not. On the one hand, it's not a bad 'gesture' but on the other hand, it's definitely the kinda thing that should be signposted and be possible to disable.
Valve marks the first month of the Steam Deck
9 Apr 2022 at 3:41 am UTC Likes: 3
The reality is, for most people, software sits in the same place as a toaster does in day to day life. I have never once contacted the manufacturer of a toaster to say thankyou and that I appreciate all the effort that went into designing, building and shipping millions of reliable toasters at an affordable price that toast bread daily with an easy to use mechanism. In fact I've never thought about the work that likely goes into creating a product like that before using it as an example just now.
The reason to release open source software differs for each person, but you should have a goal to aim for other than getting appreciative thanks from users because you won't get much of that.
Personally I think the best reason to publish open source software, is when you want to fix a problem in the world by plugging a hole where there should be a great piece of software, but there currently isn't.
9 Apr 2022 at 3:41 am UTC Likes: 3
Quoting: EikeTragically lots of people appreciate deeply open source projects but never say so or only ever communicate when they want to notify of something not working for them, not when stuff does work.Quoting: GuestMost people expect a pat on the back for their efforts, but they rarely return the favor unfortunately. I'm working on some open source software that I'm hesitant to release as I don't know how I'll react to ungrateful people...I can't say you won't regret publishing it, but what I can say is that you would regret not publishing it.
The reality is, for most people, software sits in the same place as a toaster does in day to day life. I have never once contacted the manufacturer of a toaster to say thankyou and that I appreciate all the effort that went into designing, building and shipping millions of reliable toasters at an affordable price that toast bread daily with an easy to use mechanism. In fact I've never thought about the work that likely goes into creating a product like that before using it as an example just now.
The reason to release open source software differs for each person, but you should have a goal to aim for other than getting appreciative thanks from users because you won't get much of that.
Personally I think the best reason to publish open source software, is when you want to fix a problem in the world by plugging a hole where there should be a great piece of software, but there currently isn't.
Valve marks the first month of the Steam Deck
8 Apr 2022 at 3:21 am UTC Likes: 3
8 Apr 2022 at 3:21 am UTC Likes: 3
Hope they do one of those update videos every month. A monthly update video say 3 minutes long on the big new features, and any new popular games that are Verified would be pretty cool.
HYPERCHARGE: Unboxed gets a Native Linux version, also Steam Deck Verified
31 Mar 2022 at 11:31 pm UTC Likes: 3
Thanks again for the wonderful native port.
31 Mar 2022 at 11:31 pm UTC Likes: 3
Quoting: Hypercharge_UnboxedHi all! The day has finally come, haha! If you have questions about our indie game, please us know :).What was your experience like bringing the game to Linux? Better or worse than you expected? Did you have any major issues and if so what were they? And what prompted the decision to port the game to Linux?
^Joe
Thanks again for the wonderful native port.
AMD reveal more on FidelityFX Super Resolution 2.0 (FSR)
24 Mar 2022 at 10:54 pm UTC Likes: 4
Anything extra on top now is just more cake icing on top of cake icing.
I still remember people losing their mind over how far graphics advanced with the 'PS3 quality' era of games, and we've now reached the point where 'PS4 quality' games can run on a handheld PC.
Graphics are officially at the point where 'they're good enough' for me. I just want decent battery life and stable frame rates now.
24 Mar 2022 at 10:54 pm UTC Likes: 4
Quoting: Purple Library GuyAgreed, I'd say for about the last 5 years or so now, it's not just the amount of polygons we're pushing, or the resolution of the textures, but the overall level of detail in characters, environments, animations, the quality of lighting and the post processing of 3D graphics in games has reached a point where everything looks pretty amazing at just about any resolution or quality setting to be honest.Quoting: JahimselfOn the screenshot, if you watch it full picture, and look the first face on the foreground, you can better compare native to other FSR. You can observe how it alterate the overall image.I dunno, except maybe for movie-style cutscenes, graphical detail levels in games passed the point where I don't care any more years ago. So for me, as long as it doesn't degrade back down to pixel-art levels, more speed for a bit less detail is something for nothing.
I prefer having real resolution upscale, even for a performance loss, than having performance increase for graphic quality loss. There are enough graphical setting in most game that allow you to balance your fps. And in other scenario when you have too much perf, you rather have resolution upscale for real graphic improvement (imo)
Anything extra on top now is just more cake icing on top of cake icing.
I still remember people losing their mind over how far graphics advanced with the 'PS3 quality' era of games, and we've now reached the point where 'PS4 quality' games can run on a handheld PC.
Graphics are officially at the point where 'they're good enough' for me. I just want decent battery life and stable frame rates now.
Google announce 'alpha-quality' Steam on Chrome OS is now actually here
22 Mar 2022 at 10:10 pm UTC Likes: 5
22 Mar 2022 at 10:10 pm UTC Likes: 5
Awesome. That's another place where any game compatible with Proton will run. (Once it's out of alpha of course. seems to have plenty of issues for now, but that will change fast.)
The more places you can buy, run and play games that are compatible with Linux, the more incentive there is to make games that you can buy, run and play on Linux. It'll help, even if just a little bit, boost the marketshare a bit further, eventually.
The more places you can buy, run and play games that are compatible with Linux, the more incentive there is to make games that you can buy, run and play on Linux. It'll help, even if just a little bit, boost the marketshare a bit further, eventually.
AMD FidelityFX Super Resolution 2.0 announced
17 Mar 2022 at 1:41 pm UTC Likes: 1
FSR 1.0 was easy enough because it could just take a single frame image and scale it, but FSR 2.0 will need depth and motion vectors in addition to colour. I don't see how something like Gamescope could have access to that data.
17 Mar 2022 at 1:41 pm UTC Likes: 1
FSR 2.0 temporal upscaling uses frame color, depth, and motion vectors in the rendering pipelineThat doesn't sound promising for the chances of getting something like FSR 2.0 built into Steam OS.
FSR 1.0 was easy enough because it could just take a single frame image and scale it, but FSR 2.0 will need depth and motion vectors in addition to colour. I don't see how something like Gamescope could have access to that data.
Valve reduces size of Steam Deck Client in the latest update
17 Mar 2022 at 1:33 pm UTC Likes: 12
17 Mar 2022 at 1:33 pm UTC Likes: 12
Flatpaks are not really that bloated.. They do specify runtimes that need to be downloaded and installed to run them, but the runtimes can be shared among every Flatpak that uses the same runtime version. So after the first dozen or so Flatpaks you've installed, chances are most of the Flatpaks you add will be reusing an existing runtime. Also worth pointing out, a lot of software has to package it's own dependencies anyway to avoid issues across multiple distros, which Flatpaks avoid by specifying a runtime, so again, it's not really as big a deal as some make out.
Quoting: andy155You really exaggerate with the deck news.Lets see.. Liam wrote.
Valve makes a few more small tweaks to the Steam Deck in the latest client update out now and ready to download. Not a big update but still quite a welcome one, as it fixes up a few minor issues plus the size of the client is now reduced.And somehow that is 'exaggeration'?
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