Latest Comments by gradyvuckovic
OPGames donates $300k to open source including Godot Engine and Blender
11 Nov 2021 at 11:12 pm UTC Likes: 1
11 Nov 2021 at 11:12 pm UTC Likes: 1
OP Games supports OP software.
System76 patches APT for Pop!_OS to prevent users breaking their systems
10 Nov 2021 at 12:19 pm UTC Likes: 17
10 Nov 2021 at 12:19 pm UTC Likes: 17
It's easy to be disappointed by the first episode of this series and view it as a disaster.
But I don't feel that way about it.
In software, when a bug is encountered, what do the developers ask for when you report the bug?
"Send us a log file."
What Linus created, was a log file of a bug. Not a regular software bug, but a "UX bug".
And look, a positive change has already resulted which will benefit future new users of Pop!_OS. Other distros would be smart to also notice this issue and address it as well, so they don't fall victim to the same issue.
"If the user doesn't believe they did anything wrong, then the UX is to blame."
In general, it should simply not be that easy for a new user to brick an install like that. The fact Linus was able to stumble in just 15 minutes into a sequence of events that ended with basically uninstalling his DE, is in my opinion, a UX design failing.
It's easy to say, "But the warning was right there on screen".. Yeah sure, it was, hidden amongst a bunch of other technical jargon. Who in their right mind would assume installing Steam has the potential to uninstall a DE?
This was a UX issue, and it's being addressed. That's a positive change, I'm glad Linus brought this to the Pop!_OS team's attention so they can address it. Hopefully more positive changes will result from the rest of the series.
But I don't feel that way about it.
In software, when a bug is encountered, what do the developers ask for when you report the bug?
"Send us a log file."
What Linus created, was a log file of a bug. Not a regular software bug, but a "UX bug".
And look, a positive change has already resulted which will benefit future new users of Pop!_OS. Other distros would be smart to also notice this issue and address it as well, so they don't fall victim to the same issue.
One thing System76 has now done to prevent such almighty breakage in future, is to patch APT (the package manager), in Pop to prevent users being able to see the "Yes, do as I say!" prompt by default. Unless, they add a special file to actually enable it. On top of that, another System76 developer Jacob Kauffmann mentioned on GitHub their plans to "make further improvements" to the Pop!_Shop GUI so that "users don't have to fall back to the terminal in the first place". Sounds like lessons learned, and hopefully smooth sailing for users in future.As for 'blame'. In general, when it comes to UX, my rule is:
"If the user doesn't believe they did anything wrong, then the UX is to blame."
In general, it should simply not be that easy for a new user to brick an install like that. The fact Linus was able to stumble in just 15 minutes into a sequence of events that ended with basically uninstalling his DE, is in my opinion, a UX design failing.
It's easy to say, "But the warning was right there on screen".. Yeah sure, it was, hidden amongst a bunch of other technical jargon. Who in their right mind would assume installing Steam has the potential to uninstall a DE?
This was a UX issue, and it's being addressed. That's a positive change, I'm glad Linus brought this to the Pop!_OS team's attention so they can address it. Hopefully more positive changes will result from the rest of the series.
Bohemia Interactive are 'looking into' DayZ for the Steam Deck
8 Nov 2021 at 11:29 am UTC Likes: 3
8 Nov 2021 at 11:29 am UTC Likes: 3
All we have to do is chip away at the developers. Convince them one by one to tick the box/send the email, "opt-in" to Proton compatibility. We won't get all of them immediately, but as long as we get some that's progress.
Linux has now seen 4 months of being above 1% on the Steam Hardware Survey
3 Nov 2021 at 1:02 am UTC Likes: 4
3 Nov 2021 at 1:02 am UTC Likes: 4
Quoting: Purple Library GuyIncidentally in theory, if we continued that rate of % increase, like a 37% increase every 8 months, we'd reach 90% in 9 years and 4 months! :woot::wink:And here's me, who would be over the moon happy with reaching 5%. Because 5% would mean there are about 6m Linux gamers out there. Which would be more than sufficient marketshare to ensure the PC gaming industry (hardware makers, game developers, middleware developers, etc) give us at least some degree of meaningful support.
Linux has now seen 4 months of being above 1% on the Steam Hardware Survey
2 Nov 2021 at 1:01 pm UTC Likes: 4
2 Nov 2021 at 1:01 pm UTC Likes: 4
Hopefully we see a similar increase in November.
If we do, then I am confident we will have likely an uninterrupted run of increases until at least July next year. Because December onward we will see Steam Decks being shipped and adding to the number of Linux PCs out there.
If we see an increase next month, that will be 7 months in a row, and likely followed by another 6 months. A year of nothing but marketshare increases. Optimistically, we may see Linux go as high as 2% next year.
Considering not too long ago, Linux was as low as 0.75%, that's a very good sign.
These increases affect the decision making of many large entities in choosing what platforms to support. If the marketshare goes high enough, we will start to see not only game publishers and developers taking Linux more seriously. We'll even start to see other game distributors at least making an effort to make their services easier to use on Linux.
If we hit 2%, I wouldn't rule out getting official native support from companies like Logitech, Razor, Epic (EGS), CDPR (GOG), etc.
If we hit 5%, it's only matter of time before ALL the major game distributors and game hardware makers have native software support available for Linux.
We're getting there. Slowly but surely. Just have to keep chipping away at it.
If we do, then I am confident we will have likely an uninterrupted run of increases until at least July next year. Because December onward we will see Steam Decks being shipped and adding to the number of Linux PCs out there.
If we see an increase next month, that will be 7 months in a row, and likely followed by another 6 months. A year of nothing but marketshare increases. Optimistically, we may see Linux go as high as 2% next year.
Considering not too long ago, Linux was as low as 0.75%, that's a very good sign.
These increases affect the decision making of many large entities in choosing what platforms to support. If the marketshare goes high enough, we will start to see not only game publishers and developers taking Linux more seriously. We'll even start to see other game distributors at least making an effort to make their services easier to use on Linux.
If we hit 2%, I wouldn't rule out getting official native support from companies like Logitech, Razor, Epic (EGS), CDPR (GOG), etc.
If we hit 5%, it's only matter of time before ALL the major game distributors and game hardware makers have native software support available for Linux.
We're getting there. Slowly but surely. Just have to keep chipping away at it.
Valve adds support for games using CEG DRM through Steam Play Proton
29 Oct 2021 at 12:24 pm UTC
This actually wasn't an issue for running Steam via Wine, and these games were playable via Lutris I read more than once, and could be made playable by installing the games via Steam running in Wine and copying over the files, or just pirating the game.. in fact they worked in almost every context except via Proton directly from Steam. Which is ironic since the DRM in question is CEG which Valve made themselves.
The whole situation was kinda funny really, but it's been finally fixed up.
29 Oct 2021 at 12:24 pm UTC
Quoting: GuestCan confirm what Liam said.Quoting: whizseMakes sense I suppose. Still a little annoying: anything to fix it is not going to be open sourced, and running Steam through wine directly (this is what I still do on rare occasions) means it probably still won't work. DRM is just plain evil.Quoting: GuestOut of curiosity, is there a commit or patch somewhere to go along with this?All I could spot was this:
https://github.com/ValveSoftware/Proton/commit/6fdc1b54bc62ea54e573370a49e7d3b2d606ab3f [External Link]
Nothing as far as I can see on the proton-wine side. But I assume most of the work needed was done on the Steam client.
This actually wasn't an issue for running Steam via Wine, and these games were playable via Lutris I read more than once, and could be made playable by installing the games via Steam running in Wine and copying over the files, or just pirating the game.. in fact they worked in almost every context except via Proton directly from Steam. Which is ironic since the DRM in question is CEG which Valve made themselves.
The whole situation was kinda funny really, but it's been finally fixed up.
Apple is now funding Blender development joining many big names
19 Oct 2021 at 2:01 am UTC Likes: 1
I was talking to someone about this a month ago and I gave them an metaphor.
.. might be a matter of a hell of a lot of time, but still, just a matter of time.
Open source never dies. It can't. Unlike a business, it doesn't have the same concerns of profitability to worry about. Closed source absolutely can lose and does. Blender had all the time in the world to slowly refine itself, grow as a community, improve, etc. It didn't have to remain a viable business like Autodesk the entire time. It could just quietly and slowly chip away at the beasts. If Blender Foundation collapsed, it could be reborn under a new name with new people. People can leave, donations can dry up, but the software is open source and "yours forever".
Now it's like a screaming freight train in the night, absolutely unstoppable. What hope does Autodesk have in the long term against a competitor that costs nothing and which users and corporations are willingly giving money to? And which has shown, will eventually catch up on all areas of weakness.
19 Oct 2021 at 2:01 am UTC Likes: 1
Quoting: Purple Library GuyThinking about Blender just made me realize something: When a category of software is dominated by closed, commercial software, sometimes an open source offering will catch up, gain mind share, and replace the main closed offerings as the standard.I agree wholeheartedly.
But it never happens the other way, that I've ever seen. Once a category's lead offering is open source, that's it, closed has lost. Sometimes something new will displace it, but if so that new thing will also be open source, sometimes a fork of the old thing. Closed source commercial software never displaces open source category leaders.
I was talking to someone about this a month ago and I gave them an metaphor.
"Open source vs closed source software..That's why I remain convinced that one day Linux will overtake Windows on PCs. It's a matter of time.
.. is like a fight to the death between an invincible snail, and a fierce lion.
As fierce as the lion may be, it can't actually win. Because the snail can't lose.
The snail will always eventually win, even if it takes a while."
.. might be a matter of a hell of a lot of time, but still, just a matter of time.
Open source never dies. It can't. Unlike a business, it doesn't have the same concerns of profitability to worry about. Closed source absolutely can lose and does. Blender had all the time in the world to slowly refine itself, grow as a community, improve, etc. It didn't have to remain a viable business like Autodesk the entire time. It could just quietly and slowly chip away at the beasts. If Blender Foundation collapsed, it could be reborn under a new name with new people. People can leave, donations can dry up, but the software is open source and "yours forever".
Now it's like a screaming freight train in the night, absolutely unstoppable. What hope does Autodesk have in the long term against a competitor that costs nothing and which users and corporations are willingly giving money to? And which has shown, will eventually catch up on all areas of weakness.
Apple is now funding Blender development joining many big names
15 Oct 2021 at 10:31 am UTC Likes: 5
15 Oct 2021 at 10:31 am UTC Likes: 5
Blender is unstoppable. 2021 has been such a great year for Blender.
2022 is going to be even better. Blender 3.0 is shaping up to be a great update, with a huge focus on performance improvements for just about every aspect of Blender. Shortly after it comes out, early 2022, the next update is meant to include a rework for Eevee as well, and some great new enhancements are planned like screenspace global illumination and eventually, likely, possibly, real time raytracing.
Blender is OP!
2022 is going to be even better. Blender 3.0 is shaping up to be a great update, with a huge focus on performance improvements for just about every aspect of Blender. Shortly after it comes out, early 2022, the next update is meant to include a rework for Eevee as well, and some great new enhancements are planned like screenspace global illumination and eventually, likely, possibly, real time raytracing.
Blender is OP!
Get a look inside the Steam Deck in Valve's latest video
7 Oct 2021 at 1:36 am UTC Likes: 12
Their logic, was probably: "Look, SOMEONE is going to make this video eventually. So it should be probably us, so we can fill it with all the proper warnings and information necessary so folks don't go doing something very stupid and regretting it because they weren't properly forewarned."
Which is smart, the real question is, why don't more manufacturers realise this?
7 Oct 2021 at 1:36 am UTC Likes: 12
Quoting: GuestWhy make a video for this tutorial at all?In my opinion?
Their logic, was probably: "Look, SOMEONE is going to make this video eventually. So it should be probably us, so we can fill it with all the proper warnings and information necessary so folks don't go doing something very stupid and regretting it because they weren't properly forewarned."
Which is smart, the real question is, why don't more manufacturers realise this?
Get a look inside the Steam Deck in Valve's latest video
6 Oct 2021 at 10:44 pm UTC Likes: 5
Only Valve would do this because they're a bunch of nerds. Which is why I, a fellow nerd, love them.
Never change Valve!
6 Oct 2021 at 10:44 pm UTC Likes: 5
Quoting: NumericThis is what makes Valve's product different. Could you imagine a corporation like Apple or Nintendo ever making a video like this?Absolutely, couldn't have said it any better.
I agree with the video that you only mess with your hardware if you have the skills, but its nice to see a hardware vendor that doesn't go out of their way to make repairs a nightmare.
Only Valve would do this because they're a bunch of nerds. Which is why I, a fellow nerd, love them.
Never change Valve!
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