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Latest Comments by gradyvuckovic
Bohemia Interactive are 'looking into' DayZ for the Steam Deck
8 Nov 2021 at 11:29 am UTC Likes: 3

All we have to do is chip away at the developers. Convince them one by one to tick the box/send the email, "opt-in" to Proton compatibility. We won't get all of them immediately, but as long as we get some that's progress.

Linux has now seen 4 months of being above 1% on the Steam Hardware Survey
3 Nov 2021 at 1:02 am UTC Likes: 4

Quoting: Purple Library GuyIncidentally in theory, if we continued that rate of % increase, like a 37% increase every 8 months, we'd reach 90% in 9 years and 4 months! :woot::wink:
And here's me, who would be over the moon happy with reaching 5%. Because 5% would mean there are about 6m Linux gamers out there. Which would be more than sufficient marketshare to ensure the PC gaming industry (hardware makers, game developers, middleware developers, etc) give us at least some degree of meaningful support.

Linux has now seen 4 months of being above 1% on the Steam Hardware Survey
2 Nov 2021 at 1:01 pm UTC Likes: 4

Hopefully we see a similar increase in November.

If we do, then I am confident we will have likely an uninterrupted run of increases until at least July next year. Because December onward we will see Steam Decks being shipped and adding to the number of Linux PCs out there.

If we see an increase next month, that will be 7 months in a row, and likely followed by another 6 months. A year of nothing but marketshare increases. Optimistically, we may see Linux go as high as 2% next year.

Considering not too long ago, Linux was as low as 0.75%, that's a very good sign.

These increases affect the decision making of many large entities in choosing what platforms to support. If the marketshare goes high enough, we will start to see not only game publishers and developers taking Linux more seriously. We'll even start to see other game distributors at least making an effort to make their services easier to use on Linux.

If we hit 2%, I wouldn't rule out getting official native support from companies like Logitech, Razor, Epic (EGS), CDPR (GOG), etc.
If we hit 5%, it's only matter of time before ALL the major game distributors and game hardware makers have native software support available for Linux.

We're getting there. Slowly but surely. Just have to keep chipping away at it.

Valve adds support for games using CEG DRM through Steam Play Proton
29 Oct 2021 at 12:24 pm UTC

Quoting: Guest
Quoting: whizse
Quoting: GuestOut of curiosity, is there a commit or patch somewhere to go along with this?
All I could spot was this:
https://github.com/ValveSoftware/Proton/commit/6fdc1b54bc62ea54e573370a49e7d3b2d606ab3f [External Link]

Nothing as far as I can see on the proton-wine side. But I assume most of the work needed was done on the Steam client.
Makes sense I suppose. Still a little annoying: anything to fix it is not going to be open sourced, and running Steam through wine directly (this is what I still do on rare occasions) means it probably still won't work. DRM is just plain evil.
Can confirm what Liam said.
This actually wasn't an issue for running Steam via Wine, and these games were playable via Lutris I read more than once, and could be made playable by installing the games via Steam running in Wine and copying over the files, or just pirating the game.. in fact they worked in almost every context except via Proton directly from Steam. Which is ironic since the DRM in question is CEG which Valve made themselves.

The whole situation was kinda funny really, but it's been finally fixed up.

Apple is now funding Blender development joining many big names
19 Oct 2021 at 2:01 am UTC Likes: 1

Quoting: Purple Library GuyThinking about Blender just made me realize something: When a category of software is dominated by closed, commercial software, sometimes an open source offering will catch up, gain mind share, and replace the main closed offerings as the standard.
But it never happens the other way, that I've ever seen. Once a category's lead offering is open source, that's it, closed has lost. Sometimes something new will displace it, but if so that new thing will also be open source, sometimes a fork of the old thing. Closed source commercial software never displaces open source category leaders.
I agree wholeheartedly.

I was talking to someone about this a month ago and I gave them an metaphor.

"Open source vs closed source software..

.. is like a fight to the death between an invincible snail, and a fierce lion.

As fierce as the lion may be, it can't actually win. Because the snail can't lose.
The snail will always eventually win, even if it takes a while."
That's why I remain convinced that one day Linux will overtake Windows on PCs. It's a matter of time.
.. might be a matter of a hell of a lot of time, but still, just a matter of time.

Open source never dies. It can't. Unlike a business, it doesn't have the same concerns of profitability to worry about. Closed source absolutely can lose and does. Blender had all the time in the world to slowly refine itself, grow as a community, improve, etc. It didn't have to remain a viable business like Autodesk the entire time. It could just quietly and slowly chip away at the beasts. If Blender Foundation collapsed, it could be reborn under a new name with new people. People can leave, donations can dry up, but the software is open source and "yours forever".

Now it's like a screaming freight train in the night, absolutely unstoppable. What hope does Autodesk have in the long term against a competitor that costs nothing and which users and corporations are willingly giving money to? And which has shown, will eventually catch up on all areas of weakness.

Apple is now funding Blender development joining many big names
15 Oct 2021 at 10:31 am UTC Likes: 5

Blender is unstoppable. 2021 has been such a great year for Blender.

2022 is going to be even better. Blender 3.0 is shaping up to be a great update, with a huge focus on performance improvements for just about every aspect of Blender. Shortly after it comes out, early 2022, the next update is meant to include a rework for Eevee as well, and some great new enhancements are planned like screenspace global illumination and eventually, likely, possibly, real time raytracing.

Blender is OP!

Get a look inside the Steam Deck in Valve's latest video
7 Oct 2021 at 1:36 am UTC Likes: 12

Quoting: GuestWhy make a video for this tutorial at all?
In my opinion?

Their logic, was probably: "Look, SOMEONE is going to make this video eventually. So it should be probably us, so we can fill it with all the proper warnings and information necessary so folks don't go doing something very stupid and regretting it because they weren't properly forewarned."

Which is smart, the real question is, why don't more manufacturers realise this?

Get a look inside the Steam Deck in Valve's latest video
6 Oct 2021 at 10:44 pm UTC Likes: 5

Quoting: NumericThis is what makes Valve's product different. Could you imagine a corporation like Apple or Nintendo ever making a video like this?

I agree with the video that you only mess with your hardware if you have the skills, but its nice to see a hardware vendor that doesn't go out of their way to make repairs a nightmare.
Absolutely, couldn't have said it any better.

Only Valve would do this because they're a bunch of nerds. Which is why I, a fellow nerd, love them.

Never change Valve!

For a third month in a row, Linux remains above 1% on the Steam Hardware Survey
2 Oct 2021 at 9:46 am UTC Likes: 17

Fantastic news, especially considering that the Steam Deck hasn't even shipped yet, and we will likely see the biggest increases when it does. Valve will be shipping Decks at a rate roughly equal to whatever their manufacturing capacity is, in an effort to work through the backlog of reservations for at least 6 months. Once we hit December, can probably expect to see the number going up every month for at least those 6 months..

We're now well above trend and had 3 months in a row with increases, gut instinct tells me surely we'll see at least one month where the number will go down, even if it's just due to noise in the statistics gathering method.

But the trend is clear, things are looking up for Linux, happy days.

Linux continues to remain above 1% on the Steam Hardware Survey
2 Sep 2021 at 9:34 am UTC Likes: 8

Oh nice! That's awesome!
Considering 1% is well above 'trend', to be staying above that mark is really awesome!

1.02% of 120 million monthly active gamers.
That's 1,224,000 penguins. Hardly "no one".

And the number is highly likely to rise even higher once the Steam Deck starts shipping.
I really think 2% is within reach next year at this rate.