Latest Comments by gradyvuckovic
Talking point: what have you been playing recently?
27 Jun 2021 at 6:24 pm UTC
27 Jun 2021 at 6:24 pm UTC
I've been playing BPM: BULLETS PER MINUTE!
And it's awesome! Love the music, one of the better fps games I've ever played. I just wish there was 'more' in the game.
And it's awesome! Love the music, one of the better fps games I've ever played. I just wish there was 'more' in the game.
A busy weekend ahead perhaps? Steam Play Proton 6.3-5 is out now
26 Jun 2021 at 4:22 am UTC Likes: 2
26 Jun 2021 at 4:22 am UTC Likes: 2
As always, amazing update, thankyou everyone who worked on it and thankyou Valve for the continued support.
Looks like a possible Valve Index 2 will make their VR kit go wireless
21 Jun 2021 at 3:48 pm UTC
21 Jun 2021 at 3:48 pm UTC
Quoting: CatKillerSo, I think the idea is to use the same kind of tech as game streaming; the computer renders the scene based on position information from the headset, and sends essentially a 360° video stream to the headset, which can be freely navigated using the headset. If there's enough bandwidth, that could be quite interesting.Ya know, if they included depth information per pixel, it would be possible to not only correctly correct the 360 image to adjust for head rotation, but also give proper depth displacement to the 360 video to account for head movement with near zero latency as well. Would hide a lot of latency or frame rate issues in most circumstances.
What we want to see from the possible SteamPal handheld from Valve
11 Jun 2021 at 3:46 pm UTC Likes: 3
11 Jun 2021 at 3:46 pm UTC Likes: 3
5 Essential Successful Ingredients Here:
If SteamPal has all of those things, it could be a huge hit.
Of course under the hood, SteamPal compatible would just mean a Linux game that runs well on SteamPal/Linux, and 'SteamPal' games would just be basically Linux games, and games sold 'in physical stores' would just contain a key to activate on Steam, but there has to be that 'console/handheld like' experience, otherwise you won't get 'normal' people buying it, like mums and dads buying it for their kids for Christmas.
- 'SteamPal Games' store section on Steam
- 'SteamPal Compatible' label on Steam.
- SteamPal itself and SteamPal games need to be available to buy in both physical and digital retail stores.
- Proper support from game developers ensuring a high quality experience for 'SteamPal Compatible' games.
- Proper support for game developers from Valve, including a SDK.
If SteamPal has all of those things, it could be a huge hit.
Of course under the hood, SteamPal compatible would just mean a Linux game that runs well on SteamPal/Linux, and 'SteamPal' games would just be basically Linux games, and games sold 'in physical stores' would just contain a key to activate on Steam, but there has to be that 'console/handheld like' experience, otherwise you won't get 'normal' people buying it, like mums and dads buying it for their kids for Christmas.
It's been over "20 years in the making", Blender 2.93 LTS is out now
4 Jun 2021 at 10:29 am UTC Likes: 1
4 Jun 2021 at 10:29 am UTC Likes: 1
While the name of GIMP is certainly an issue (and not one that should understated either!), I wouldn't say that it is the issue.
Until it recently shutdown here in Australia for decades one of our biggest retail names in consumer electronics was a company called "Dick Smith", and we have a brand of cheese here called "Coon". 'Difficult' names (putting it politely) can be overcome if there's something strong backing them.
As a qualified professional employed graphic designer, my 'professional' opinion on GIMP is that it's main problem is quite simply it's terrible UX design.
I would be quite happy to accept GIMP with it's current limitations and current features, if the developers would just spend a solid 2 years focusing on nothing but improving GIMP's UX. That's all it comes down to at the end of the day. It just needs a better UX, and simply renaming it and giving it a 'Photoshop-y' looking theme isn't going to achieve that.
Until it recently shutdown here in Australia for decades one of our biggest retail names in consumer electronics was a company called "Dick Smith", and we have a brand of cheese here called "Coon". 'Difficult' names (putting it politely) can be overcome if there's something strong backing them.
As a qualified professional employed graphic designer, my 'professional' opinion on GIMP is that it's main problem is quite simply it's terrible UX design.
I would be quite happy to accept GIMP with it's current limitations and current features, if the developers would just spend a solid 2 years focusing on nothing but improving GIMP's UX. That's all it comes down to at the end of the day. It just needs a better UX, and simply renaming it and giving it a 'Photoshop-y' looking theme isn't going to achieve that.
It's been over "20 years in the making", Blender 2.93 LTS is out now
3 Jun 2021 at 12:03 am UTC Likes: 5
3 Jun 2021 at 12:03 am UTC Likes: 5
Blender devs still embarrassing the competition with their breakneck pace. It's working too, gone are the days where people would ask me at work what I'm using and sound puzzled when I said Blender. These days when there's a new hire, usually the answer from them is "Oh I use Blender, it's actually really awesome, it's open source too, have you heard of Blender?!".
These performance improvements are really adding up for Cycles, and the geometry nodes are growing with each update, they're going to become a killer feature of Blender.
Blender is OP! [External Link]
These performance improvements are really adding up for Cycles, and the geometry nodes are growing with each update, they're going to become a killer feature of Blender.
Blender is OP! [External Link]
Direct3D 12 to Vulkan layer VKD3D-Proton 2.3 is out with early DirectX Raytracing support
23 Apr 2021 at 6:24 am UTC Likes: 3
23 Apr 2021 at 6:24 am UTC Likes: 3
Thankyou Valve! :grin:
And thankyou to every developer working on this project!
And thankyou to every developer working on this project!
Valve launch a Beta for Remote Play Together - Invite Anyone, no Steam account needed
26 Feb 2021 at 5:48 am UTC Likes: 3
26 Feb 2021 at 5:48 am UTC Likes: 3
This kind of stuff is the reason why Steam is still the undisputed king of PC gaming and the rivals aren't even in the same league.
Valve will remain the king of it's domain as long as it can keep up such fantastic and useful innovations that genuinely make gaming on PC better.
As for Linux support, I think we have no reason to doubt that Valve is indeed working on that and the only reason why it isn't available at launch is probably because it simply wasn't ready in time. No sweat, I have no doubt it will arrive in good time.
Valve will remain the king of it's domain as long as it can keep up such fantastic and useful innovations that genuinely make gaming on PC better.
As for Linux support, I think we have no reason to doubt that Valve is indeed working on that and the only reason why it isn't available at launch is probably because it simply wasn't ready in time. No sweat, I have no doubt it will arrive in good time.
Godot Engine gains a $120K grant from game developer Kefir
10 Feb 2021 at 3:06 pm UTC Likes: 12
10 Feb 2021 at 3:06 pm UTC Likes: 12
I'm fairly sure I made a comment along these lines at some point almost a year ago.
There's a reason why I think Godot is going to be 'the next Blender': It's target audience.
Godot's target audience is largely speaking, developers, who would be using Godot to create commercial products.
That means two things:
A) Godot's users can contribute to Godot.
Godot's biggest users, game development studios, will be capable of contributing code to Godot to improve it. Adding features, improving tools, etc. As they contribute such things, those contributions are maintained by Godot's core developers, lifting responsibility off the studio. They get long term benefits of using an engine that's almost perfect for their needs, and can just contribute anything extra they need on top of that.
B) Godot's users are making products of value.
Which means they are well placed to support Godot back in return with financial contributions. Imagine if a large AAA game studio made a game with Godot that produced hundreds of millions of dollars worth of profit? Throwing a few hundred thousand back to Godot would be pocket change for them, cheaper than hiring an entire dev team to work on an internal game engine for sure. Godot gets better and the studio can continue making great revenue off games and don't have to worry about licensing fees.
It will still take years to happen but I believe it's already started.
Linux gaming will strongly benefit from this, because unlike other games engines that do support Linux, Godot's Linux support is absolutely first class and always on par with it's Windows support.
There's a reason why I think Godot is going to be 'the next Blender': It's target audience.
Godot's target audience is largely speaking, developers, who would be using Godot to create commercial products.
That means two things:
A) Godot's users can contribute to Godot.
Godot's biggest users, game development studios, will be capable of contributing code to Godot to improve it. Adding features, improving tools, etc. As they contribute such things, those contributions are maintained by Godot's core developers, lifting responsibility off the studio. They get long term benefits of using an engine that's almost perfect for their needs, and can just contribute anything extra they need on top of that.
B) Godot's users are making products of value.
Which means they are well placed to support Godot back in return with financial contributions. Imagine if a large AAA game studio made a game with Godot that produced hundreds of millions of dollars worth of profit? Throwing a few hundred thousand back to Godot would be pocket change for them, cheaper than hiring an entire dev team to work on an internal game engine for sure. Godot gets better and the studio can continue making great revenue off games and don't have to worry about licensing fees.
It will still take years to happen but I believe it's already started.
Linux gaming will strongly benefit from this, because unlike other games engines that do support Linux, Godot's Linux support is absolutely first class and always on par with it's Windows support.
Valve have multiple games in development they will announce says Gabe Newell
21 Jan 2021 at 3:51 am UTC
21 Jan 2021 at 3:51 am UTC
More single player singles from Valve? [External Link]
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