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Latest Comments by Klaas
LEGO The Lord of the Rings gets updated and it's now Steam Deck Verified
2 Sep 2025 at 5:52 pm UTC

I've continued my playthrough two months ago which after a break of two (?) years. I don't remember any issues except that are related to Wine/DXVK.

I'm still not a fan of the “quest system” in free play: It is convoluted and (almost) impossible to finish in a timely manner without constantly checking lists on a wiki. It's a huge contrast to e.g. Lego Jurassic World which was fun to 100 % – if you ignore those two bonus chase sequences that seem impossible without using a score multiplier red brick (which all videos on youtube silently did that I checked to see if I was doing anything wrong while hitting a 80 % score ceiling).

Wild Blue really does look like Star Fox and that has me excited
24 Aug 2025 at 1:17 pm UTC

I only remember reading Selaco being compared to F.E.A.R. not Duke Nukem.

Ex-Zodiac seems to have 11 of 15 levels done.

Wine 10.13 released with improvements for WoW64, BCrypt and more
16 Aug 2025 at 6:46 pm UTC Likes: 1

I'm disappointed that there hasn't been any (visible) progress on ntsync patches merge request.

Terra Nil gets a bit less chill in the free Heatwave Update out now plus a big discount
8 Aug 2025 at 8:35 am UTC

According to GOGdb, only Windows+Mac versions on GOG have this update.

Atari set to acquire 82% of Thunderful Group AB, as Thunderful announce they're "restructuring"
30 Jul 2025 at 10:52 am UTC Likes: 1

That does sound really bad, although I have to say that I was not impressed by the handling of SW Build telemetry mess and their arrogance towards a missing update that fixed a game breaking bug on GOG.

Valve restores the Steam page for Old School Rally after it got hit with a DMCA
22 Jul 2025 at 12:18 pm UTC Likes: 2

Good. I'm usually not a fan of racing games, but that one looks like something I might enjoy after it leaves Early Access status.

OpenMW 0.49 arrives to enhanced Morrowind and they're looking to support later Bethesda games
5 Jul 2025 at 7:26 am UTC Likes: 5

Regarding Vulkan: OpenMW uses OpenSceneGraph for rendering (previously Ogre3d). I remember that there was a fork that switched to Vulkan via VulkanSceneGraph, but I haven't followed the development.

Some parts (except rendering/draw calls) are using multi threading, but the main bottle neck in rendering is the way the original assets are structured.