Latest Comments by Klaas
The situation with Blood: Fresh Supply getting a Linux version is looking a little unclear
19 Aug 2019 at 1:41 pm UTC
19 Aug 2019 at 1:41 pm UTC
GOG are celebrating these bad news with a sale of the game (-26%).
Great looking retro-inspired FPS Ion Fury is out now with Linux support
17 Aug 2019 at 5:55 pm UTC Likes: 1
17 Aug 2019 at 5:55 pm UTC Likes: 1
Do we need drama from the drama stewing pot here?
Great looking retro-inspired FPS Ion Fury is out now with Linux support
15 Aug 2019 at 3:26 pm UTC
15 Aug 2019 at 3:26 pm UTC
Not on GOG. I can only download update 4.
Roll dice, swap around cards and kick butt in Dicey Dungeons, out now
14 Aug 2019 at 10:57 am UTC
14 Aug 2019 at 10:57 am UTC
Oh no. I've missed the release yesterday.
KDE has an unpatched security issue that's been made public
7 Aug 2019 at 4:08 pm UTC
Take the Konsole regression. The intention of the change was to make the code prettier and the UI sleeker at the same time by disabling changing the icon unless the tab uses a custom icon. Obviously after the bell (temporary custom icon) has been cleared the tab switches back to the default icon, so it is never set.
TL;DR: And there is a difference between refactoring something and rewriting it without a compelling reason. Often the thing that you want to get rid of because it looks like cruft is necessary to handle edge cases.
7 Aug 2019 at 4:08 pm UTC
Quoting: HoriThe problem is not the goal (clean code) the problem is how you go about achieving it. If you introduce bugs in the process, it's obviously bad.Exactly. Clean code isn't a bad goal, but if you rewrite instead of refactor and cleaning up there is a high chance to you introduce a huge number of new problems. There is a huge number of articles on the net (and in the literature) that deal with this topic. Writing good tests is hard. Complete manual tests are tedious, so in most cases there is only minimal testing and that is done in a way to check the intended changes.
When you go about refactoring code, you must be absolutely sure you know what you're doing, that what you aim to achieve is actually helpful and of good design, and that both the old code and the new code are properly covered by unit tests and/or automation tests so that you can proceed with a high degree of confidence that as long as the tests pass, what you change won't cause any regression, and in the outstanding case that it does, it should be caught by manual testing.
Take the Konsole regression. The intention of the change was to make the code prettier and the UI sleeker at the same time by disabling changing the icon unless the tab uses a custom icon. Obviously after the bell (temporary custom icon) has been cleared the tab switches back to the default icon, so it is never set.
TL;DR: And there is a difference between refactoring something and rewriting it without a compelling reason. Often the thing that you want to get rid of because it looks like cruft is necessary to handle edge cases.
KDE has an unpatched security issue that's been made public
7 Aug 2019 at 8:43 am UTC Likes: 2
7 Aug 2019 at 8:43 am UTC Likes: 2
That does not surprise me at all. The developers seem to think that beautiful code is the most important goal. Again and again regressions are caused by removing “unnecessary” edge cases to make things more elegant.
Kdiff3 used to be able to compare directories with binary files without any trouble. Since about a quarter of a year it crashes all the time.
Konsole's dynamic icons are completely broken. If any tab ever receives notification it is there until the terminal is restarted. It used to clear and revert back to the default icon until someone wanted to make it more elegant at the end of December.
Kdiff3 used to be able to compare directories with binary files without any trouble. Since about a quarter of a year it crashes all the time.
Konsole's dynamic icons are completely broken. If any tab ever receives notification it is there until the terminal is restarted. It used to clear and revert back to the default icon until someone wanted to make it more elegant at the end of December.
Train Valley and Train Valley 2 released DRM-free on GOG with Linux support
30 Jul 2019 at 7:50 pm UTC Likes: 1
30 Jul 2019 at 7:50 pm UTC Likes: 1
It's definitely not relaxing if you intend to get all the stamps. Quite brutal actually in the levels (e.g. the Frankfurt level of the DLC) where one of the challenges is not using the pause function.
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The developer wrote in the release thread that they are working on a fix.
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The developer wrote in the release thread that they are working on a fix.
Train Valley and Train Valley 2 released DRM-free on GOG with Linux support
29 Jul 2019 at 4:52 pm UTC
Does the second part work? I'm still not sure if I'll like it. I think I've mentioned my concerns several times already, so I'm will not repeat them.
29 Jul 2019 at 4:52 pm UTC
Quoting: liamdaweI confirmed this and reported it to my GOG contact and posted it in the GOG forum too.I wonder if they will fix it or just remove the Linux version.
Does the second part work? I'm still not sure if I'll like it. I think I've mentioned my concerns several times already, so I'm will not repeat them.
Train Valley and Train Valley 2 released DRM-free on GOG with Linux support
29 Jul 2019 at 4:38 pm UTC Likes: 1
29 Jul 2019 at 4:38 pm UTC Likes: 1
From the release thread on GOG: It seems that the first game cannot save the progress/settings without Steam. The Humble version is said to have the same problem.
The unique dice-rolling, deck-building roguelike "Dicey Dungeons" is releasing on August 13th
27 Jul 2019 at 7:18 am UTC
Finishing the content definitely sounds like they will try to add the missing stuff.
27 Jul 2019 at 7:18 am UTC
Quoting: NezchanAny word on if there'll be a bit content update with the full release?“From here on out, we’re gonna be keeping our heads down, finishing up the content and adding as much polish as we can before our big v1.0 launch on steam.”
Finishing the content definitely sounds like they will try to add the missing stuff.
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