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Latest Comments by Desum
AMD have announced the Radeon RX 5500 available later this year
9 Oct 2019 at 4:43 am UTC

Quoting: Shmerl
Quoting: DesumLovely. Though, considering Vega cards are STILL crashing right and left under Linux, I dunno how much excitement I can muster up.
Never had any crashes with Vega in many months already. Rock solid overall. Navi on the other hand is still quite raw.
It might just be an issue with Fedora, but I kinda doubt it.

https://bugs.freedesktop.org/show_bug.cgi?id=109955 [External Link]

AMD have announced the Radeon RX 5500 available later this year
7 Oct 2019 at 2:15 pm UTC Likes: 4

Lovely. Though, considering Vega cards are STILL crashing right and left under Linux, I dunno how much excitement I can muster up.

The Linux and gaming Sunday round-up paper
30 Sep 2019 at 12:47 am UTC Likes: 2

Quoting: rustybroomhandle
Quoting: NanobangGlad to hear Stallman is staying on since he neither did nor said anything wrong. In a saner world he'd win a defamation or slander lawsuit against Vice.
He said a lot wrong. And no, he would lose a defamation case against anyone who just printed literally what he said.

Anyhoo, GOL has a block feature. I have found it has improved my general experience a lot.
They really need to having kids read more stoic literature in class. It's pathetic how thin skinned people are these days and I think making it so easy to tune everyone out has contributed to that. Vice did lie about what RMS said in the email btw. And it seems RMS isn't stepping down after all. His site was vandalized by orbiters of certain corporate shills on Twitter.

Testing the Gioteck WX-4 Wireless gamepad on Linux, pretty good for the price
28 Sep 2019 at 11:16 pm UTC

You'd think any controller that supports standard D-Input or X-Input would 'just werk'. Is there even a place that lists gamepad compatibility? I've been eyeing some more Retro-bit controllers after being happy with the official Genesis pad they did.

Steam Play gets a small update with Proton 4.11-5 now available
19 Sep 2019 at 12:41 am UTC

Does this fix the mouse issues in the 'Legends' Tomb Raider trilogy (Legends, Anniversary, Underworld)? It was working fine in the 3.X versions of Proton, but it's had this weird micro pause problem since the earliest 4.X.

GTA: San Andreas is being remade (unofficially) in Unity and it supports Linux
18 Sep 2019 at 8:34 pm UTC

Quoting: Beamboom
Quoting: DesumIf the purpose of this project was to perverse the game, Godot would have been the better way to go vs Unity3D. You can insult me all you like, but that, from a practical point, is just the truth.
I have no intention, nor do I hope I am understood that way, to insult you at all. If that has happened thus far I apologise.

But nobody starts a game development with the deciding factor of longest possible preservation.
Arguments like these are really exceptionally secondary and will not move any users over. If Godot are to be adapted by more, you must focus on the practical advantages, not philosophical.

The tool must be the best for the job. The best editor, the best documentation, the best UI, the best features, the best result.
That's what makes regular developers interested. Nobody starts using a tool that seem second or even third best, just because of some theoretical scenario of the future that might or might not happen. Nobody starts writing a game with the PRIMARY purpose of being preserved for all future.

There's no rational reason to think that Unity goes away anytime soon, and if/when they do there's plenty of examples of closed source software that indeed goes open source if they do hang up.

It's also plenty examples of the other way around, open source projects who change licence model with a new version, and even go closed source. Last example of a change of licence that I can recall of is the Elasticsearch stack last year to shake off competition from Amazon.

But all this is of no relevance to the small indie dev. The small indie dev want to use the best tools they can afford to reach their goal. That's what the decision is based on. And rightfully so! If the tool can't take them there it will be nothing worth preserving in the first place.

So focus on the tools on offer - arguments like "OSS is better cause your game might be easier preserved sometime in the distant future" is just never gonna turn any heads.
This is not a new game being developed. This is a new engine for an old game. And Unity won't be worked on forever. This project will end up having to be re-done again at some point. And ask ReDream how that "going closed source" thing goes.

GTA: San Andreas is being remade (unofficially) in Unity and it supports Linux
13 Sep 2019 at 1:53 pm UTC Likes: 1

Quoting: BeamboomPffft - nonsense. There's plenty old gaming systems on closed platform (even "closed hardware", totally proprietary architectures) that are preserved.
And quite frankly - it's absurd, and not so little pompous, to let such an argument be the deciding factor on what engine to build a hobby project on. In case someone in the distant future want to "preserve this game".
If the purpose of this project was to perverse the game, Godot would have been the better way to go vs Unity3D. You can insult me all you like, but that, from a practical point, is just the truth.

GTA: San Andreas is being remade (unofficially) in Unity and it supports Linux
6 Sep 2019 at 4:22 pm UTC Likes: 3

Quoting: Beamboom
Quoting: DesumThe issues that are going to crop up using this proprietary engine are obvious.
... Not to me. What issues are the most obvious? What can Godot do that Unity can't?
For one, Unity is going to be abandoned one day. Meaning we will be stuck with an old binary one day. This is KINDA bad for game preservation compared to an engine that has free source code.

GTA: San Andreas is being remade (unofficially) in Unity and it supports Linux
6 Sep 2019 at 6:15 am UTC Likes: 3

Quoting: Lihis
Quoting: wvstolzingThis reminded me to check up on these guys: https://github.com/rwengine/openrw [External Link]
It's an open reimplementation of the GTA III-series engine; but they've been making *really* slow progress over the past 5-6 years.
More of active contributors are needed. Spreading word of the projects existence would probably help to gain some devs.
Nearly every from-scratch open source engine rewrite project is undermanned. I've been mentioning OpenVIII where I can since the Final Fantasy 8 Remaster turned out to be a very-very bad port technically speaking.

GTA: San Andreas is being remade (unofficially) in Unity and it supports Linux
6 Sep 2019 at 6:13 am UTC Likes: 4

We have to seriously get more of these guys using Godot for these remake projects. The issues that are going to crop up using this proprietary engine are obvious.