Latest Comments by mos
DOSBox Staging adds dual-mouse gaming and ReelMagic support
11 Jan 2023 at 6:14 pm UTC
11 Jan 2023 at 6:14 pm UTC
perhaps an unfortunate choice for the article screen - X-COM neither a challenge for DOSBOX, nor should be played via it due to Open X-COM.
Building a Retro Linux Gaming Computer - Part 19: SiNsational
2 Jan 2023 at 8:12 pm UTC
2 Jan 2023 at 8:12 pm UTC
Won't run for me on Ubuntu 22.04, Kisak Mesa.
Trying with the SDL 1->2 shim, maybe that's the problem.
Segfaults on starting a new game (or sooner..) smpeg is suspect, but Loki compat isn't so compat these days (outdated as well).
The game is damn near-revolutionary. Starts out kinda slow tho. It's certainly more than it seems on the surface.
Trying with the SDL 1->2 shim, maybe that's the problem.
Segfaults on starting a new game (or sooner..) smpeg is suspect, but Loki compat isn't so compat these days (outdated as well).
The game is damn near-revolutionary. Starts out kinda slow tho. It's certainly more than it seems on the surface.
Classic Unreal Tournament lives on with a new OldUnreal upgrade, 64bit now on Linux
1 Nov 2022 at 3:09 pm UTC
1 Nov 2022 at 3:09 pm UTC
>fortunately, Apex legend is the successor of the UT series.
this gotta be some kind of spam right
>Nice that Epic gave it their approval too.
or, put somewhat (actually, A LOT) more precisely, some juro at Epic finally took some time to approve the OldUnreal folks' request for an NDA for UT code after all these years. Must have been mortally bored or something.
>Tim Sweeney said he'd look into open sourcing UE1 one day
Well, it's not Unreal/UT that's used to showcase RT. Wish it was. Maybe Tim just hates FOSS.
>They're also working on the 227j patch for unreal gold. Apparently, it will feature native linux and even raspberrypi 4 compatibility
They've been working on it for decade(s?) now and it had featured a native Linux x86 version for a long time. Also, binaries don't "feature" platform "compatibility", they are built for one or another. It does have an ARM build.
>227 patch for Gold is a pain in the ass to get working.
Certainly not compared to some 20yo Loki binaries (that Unreal hadn't even had to begin with). The 227 dev took a hiatus but is active again for a couple years now.
The recent version (227j) is fresh and rosy. Even has an amd64 build.
There's a caveat tho for getting the Linux binaries (unless you're ok with bafflingly having to resort to using WINE to dig them out of a an .exe).
>Is that even needed to run it natively? Loading Unreal into Unreal Tournament as a mod is how it ran on Linux/x86 with Chunky_Ks' patch IIRC.
Yeah, AFAIR Unreal's data was made to work with Loki's UT port via some kludge. BUt.. guess you COULD cut your bread with a fork, and maybe even get satisfactory results in some cases. But comparing it to a native sharp hand crafted knife?
this gotta be some kind of spam right
>Nice that Epic gave it their approval too.
or, put somewhat (actually, A LOT) more precisely, some juro at Epic finally took some time to approve the OldUnreal folks' request for an NDA for UT code after all these years. Must have been mortally bored or something.
>Tim Sweeney said he'd look into open sourcing UE1 one day
Well, it's not Unreal/UT that's used to showcase RT. Wish it was. Maybe Tim just hates FOSS.
>They're also working on the 227j patch for unreal gold. Apparently, it will feature native linux and even raspberrypi 4 compatibility
They've been working on it for decade(s?) now and it had featured a native Linux x86 version for a long time. Also, binaries don't "feature" platform "compatibility", they are built for one or another. It does have an ARM build.
>227 patch for Gold is a pain in the ass to get working.
Certainly not compared to some 20yo Loki binaries (that Unreal hadn't even had to begin with). The 227 dev took a hiatus but is active again for a couple years now.
The recent version (227j) is fresh and rosy. Even has an amd64 build.
There's a caveat tho for getting the Linux binaries (unless you're ok with bafflingly having to resort to using WINE to dig them out of a an .exe).
>Is that even needed to run it natively? Loading Unreal into Unreal Tournament as a mod is how it ran on Linux/x86 with Chunky_Ks' patch IIRC.
Yeah, AFAIR Unreal's data was made to work with Loki's UT port via some kludge. BUt.. guess you COULD cut your bread with a fork, and maybe even get satisfactory results in some cases. But comparing it to a native sharp hand crafted knife?
Classic Unreal Tournament lives on with a new OldUnreal upgrade, 64bit now on Linux
1 Nov 2022 at 2:24 pm UTC
1 Nov 2022 at 2:24 pm UTC
this thread. ouch.
Metro Exodus is still planned to release for Linux and macOS
26 Nov 2020 at 7:58 am UTC
cheers.
26 Nov 2020 at 7:58 am UTC
Quoting: omer666According to your comments' tone, it seems you desperately yearn for attention, you poor little thing.says someone who just posted 3 useless paragraphs of text. which no one probably even read. not me for sure.
cheers.
Metro Exodus is still planned to release for Linux and macOS
25 Nov 2020 at 10:39 pm UTC
If anything this proves that windows by 2020 is a cartload of legacy garbage which nobody really needs but everybody's stuck using.
25 Nov 2020 at 10:39 pm UTC
Quoting: MohandevirI'll just quietly hope all morons will vanish sometime thanksQuoting: GuestTo add to the previous comments, the stadia version shows in the credits it uses DXVK. And stadia is debian.Lets hope this is a new tendency that will pick up momentum...
If anything this proves that windows by 2020 is a cartload of legacy garbage which nobody really needs but everybody's stuck using.
Metro Exodus is still planned to release for Linux and macOS
25 Nov 2020 at 10:32 pm UTC
25 Nov 2020 at 10:32 pm UTC
Quoting: omer666Using DXVK doesn't necessarily mean it's using Wine, I think. The game seems to be native if the bundled binaries are any indication.Sigh... 3d API conversion is what makes porting difficult and perfomance to suffer. Other system calls' cost influence on performance pale in comparison.
Quoting: omer666Many ports use translation layers to convert DirectX calls to OpenGL or Vulkan.thx Cap'n
Quoting: omer666And for people who seem worried about DXVK being a catch all solution, you know it's open source, so 4A Games can fine-tune it for the game if they have to.So much for opennes then eh?
Metro Exodus is still planned to release for Linux and macOS
25 Nov 2020 at 8:18 pm UTC
25 Nov 2020 at 8:18 pm UTC
Quoting: ShmerlBlob proponents remain blob proponents it seems.learn to code.
Metro Exodus is still planned to release for Linux and macOS
25 Nov 2020 at 8:17 pm UTC
25 Nov 2020 at 8:17 pm UTC
Quoting: rustybroomhandleAnd DXVK is fine as an easy dx to vk translation. The performance hit is minimal.you can't automagically port something as complex as a fancy 3D engine with a catch all solution and have only a minimal hit in just about anything.
Metro Exodus is still planned to release for Linux and macOS
25 Nov 2020 at 8:15 pm UTC
25 Nov 2020 at 8:15 pm UTC
Quoting: ShmerlAgain, I'd take that over proprietary wrappers any time.mindless fanboys be mindless fanboys.
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