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Latest Comments by MayeulC
Horizon Forbidden West Complete Edition out now on Steam - works on Steam Deck
21 March 2024 at 5:54 pm UTC

I can't wait to ply this, but I have so many other titles to play first, including the first one. Oh well, at least I'll get to play it *after* it gets optimized :)

Anyone knows how well the busier sections perform?

Steam Families announced with parental controls, no more library locking
19 March 2024 at 1:03 pm UTC Likes: 1

Quoting: CatKiller
Quoting: poiuz
Quoting: CatKillerNot unless you Family Share with yourself as an alt account.
Did you or someone test this with the beta client? I don't think I saw this scenario mentioned in the FAQ.
I'm pretty sure that having an alt is against the TOS, so they're unlikely to recommend it in their FAQ.

I don't think it's against Steam TOS, their support also invited me to create a new account when I got a VAC ban ~15 years ago.

Valve fixes up Steam Remote Play - again
13 March 2024 at 5:00 pm UTC

Quoting: TurkeysteaksHmm, was hoping this would fix the issue I'm having. After upgrading to Plasma 6, I can no longer remote play to my Steam Link on Wayland (input streams back to PC, but no visual to Link except for alt tabbing causing a green rave).

It's a shame, I use it an awful lot to play local coop games - pretty much every day. X11 has its own issues.

Slightly regretting the Plasma 6 upgrade already honestly, my lock screen is now also broken and there's been a little instability.

You can try to launch steam with -pipewire or -pipewire-dma-buf (IIRC - I hope I didn't make a typo, more perf, more likely to be broken though usually fine).

They disabled it a while back as it creates a pop up to ask what to share on some desktops, there was no mechanism to remember a choice back then.

Remote Play broken on Steam Deck with the February stable update
28 February 2024 at 1:30 pm UTC

Oh no, I just used it (remote play together) two days ago in order to use a second Steam Deck as a controller (while the first one was connected to a projector, and used by another person).

The lag on the screen was a bit much (for a platformer, ultimate chicken horse in this case), but it worked decently when looking at the big screen.

There's a new Godot Engine addon to simplify testing on Steam Deck
19 February 2024 at 9:11 pm UTC Likes: 1

Quoting: CatKiller
Quoting: grigiI can totally see the Steam Deck being a fantastic tool for games developers.
It's affordable, powerful, and easy to deploy software to.
It has many input schemes you can try, is a nice portable size, etc...

The trick they missed, that I hope they correct with the Deck 2, is having a Kensington slot. Load up your game/demo on some Decks and let people play.

Good idea! There are a few more simple things on my wishlist, such as reversing the SD orientation in its case, to allow charging it while enclosed (could also do that with a secondary port at the bottom). And of course, moonshots such as a second unsoldered M.2 slot to repurpose the motherboard outside of the SD 😁

The top Steam Deck games for January 2024 have been revealed - Palworld hits 2nd place
3 February 2024 at 1:47 pm UTC Likes: 2

Quoting: Pengling
QuoteWhat have you been playing mostly over the last month?
Checking my 2024 list so far, 40 out of the 54 games I've played so far this year have been emulated titles, so aside from regular stuff like Stardew Valley (Native Linux) and Super Bomberman R 2 (Proton), I mostly haven't been playing anything recent, or really many PC games at all!

That said, highlights have been kicking off the New Year with Bomberman (NES), getting nostalgic about Darkwing Duck (NES), finally completing Kirby 64: The Crystal Shards (Nintendo 64) (a game which I constantly had problems getting through over the course of many many years, because every time I've tried to play through it, random nonsense would come up and prevent me from finishing it), re-playing the charming and weird Star Parodier (PC Engine Super CD-ROM²), reclaiming all my base in Zero Wing (Mega Drive), getting hooked on Dr. Mario (NES) all over again, and revisiting the original boomer-shooter, Space Invaders (Arcade). title

Out of curiosity, what emulators do you use? RetroArch?

They really did it - Valve added Dwarf as an official Steam tag
2 February 2024 at 4:09 pm UTC Likes: 3

Quoting: Eike
Quoting: pbOff-topic but it would be really cool if all f2p games had the "free to play" tag automatically applied. I have a dynamic F2P category wherein I have all the games with "free to play" tag, but half of the f2p games are outside of it... Alternatively maybe Valve could add it directly to the filters...

In my humble opinion, there's two totally different kinds of games costing 0 bucks: "Free to play" (we'll charge you in-game) and "Gratis" games. How would they automatically tell one from the other?

Steam makes the distinction between free and free to play. See for instance:

https://store.steampowered.com/app/570/Dota_2/ (genre is also listed as free to play on this one)

https://store.steampowered.com/app/380840/Teeworlds/

The wording above the "play" button is different.

Godot Engine 4.3 will have official Wayland support
1 February 2024 at 10:19 am UTC

Quoting: elmapul" allows dynamically selecting the backend too"
that means switch between openGL and vulkan without rebooting godot and the godot game/app ?

I imagine. In theory that means the engine should also be able to survive a Wayland compositor restart, or in theory dynamically selecting the Wayland display (Wayland socket). That would be awesome :)

Age of Empires IV gets a fix for Steam Deck / Linux online play desyncs
31 January 2024 at 1:06 pm UTC

Interesting. I also note that ucrtbase causes desyncs in Halo: MCC as well. I'd like to investigate Wine's DLL at some point.

Valve seeing increasing bug reports due to Steam Snap - other methods recommended
29 January 2024 at 9:01 pm UTC

Quoting: Kimyrielle
Quoting: TiZNot even one? I have an easy one. First, Steam is proprietary. Valve does do a lot of great FOSS work, and they are generally trustworthy, but Steam itself is still proprietary at the end of the day. And it has made catastrophic mistakes before. Containerizing it limits the scope of the damage it can possibly do.

That's not it, either. I have about... 800+ additional reasons, at least in my Steam library. A whole litany of proprietary, closed-source games. Only a fraction of them are native, and would have hypothetically unfettered access to the whole filesystem when unsandboxed, but that's enough to prefer to be safe rather than sorry. Steam does have its own container runtimes, Soldier and Sniper, but most native binaries don't use them. Proton is their main consumer, actually.

I love open source software as much as anyone, but let's be real here. There are plenty of super serious bugs in OSS applications, too. Saying that anything proprietary is untrustworthy by design is a bit over the top. With your logic, you'd need to containerize EVERYTHING, and the result of this would be a a fairly unproductive and ineffective system. I get containerization for high-risk applications (yes, like the internet browser), but locking software from trustworthy vendors inside a container is a bit much on the paranoid side.

I didn't read the whole comment thread, but let me give you a more specific example: try to play an online match of Unreal Tournament 1999 (on Steam). It will download a few DLLs from the server when connecting, then happily execute whatever code is inside. Remote code execution by design! Great for server-provided mods, isn't it?

As someone wrote above, games are usually not written with security in mind, especially decade-old games. They often connect to the network, and are quite often never updated past release, except maybe to fix game breaking compatibility issues. I believe even Steam is looking into containerizing games (possibly with thermal Linux runtime?), even on Windows.