Latest Comments by MayeulC
Age of Empires IV gets a fix for Steam Deck / Linux online play desyncs
31 January 2024 at 1:06 pm UTC

Interesting. I also note that ucrtbase causes desyncs in Halo: MCC as well. I'd like to investigate Wine's DLL at some point.

Valve seeing increasing bug reports due to Steam Snap - other methods recommended
29 January 2024 at 9:01 pm UTC

Quoting: Kimyrielle
Quoting: TiZNot even one? I have an easy one. First, Steam is proprietary. Valve does do a lot of great FOSS work, and they are generally trustworthy, but Steam itself is still proprietary at the end of the day. And it has made catastrophic mistakes before. Containerizing it limits the scope of the damage it can possibly do.

That's not it, either. I have about... 800+ additional reasons, at least in my Steam library. A whole litany of proprietary, closed-source games. Only a fraction of them are native, and would have hypothetically unfettered access to the whole filesystem when unsandboxed, but that's enough to prefer to be safe rather than sorry. Steam does have its own container runtimes, Soldier and Sniper, but most native binaries don't use them. Proton is their main consumer, actually.

I love open source software as much as anyone, but let's be real here. There are plenty of super serious bugs in OSS applications, too. Saying that anything proprietary is untrustworthy by design is a bit over the top. With your logic, you'd need to containerize EVERYTHING, and the result of this would be a a fairly unproductive and ineffective system. I get containerization for high-risk applications (yes, like the internet browser), but locking software from trustworthy vendors inside a container is a bit much on the paranoid side.

I didn't read the whole comment thread, but let me give you a more specific example: try to play an online match of Unreal Tournament 1999 (on Steam). It will download a few DLLs from the server when connecting, then happily execute whatever code is inside. Remote code execution by design! Great for server-provided mods, isn't it?

As someone wrote above, games are usually not written with security in mind, especially decade-old games. They often connect to the network, and are quite often never updated past release, except maybe to fix game breaking compatibility issues. I believe even Steam is looking into containerizing games (possibly with thermal Linux runtime?), even on Windows.

Palworld is Pokémon with guns, farming, survival and building - I'm quite excited
10 January 2024 at 11:24 am UTC

Ah, interesting, I didn't know it was an actual game.

I had come across the listing, and thought it was satire, especially with the poaching and slavery bits.

Good on them for making an actual game. I just hope it's actual satire and don't take themselves too seriously. The description reads promising on that bit, at least.

Valve upgrades the Steam Workshop, plus various Steam Deck improvements in new Beta
14 December 2023 at 5:53 am UTC Likes: 2

A nice workshop feature would be the ability to scope subscriptions per machine: I don't necessarily want hundreds of GB of mods on all my machines, including the Steam Deck. Multiple subscription lists would do it.

Proton Experimental brings HDR to Mass Effect Legendary Edition and Injustice 2
12 December 2023 at 7:44 am UTC

Quoting: TheRiddickNow if we can get proper HDR support for Plasma Wayland then things will be looking up for the standard.

Then my next bucket list items needed is NVIDIA Reflex and FrameGen support.

Currently forced to use Win11 to play CP77 and Witcher-3 (assume I want RT and playable fps, )

Well, this has existed for a while for nVidia reflex, I think it even gives better results in some cases: https://github.com/ishitatsuyuki/LatencyFleX

Not upstreamed though.

Proton Experimental brings HDR to Mass Effect Legendary Edition and Injustice 2
10 December 2023 at 10:32 am UTC Likes: 1

Quoting: StalePopcornI'm sure it (HDR) requires using Game scope!?

Or a compatible wayland compositor, I think KWin (KDE) recently made sole progress on that front, at least for full screen games.

Xorg is dead, long live Wayland - Red Hat Enterprise Linux (RHEL) dropping Xorg
28 November 2023 at 7:48 pm UTC Likes: 2

Quoting: artixbtwGiven that most of what I do on Linux is gaming, a lot of the time I would be using XWayland, so there's no point in using Wayland for me, not until it becomes impossible to live without. There are other issues too, and it's simpler to stick to the same thing I have been using all these years.

This is coming from an AMD GPU user, by the way. It's not like gaming is impossible on Wayland, or anything, I chose not to use it.

It's sooo nice not to have applications randomly modeset your monitor, grab your mouse, hide windows, steal focus, refuse to full screen or resize. Especially with a tiling WM. That alone was worth the hassle when I switched to Wayland CA 2018.

Now, that development is interesting. It's no secret that Linux is big in the entertainment industry, with a lot of professional tools (the renderer from Pixar, Davinci Resolve, etc) supporting Linux. I guess HDR work is for them, first and foremost.

But in the EDA (electronics design automation) industry for instance, most vendors and users are elbow-deep in the X11 pie, so it's a bit hard seeing this work out (thankfully xwayland works pretty well these days, but they will have to adjust some tools like IBM LSF, which can be used to run GUI apps on a remote machine in a cluster). That said, the industry moves slowly, and RHEL8 is slooowly gaining traction, so there's still some time to adapt.

Overall there's very little X11 can do that Wayland can't be made to do better. For instance, one could imagine sharing an interactive window among multiple remote users, thanks to multi seat support, perhaps even with mixed DPI. Wayland is easier to extend with new protocols.

GE-Proton 8-25 released, should fix a bunch of early 2000s games
22 November 2023 at 4:36 pm UTC Likes: 1

Quoting: Linux_RocksCrimson Skies kicks ass. 🏴‍☠️

I had no idea it was released on platforms other than Xbox

War Thunder game engine Dagor Engine from Gaijin now open source
1 November 2023 at 6:13 pm UTC Likes: 4

Quoting: win8linuxApparently VKontakte will be using Dagor as a basis for their Nau Engine, at least if Google Translate’s camera translation of this video are accurate:

https://www.youtube.com/watch?v=PGKPikPMnrU&t=1366s

Guessing that Dagor was opened up so that code transfer could happen without violating sanctions. Whatever the reason, at least we got a AAA game engine open-sourced in the process.

Interesting. Possibly for military simulation purposes as well? I would be wary of making any contributions towards this engine. The company is pretty much pro-russia, even if its HQs are not there. Some say this game (and its forums) is almost an intelligence operation, besides buffing Russian tech in-game. Maybe it's all bull-derivative products, but I would not risk it in that context.

Sorry for the politically colored rant (they started it first!), I would have been much more excited about this a couple years ago, and I am glad it's now open rather than not.

Welcome to the new and much the same GamingOnLinux
23 October 2023 at 3:51 pm UTC

Thanks for the answer Liam ! I run a few servers at home, but GoL is at another scale entirely!

Quoting: EikeThere's no change without some regression...

Despite having the option to keep me logged in enabled, I have to relogin every session on my phone. Unlike with the old system.

That sounds weird, I didn't even have to login again 🤔