Latest Comments by MayeulC
Valve have put out a new Steam Client Beta, it's small but good for Steam Play users
29 Mar 2019 at 10:11 am UTC Likes: 2
Now, if pressing the guide button on the steam controller would open the big picture overlay when launched in desktop mode, that'd be great (or just show an option to remap controller, I often need this, and have to restart the game in big picture...).
It looks like the steam overlay could use some love... Even the steam controller configuration page seems buggy as hell, not always displaying all the options (I had trouble making activators work, and also some other configs, like outer ring radius, etc.). Oh, and mouse detection for activating action sets seems to be buggy at times. Is it related, or just because I'm using wayland?
29 Mar 2019 at 10:11 am UTC Likes: 2
when you bring up the Steam Overlay, there's no cursor. However, if I alt+tab and come back to the game it is now there.I'm pretty sure I noticed this behaviour in the past as well.
Now, if pressing the guide button on the steam controller would open the big picture overlay when launched in desktop mode, that'd be great (or just show an option to remap controller, I often need this, and have to restart the game in big picture...).
It looks like the steam overlay could use some love... Even the steam controller configuration page seems buggy as hell, not always displaying all the options (I had trouble making activators work, and also some other configs, like outer ring radius, etc.). Oh, and mouse detection for activating action sets seems to be buggy at times. Is it related, or just because I'm using wayland?
Valve announces new networking APIs for developers and Steam Link Anywhere
27 Mar 2019 at 11:04 am UTC Likes: 1
However, a couple points: you'd still need to open ports in your firewall with ipv6 if you have one, as firewalls act as symmetrical NATs. Most people do have firewalls (since most use windows, anyway). I believe ipv6 firewalls can be punched trough upnp?
Now, NAT64 is a nice technology for transitioning to an ipv6-only world, and I've been considering to implement this at home for some time. Basically, you take a chunk of the ipv6 address space to represent the ipv4 address space, and use your own DNS server to answer correctly-mapped addresses when a website is ipv4-only. You effectively get a ipv6-only network, with carrier-grade NAT happening at some point (and forwards the addresses to the right destinations). I see it as a Good Thing (tm), though it might break a few services (the ones that hardcode ipv4 IPs). This breakage would have happened in an ipv6-only world anyway, and forces service providers to adopt good practices.
This message was sent from my ipv4-only network at work *sigh* Unfortunately, workplaces are even slower to make the switch.
That's not a conventional approach, but an interesting one for sure, and it could work.
27 Mar 2019 at 11:04 am UTC Likes: 1
Quoting: edenistNo, you're right, that's what I do as well. Unfortunately commercials often have no idea. I ask nevertheless, so they usually go around asking questions, which somewhat gives feedback to the ISP that there is demand for ipv6, and makes commercials more aware of it.Quoting: ShmerlIt's also a clear example how the lack of IPv6 is causing harmSigh, I wish more people understood more about networking and why this statement is so very very true. I keep hearing lots of apathy about IPv4 exhaustion with comments like "why bother, NAT just works and has fixed things. The internet isn't broken".
What I read from this is "I [believe I] understand networking with IPv4 and IPv6 is scary... ooooo so many characters to memorise!".
NAT absolutely IS breaking the fundamental structure of the internet, and is contributing to consolidation of power in more ways than one. Vote with your wallets, either select ISPs and providers which support native IPv6, or get in touch with your ISPs and tell them it's a feature you want! We're over a decade past the point where we should still be worrying about NAT-traversal issues.
It's something the gaming industry is really falling behind in. The only popular[ish] game I know of which supports IPv6 is Elite Dangerous, and even then it was added to help out some people in Germany who have ISPs giving their customers NAT IPv4 over their IPv6 network [seriously WTF]. I've got native dual-stack on my network from my ISP, I'd love to be able to use it for games. I think it's something one of the console companies could help. It's disapointing that PS4 doesn't have IPv6 enabled when it's built on a network stack which supports it, and instead I have to add port forwards and UPnP whitelist entries to let it punch a hole into my network. [Oh yeah, so IPv4 NAT supporters, how many of you just leave UPnP set to open for any 'ol device or service to help themselves to?]
Sorry, triggered, haha..... So, ummm, yeah... we need more IPv6 already!
However, a couple points: you'd still need to open ports in your firewall with ipv6 if you have one, as firewalls act as symmetrical NATs. Most people do have firewalls (since most use windows, anyway). I believe ipv6 firewalls can be punched trough upnp?
Now, NAT64 is a nice technology for transitioning to an ipv6-only world, and I've been considering to implement this at home for some time. Basically, you take a chunk of the ipv6 address space to represent the ipv4 address space, and use your own DNS server to answer correctly-mapped addresses when a website is ipv4-only. You effectively get a ipv6-only network, with carrier-grade NAT happening at some point (and forwards the addresses to the right destinations). I see it as a Good Thing (tm), though it might break a few services (the ones that hardcode ipv4 IPs). This breakage would have happened in an ipv6-only world anyway, and forces service providers to adopt good practices.
This message was sent from my ipv4-only network at work *sigh* Unfortunately, workplaces are even slower to make the switch.
Quoting: KlausDiversification is key to securing income, growth, and cometitiveness. Amazon does that with everything they do (see AWS, for instance): open a service designed for internal use to the competition. If it dies out, then it's a clear sign it's inferior to the public offering, so you might as well use that. Improve it until it's better, or let it die :)Quoting: F.UltraMain issue is probably, that Valve have no reason to provide such a service. Their source of income is their store, so they build services, that make using the store attractive to developers. Why would they invest into a service, that effectively strengthens competitors?Quoting: ShmerlOf course, but now Valve have decided many moons ago that they cover all such things with their 30% cut. Then again, any one could in theory create a version of these Steam Networking API:s that added the NAT traversal bits and charge a small fee for it. I don't honestly think that it would be a viable business model, but it's feasible.Quoting: F.UltraI assume here that it's part of the 30% cut so if they would open this to any one then a dev who only publishes on GOG or the Epic store would utilize these nodes for free. Not that this would be a bad thing but I understand if Valve is not interested in it.I'd rather guess, if they open it to everyone, developers will pay them some fee for it, to be able to use however they want. Like it's with any cloud service like OpenShift, GCP, AWS and what not.
Such a service would need to come from a third party. But then the developers would have to pay for it -- and keep paying for it indefinitely. In the end it would be GameSpy all over again. The Steam-tied solution has the advantage, that the services are likely to remain available just as long, as access to (downloading) the game remains available, as Valve either (a) has no relevant costs, because barely anybody is playing anymore or (b) they still get revenue from occasional sales, by keeping the online services up.
Idealism aside, given limited developer resources, I can't imagine a better outcome.
That's not a conventional approach, but an interesting one for sure, and it could work.
Valve just released a big Steam Play update with Proton now based on Wine 4.2 & more
27 Mar 2019 at 10:45 am UTC Likes: 2
27 Mar 2019 at 10:45 am UTC Likes: 2
Quoting: TuxeeSomewhat OT:Be aware that this will never produce any output if steam is already running, you need to launch Steam from this terminal :)
I did play Doom 2016 for several hours but with one of the recent Proton Updates it stopped working. "Stopped" means it says "Preparing to launch" and within a second it's back to syncing. Asteam steam://rungameid/379720doesn't produce any error messages, neither does changing the Proton version result in a more successful outcome.
You can now filter out specific article tags from the GamingOnLinux homepage
27 Mar 2019 at 10:42 am UTC Likes: 1
27 Mar 2019 at 10:42 am UTC Likes: 1
Nice feature!
For discoverability and practicality's sake, it would be nice to be able to add a tag to the ignore filter after clicking on it (an option on the top of the /category/<tag> page, maybe along with a link to the custom RSS when it's implemented) :)
For discoverability and practicality's sake, it would be nice to be able to add a tag to the ignore filter after clicking on it (an option on the top of the /category/<tag> page, maybe along with a link to the custom RSS when it's implemented) :)
No Man's Sky runs very nicely on Linux with Steam Play, huge online feature update and VR support coming
26 Mar 2019 at 3:59 pm UTC
That said, I might just bit the bullet this time. I had been waiting for a price drop, but it doesn't seem to come, and the game is probably worth it anyway.
26 Mar 2019 at 3:59 pm UTC
Quoting: jardonI'm a bit torn on this one as well; it's quite pricey. Even more so if you consider that it reached €22 some time ago, and it is now €28: https://steamdb.info/app/275850/ [External Link]Quoting: LinasI understand the importance of Steam Play and Proton, but is this really Linux gaming newsworthy? I personally don't think so, but I'd like to hear other options.I think many people will be interested in playing this after the new update on Linux. So I'm inclined to believe that it is worth reporting on.
Personally I wanna pick this up but I dont think a game thats so old and has had such a poor launch is worth $30. I'd be more ok with 10-20 honestly. I know theyve put tons of work in it since but thats cause they had to to try to keep it from being a total flop. All this work since should have been in launch.
That said, I might just bit the bullet this time. I had been waiting for a price drop, but it doesn't seem to come, and the game is probably worth it anyway.
The latest teaser for the open-world action adventure game 'Pine' has me needing more, coming to Linux
26 Mar 2019 at 2:11 pm UTC Likes: 1
26 Mar 2019 at 2:11 pm UTC Likes: 1
Quoting: Mountain ManTrue, although I have heard some good things about Dwarf Fortress in that regard.* A smart simulated ecology of species who fight each other over food and territoryGames have been promising this sort of thing for years. It was called "emergent gameplay" a decade ago. I also have yet to see any game fulfill any of the lofty "emergent gameplay" promises made by developers. I think the best we've seen is the NPCs in the Grand Theft Auto series reacting in unexpected but not particularly meaningful ways.
* An engaging combat system that learns from your every move
Cities: Skylines is another game having a free weekend on Steam right now
22 Mar 2019 at 7:53 pm UTC Likes: 2
22 Mar 2019 at 7:53 pm UTC Likes: 2
Sorry for these ramblings...
Games are like entropy: provided you can always run older titles, the playable game count will always monotonically increase. And it feels more exponential than linear.
Meanwhile, my free time has not been increasing, and this shows. Technology has been lusting for our attention, lately. Those three free games are very fine ones (or so I'm told, I've only played them a little bit), and I encourage you to play them if you have time to do so, but it feels like the marketplace is crowded and games are competing for our attention.
I've been valuing shorter, more-polished, or denser games lately, as well as the ones that can be picked up and left in place with a long break in between. I guess I'm now a casual? I am even starting to resent achievements :/
It wouldn't surprise me if the industry picks this as a trend, and starts to favour that kind of games, eventually (if that's not already the case; there seems to be plenty of indies aiming for that niche. Now, I wish there was a dedicated category/gamemode for it).
On the other hand, my trying to complete games on max. difficulty and earn every achievement hasn't helped, I guess. I like to complete games, but that makes them much longer. Well, maybe I need to indulge myself with playing on lower difficulties, and not exploring every area a game has to offer? What's your take on this? Is it better to "rush" trough the main story, and redo the game later if you really enjoyed it? I'm the kind to eat the best stuff on my plate last, but it's not helping.
Games are like entropy: provided you can always run older titles, the playable game count will always monotonically increase. And it feels more exponential than linear.
Meanwhile, my free time has not been increasing, and this shows. Technology has been lusting for our attention, lately. Those three free games are very fine ones (or so I'm told, I've only played them a little bit), and I encourage you to play them if you have time to do so, but it feels like the marketplace is crowded and games are competing for our attention.
I've been valuing shorter, more-polished, or denser games lately, as well as the ones that can be picked up and left in place with a long break in between. I guess I'm now a casual? I am even starting to resent achievements :/
It wouldn't surprise me if the industry picks this as a trend, and starts to favour that kind of games, eventually (if that's not already the case; there seems to be plenty of indies aiming for that niche. Now, I wish there was a dedicated category/gamemode for it).
On the other hand, my trying to complete games on max. difficulty and earn every achievement hasn't helped, I guess. I like to complete games, but that makes them much longer. Well, maybe I need to indulge myself with playing on lower difficulties, and not exploring every area a game has to offer? What's your take on this? Is it better to "rush" trough the main story, and redo the game later if you really enjoyed it? I'm the kind to eat the best stuff on my plate last, but it's not helping.
Valve show off their new Steam Library design and a new Events page
22 Mar 2019 at 7:26 am UTC Likes: 1
Not sure if you meant more options like these, or specifically wanted those?
22 Mar 2019 at 7:26 am UTC Likes: 1
Quoting: GuestI reallly like how much simpler this UI feels. I'd hope we get some customisation options in the future too - like getting rid of the ad pop-ups and making steam launcher the size of the old friends list window.FYI you can already do both (the first in the settings, and the second in the toolbar, IIRC).
Not sure if you meant more options like these, or specifically wanted those?
Valve show off their new Steam Library design and a new Events page
21 Mar 2019 at 9:25 pm UTC Likes: 3
Otherwise, this new design looks pretty, and useful. It's likely a lot better than what we have now, though it could likely be made even better. What I'd really like to see is an API to control the steam client from Kodi, Lutris, or any other frontend. We alreasy have steam:// urls and command lines, but that's one way communication (no library enumeration, images (official art, links, screenshot) retrieval, friend info, etc.). There would be a lot of interesting ideas to explore (cloud tags, automatic categories, etc).
21 Mar 2019 at 9:25 pm UTC Likes: 3
Quoting: BielFPsSomething that I miss in the current interface is a direct option to see the store page of a game in my library. Sometime I want to check the current price for a game I've already bought or if a new content was released, and I have to go to the store page and search manually.You have a link to the store page on the detailed view + categories page:
Spoiler, click me
Otherwise, this new design looks pretty, and useful. It's likely a lot better than what we have now, though it could likely be made even better. What I'd really like to see is an API to control the steam client from Kodi, Lutris, or any other frontend. We alreasy have steam:// urls and command lines, but that's one way communication (no library enumeration, images (official art, links, screenshot) retrieval, friend info, etc.). There would be a lot of interesting ideas to explore (cloud tags, automatic categories, etc).
Mesa 19.0 is officially out, lots of improvements for Linux open source graphics drivers
15 Mar 2019 at 10:04 pm UTC Likes: 1
15 Mar 2019 at 10:04 pm UTC Likes: 1
Quoting: ShmerlGreat milestone, but excitement about freesync is a bit premature. Two major parts are still missing:I've been curious about this as well. Sway developers were busy with their 1.0, but here's where to track it [External Link] (ie, not a lot for now). Actually, I re-read most of the IRC log pasted there, and it looks like I might have a better understanding of VRR than them. Oh well, time to comment, I guess? :P
1. Vulkan support (neither radv nor amdvlk support it yet). So it won't work in any Vulkan games, including Wine+dxvk.
2. Wayland scenario. Not sure if anyone implemented that in common Wayland compositors.
- Discord is about to require age verification for everyone
- KDE Linux gets performance improvements, new default apps and goes all-in on Flatpak
- New Proton Experimental update adds controller support to more launchers on Linux / SteamOS
- Prefixer is a modern alternative to Protontricks that's faster and simpler
- GE-Proton 10-30 released with fixes for Arknights Endfield and the EA app
- > See more over 30 days here
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck
Source: i.imgur.com
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