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Latest Comments by MayeulC
Classic free and open source platformer 'SuperTux' has a new alpha release out
21 Nov 2018 at 10:12 pm UTC

I had such a blast with my brother, around 15 years ago (didn't count), playing Super Tux on the (already) very old laptop my father gave us. It was on winXP, though. I mean, I never got to on a gameboy, and it was like super mario, but miles ahead in every regard.

Running it on the raspberry pi would be really fitting. It's nice to see it is still being cared for! Although I didn't know it was still in alpha after all this time. This is really release-quality software, as far as I am concerned.

I had a go at it the other day, though, and they added game mechanics that I don't recall. I don't find them particularly well fitting, but that's probably nostalgia for you.

I don't really agree with it needing to be modernized. Maybe polished a bit, but if you want a modern version, fork it, or use the level data with a brand new engine :)

Stoic have now removed the Linux version of The Banner Saga, in favour of Steam Play
16 Nov 2018 at 11:00 am UTC

Quoting: EhvisWhile I understand that this may be a good solution, it seems somewhat drastic to do this on the main branch because it takes away the game from those that don't read the forums. Isn't it possible to make a separate branch that lacks the Linux version so that people can turn it off by choice?
Right now, I don't think it is possible. Steam handles OS depots a bit weirdly. Basically, as soon as a a depot exists for an OS, you won't be able to hide that game in the players' library when it is set to only show games available on that OS, nor be able to use SteamPlay.

That's my understanding, at least.

Edit: maybe they could make it a "special game", freely redeemable for those that own the classic "windows" version. That could work, I think.

Reports: Valve making their own VR HMD and apparently a new VR Half-Life
12 Nov 2018 at 5:42 pm UTC

Quoting: NezchanIn fact, I'm one of those people whose brains "never got used to it". Back in the CRT days, I used to love the Half-Life games. Played them a lot, especially 2. But when flatscreen monitors came out, I found myself getting tremendously queasy after about a half-hour of play and that feeling would hang on for a couple of hours.
Mmm, if that's just CRT vs Flat screen, maybe you should try investing in a low persistence display? It's usually branded as "lightboost" or something alike ("motion blur reduction", and maybe those branded with a 1ms response time), and is basically a strobing backlight. Throw in some adaptative sync support for good measure, and higher framerates.

I'm myself pondering about whether to change my aging (10 years) display, as it starts to "display" signs of failure (flashing backlight when at 40%+).

Incidentally, most of those VR headsets have low persistence, high framerate displays. I would like to experiment with fully immersive 3D "desktop environments" when/if I get one.

Quoting: kuhpunkt
Quoting: poisondYou can aim much faster than with a mouse - just point your controller at the target.
There's touch pads you can use for movement and turning.
And I don't even know what you'd want a keyboard for in a VR game.
A mouse is faster for aiming. You just have to slightly move it to turn around and all that stuff.
Yeah, but that makes it harder to look at your surroundings while aiming. So, trade-offs. Modern combat aircraft pilots aim with their headset, while piloting with their hands.

Reports: Valve making their own VR HMD and apparently a new VR Half-Life
11 Nov 2018 at 4:49 pm UTC

Quoting: linux_gamerWhy the heck print the Logo on the PCB of a pre-series device? To me that seems to be quite negligent. The project code name and the hw revision should be well enough as only the project team and suppliers need to know.
Fair point, although that's probably better for copyright protection. I know I always write it, or the name of the company. Plys, who knows? That could be a near-final run?

I'm thrilled about this. I've been waiting for the next generation of VR experience to jump in, that sounds more like it. And I always thought a game set in the seven hours war [External Link] (other wiki [External Link] of the Half-Life universe would be extremely interesting. I'd like to see Dr. Breen as the good guy, also, somehow.

Edit: about glasses, I am pretty sure most vision defects could be accounted for by the headset itself, by adjusting the focal point of the lenses, and the transform algorithm.

The latest progress report for the PlayStation 3 emulator RPCS3 is out, impressive stuff
10 Nov 2018 at 9:21 pm UTC Likes: 1

Quoting: slaapliedjeI would like one emulatir for all.
I guess RetroArch is probably aimed at you, then, but I had a quick look, and it doesn't seem to have a RPCS3 core :/

Mark of the Ninja: Remastered should now work properly for AMD GPU users on Linux
6 Nov 2018 at 11:14 pm UTC

That's a bit off-topic, sorry about that.
Quoting: Scoopta
Quoting: MayeulCWow, they actually care a lot, they might have one dev using Linux + AMD ^^. It's a shame I can't justify buying the remastered version when I haven't finished the original (it honestly feels like I bought this game yesterday when it was just out).
To be honest all devs should do Linux + AMD. I personally have a problem with the way nvidia does things from a business standpoint. They really like using their own proprietary tech instead of open standards. I could go on a rant about why nvidia is bad as a company especially in a FOSS ecosystem like Linux. Also hi one of the other 11 people on this site with a Fury.
Hi! :D Best bang my buck could buy doing the crypto craze. Worth it, although it tends to run very hot (~80°C, mostly). BTW, I'm very tempted to have a look at a bios editor available on some forums [External Link], that lets you enable extra compute units on your Fury if they are not damaged , and turn it into a Fury X. Silicon lottery and all :wink: The complicated part would be getting this to run on Linux; the good part is my card is a Sapphire with a bios switch, so I don't risk bricking it. I might wait until I hit framerate issues in GPU-bound games, which hasn't been the case already, I'm just sharing the tip.

I also agree on your stance, and it seems that more and more people (Stardock interactive in the game industry think the same.

Speaking of the GoL system info, looks like Whitewolfe80 needs to update his :D

Planetary Annihilation: TITANS continues to improve with another recent patch
6 Nov 2018 at 10:59 pm UTC

Quoting: liamdawe
Quoting: MayeulCWelcome updates!

Does the improved UI plays nicer with AMD GPUs? IIRC it was an outdated version of CEF, or something like this, that was causing issues.
As mentioned, they haven't done that yet.
Yes, my bad, I must have read that too quickly and thought it was already in. I stand corrected, thanks!

Very much looking forward to it! That game never lived up to its potential to me, and I'd be interested to revisit it!

Planetary Annihilation: TITANS continues to improve with another recent patch
6 Nov 2018 at 3:27 pm UTC

Welcome updates!

Does the improved UI plays nicer with AMD GPUs? IIRC it was an outdated version of CEF, or something like this, that was causing issues.

Mark of the Ninja: Remastered should now work properly for AMD GPU users on Linux
6 Nov 2018 at 3:25 pm UTC

Wow, they actually care a lot, they might have one dev using Linux + AMD ^^. It's a shame I can't justify buying the remastered version when I haven't finished the original (it honestly feels like I bought this game yesterday when it was just out).

Lutris game manager release 0.4.22 is out to further refine the experience
5 Nov 2018 at 8:35 pm UTC Likes: 2

Quoting: TurtleSharkI really hate to be the "Did you read the manual" guy, but there are very specific things you have to install to get battle.net and overwatch cooperating. Sadly, battle.net is not an amazing, easy, one-click install like other wine stuff on Lutris. Here's the specific instructions on the Lutris github wiki:
https://github.com/lutris/lutris/wiki [External Link]

...
Mmm, I don't recall reading that page, but I had most dependencies... However, it seems to be working now that I installed wine-satging-nine.

I used that launcher, I think: https://lutris.net/games/overwatch/ [External Link]

Note that I had the same problem as fabertawe, with the battle.net launcher just closing/disappearing as soon as I launched it. I solved that issue by editing the Lutris configuration to use system wine.

So, it seems to be working more or less OK now (I am not sure whether it is because of wine-staging, DXVK 0.91 or something else), but in the tutorial, the camera always looks up. Fortunately, the FAQ you linked says it's an aspect ratio problem, so I just resized the window to make borders disappear, and it worked. Still a bit subpar of an experience, though :/ Thanks a lot anyway :)