Latest Comments by MayeulC
The Stanley Parable to get an Ultra Deluxe edition with new stuff next year
7 Dec 2018 at 11:25 am UTC Likes: 6
7 Dec 2018 at 11:25 am UTC Likes: 6
Nah, still waiting on that achievement before playing again :P
Counter-Strike: Global Offensive introduces a Battle Royale mode, goes free to play
7 Dec 2018 at 11:23 am UTC Likes: 2
7 Dec 2018 at 11:23 am UTC Likes: 2
That pic on their website sure does make me think of Gordon Freeman:
Nice thing, I'll make sure to try this out and discover what's all the fuss about Battle Royale games for :D
... When I have time to spare :/
Spoiler, click me
Nice thing, I'll make sure to try this out and discover what's all the fuss about Battle Royale games for :D
... When I have time to spare :/
Move over Steam Link, there's a Raspberry Pi app in town now
5 Dec 2018 at 12:35 pm UTC
5 Dec 2018 at 12:35 pm UTC
[quote=Appelsin]
Regarding Steam link, has anyone tried to run that executable under qemu on a x86 machine? That could be handy as well :)
Quoting: 14I'm extremely interested in pi-hole, especially the statistics page, otherwise I would just configure a DNS server myself. Unfortunately, last time I checked, there was only a curl | bash way of installing it (which is a big no-no), or a full distro install (and I want to keep my other services)... Ideally, I'd use a docker, but raspbian has quite outdated software (incl. kernel), so I think I'll go with Arch or Alpine.Quoting: AppelsinTrue, it's not something unique to the Pi, as there are many ways of achieving the same result, both via the router itself (at least LEDE/OpenWRT afaik) and a server/VM. But if we look at it from a general point-of-view, I would say the Pi does have an advantage in that it's very low cost, not to mention low effort. I also think "most" poeple are more likely to have an unused Pi lying around than having a server :)Quoting: 14A bit off-topic, but it's rPi-relevant:This is a cool tool, but it doesn't look unique to the Pi. I have a rack-mount server with quite a few virtual machines in my house, so the Pi doesn't really have an advantage here either. Cool suggestion though. Maybe I'd run that in a VM.
I was in the same boat, kinda. Had a Pi lying around, with no real use for it. Then a friend showed me Pi-hole [External Link]. Network wide ad-block. Highly recommended.
Regarding Steam link, has anyone tried to run that executable under qemu on a x86 machine? That could be handy as well :)
Move over Steam Link, there's a Raspberry Pi app in town now
3 Dec 2018 at 9:54 pm UTC Likes: 2
3 Dec 2018 at 9:54 pm UTC Likes: 2
I feel like what I wrote in the spoiler below is too negative. I was (and am) quite hyped by this announcement, although it not having been open-sourced was a bit of a letdown to me :/
Still quite cool!
Original message:
Slightly cool... Although a piece of software like this one ough to be open source...
I guess they cannot opensource it due to some licensing concerns, or for obscure reasons. However, if it was open source, it would be super hyper mega cool!!! With people able to chime in and implement more bits of functionality, like USB over the network, and other stuff (there's sort of a snowball effect I've noticed with open source software: you have to provide a big enough seed with already some momentum in it if you want to see it become a success story). Network transparency for Wayland app comes to my mind as well.
So, please, if someone at valve could either push (harder?) for it to be open sourced, or at least state why it is not, it would be greatly appreciated, on behalf of the whole community.
I originally gave the Steam link six months for it to be reverse-engineered and a third-party client written. Then I gave the steam link app two months for the same feat. I guess I was wrong on both counts. I give this one a couple weeks? Multiply by 10?
Still quite cool!
Spoiler, click me
Original message:
Slightly cool... Although a piece of software like this one ough to be open source...
I guess they cannot opensource it due to some licensing concerns, or for obscure reasons. However, if it was open source, it would be super hyper mega cool!!! With people able to chime in and implement more bits of functionality, like USB over the network, and other stuff (there's sort of a snowball effect I've noticed with open source software: you have to provide a big enough seed with already some momentum in it if you want to see it become a success story). Network transparency for Wayland app comes to my mind as well.
So, please, if someone at valve could either push (harder?) for it to be open sourced, or at least state why it is not, it would be greatly appreciated, on behalf of the whole community.
I originally gave the Steam link six months for it to be reverse-engineered and a third-party client written. Then I gave the steam link app two months for the same feat. I guess I was wrong on both counts. I give this one a couple weeks? Multiply by 10?
Quoting: pb"Since Valve are seemingly discontinuing their own Steam Link device, along with Steam Link applications for mobile devices"More likely "With the steam Link app for mobile devices, along with discontinuing the steam link..." :)
Hm, did I miss something? The app seems to be alive, with the last update just three days ago? https://play.google.com/store/apps/details?id=com.valvesoftware.steamlink [External Link]
Reminder: Update your PC info for the next round of statistics updates
2 Dec 2018 at 6:53 pm UTC Likes: 1
2 Dec 2018 at 6:53 pm UTC Likes: 1
Quoting: oldrocker99an optical drive:woot:I get the other specs, but I have to wonder if you really need this on a regular enough basis to carry it around everywhere? Wouldn't a USB drive you occasionally attach be more than enough for all of your needs? It has certainly been the case for me once USB sticks and HDDs started to come below optical media in the $$/MB metric.
Valve have adjusted their revenue share for bigger titles on Steam
1 Dec 2018 at 9:04 pm UTC
1 Dec 2018 at 9:04 pm UTC
Quoting: mylkaYeah, this doesn't sound like a particularly novel idea. However, now that I think more about it, this could encourage other publishers/platforms to retaliate: I imagine Microsoft could take a lower cut if an app was UWP (windows store)-exclusive. I would be surprised if that wasn't already the case, though (with exclusivity deals; but perhaps those are not that generalized yet?).Quoting: liamdawei am pretty sure they already thought about that. it would help steamOS, but they also would lose moneyQuoting: TermyI know for a fact a few people at Valve do read stuff here now and then :)Quoting: MayeulCWhat would be interesting for them is to take a (slightly) lesser cut if the game is cross-platform. Everyone would be happy about this, I think, especially bean counters :)now that is one of the best ideas i've heard in a while to boost Linux-acceptance among the devs...too bad valve is not looking into this comments xD
Valve have adjusted their revenue share for bigger titles on Steam
1 Dec 2018 at 4:10 pm UTC Likes: 23
1 Dec 2018 at 4:10 pm UTC Likes: 23
In their defense, though, their content distribution system is nothing to scoff at (plus handling the financial aspect, and some support), and sort of justifies their cut (the service is especially interesting for small, indie studios, I guess, plus there are some non-recurring costs to each game, such as storage space on the CDN, that probably get amortized at some point). The client could use some love, though (and it looks like it's getting some).
What would be interesting for them is to take a (slightly) lesser cut if the game is cross-platform. Everyone would be happy about this, I think, especially bean counters :)
What would be interesting for them is to take a (slightly) lesser cut if the game is cross-platform. Everyone would be happy about this, I think, especially bean counters :)
Reminder: Update your PC info for the next round of statistics updates
25 Nov 2018 at 11:36 pm UTC Likes: 1
25 Nov 2018 at 11:36 pm UTC Likes: 1
Also, there are now a couple more combinations of AMD drivers... with AMDVLK and RADV, with the proprietary LLVM fork or without, and the proprietary PRO OpenGL or Mesa... For now, open source can be either AMDVLK or RADV, as well as LLVM + Mesa.
I think the settings are fine, but there's not that much point in OSS vs Proprietary with the granularity in AMD's drivers :wink:
I think the settings are fine, but there's not that much point in OSS vs Proprietary with the granularity in AMD's drivers :wink:
Classic free and open source platformer 'SuperTux' has a new alpha release out
22 Nov 2018 at 12:57 pm UTC
22 Nov 2018 at 12:57 pm UTC
Quoting: MotionshotI guess the title of the article as well as the version number scheme confused me. I didn't double check, though, my bad, thanks for pointing it out (though the beginning of your post feels unnecessarily harsh, TBF :wink: ).Quoting: MayeulCRunning it on the raspberry pi would be really fitting. It's nice to see it is still being cared for! Although I didn't know it was still in alpha after all this time. This is really release-quality software, as far as I am concerned.What are you talking about? SuperTux 0.5.1 was the latest stable release, released back in 2016. So it's not "alpha after all this time". This new alpha version 0.6.0 was only released 6 days ago.
To celebrate Half-Life turning 20, Black Mesa released a trailer for Xen
22 Nov 2018 at 9:15 am UTC Likes: 1
@Ehvis, min my ind, Xen was actually quite colorful, with a lot of creatures that emit light, coloured walls, etc. But it was honestly quite botched, buggy, difficult to navigate, and didn't quite live up to its potential.
It seems like the guys at crowbar collective are really doing Xen the way it was meant to be. We get to explore more man-made installations, which are part of what the survey team built there.
The survey team had been there for quite some time, performing experiments, collecting fauna/flora/rocks samples already. The sample you analyse in the begging is supposedly from there (although it was actually provided by G-man to jumpstart the resonance cascade). After the cascade, the portals to Xen were closed, and the survey team was left stranded on Xen.
The portal is then reopened to allow Freeman to Xen and close the superportal from there. I don't recall if you see man-made structures on Xen in the first Half-life, but they definitely make sense, as do the bodies of the survey crew you find scattered here and there.
The half-life universe is really all about teleportation, and almost like a reflection of what happens when an isolated group is put in touch with globalization and colonization. It is difficult not to draw parallels between the combine invasion and the European colonization.
One surprising thing with Half-Life is how much lore there is to it. You don't realize it at first when playing, but the rabbit hole really goes quite deep; Marc Laidlaw and the valve team really made a masterpiece there (although much of it grew organically, of course). Here [External Link] is an interesting theory I came across recently (G-man's motivation is stopping the Combine from acquiring local teleportation), and it seems to make sense.
22 Nov 2018 at 9:15 am UTC Likes: 1
Quoting: GuestXen was awesome because is was really new, with interesting mechanics: low-gravity, healing pools, you get to do some sightseeing in an alien environment, see the creatures in their natural environment, etc.Quoting: grigiThe original Xen definitely had laboratories on there.I disagree. Xen was awesome.
And this looks really good. It has me excited, as the original Xen was by far the worst part of HL1.
@Ehvis, min my ind, Xen was actually quite colorful, with a lot of creatures that emit light, coloured walls, etc. But it was honestly quite botched, buggy, difficult to navigate, and didn't quite live up to its potential.
It seems like the guys at crowbar collective are really doing Xen the way it was meant to be. We get to explore more man-made installations, which are part of what the survey team built there.
The survey team had been there for quite some time, performing experiments, collecting fauna/flora/rocks samples already. The sample you analyse in the begging is supposedly from there (although it was actually provided by G-man to jumpstart the resonance cascade). After the cascade, the portals to Xen were closed, and the survey team was left stranded on Xen.
The portal is then reopened to allow Freeman to Xen and close the superportal from there. I don't recall if you see man-made structures on Xen in the first Half-life, but they definitely make sense, as do the bodies of the survey crew you find scattered here and there.
The half-life universe is really all about teleportation, and almost like a reflection of what happens when an isolated group is put in touch with globalization and colonization. It is difficult not to draw parallels between the combine invasion and the European colonization.
One surprising thing with Half-Life is how much lore there is to it. You don't realize it at first when playing, but the rabbit hole really goes quite deep; Marc Laidlaw and the valve team really made a masterpiece there (although much of it grew organically, of course). Here [External Link] is an interesting theory I came across recently (G-man's motivation is stopping the Combine from acquiring local teleportation), and it seems to make sense.
- Discord is about to require age verification for everyone
- KDE Linux gets performance improvements, new default apps and goes all-in on Flatpak
- New Proton Experimental update adds controller support to more launchers on Linux / SteamOS
- Prefixer is a modern alternative to Protontricks that's faster and simpler
- GE-Proton 10-30 released with fixes for Arknights Endfield and the EA app
- > See more over 30 days here
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck
Source: steamcdn-a.akamaihd.net
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