Latest Comments by MayeulC
Lutris game manager release 0.4.22 is out to further refine the experience
5 Nov 2018 at 12:40 pm UTC Likes: 1
Mmm... Overwatch never worked for me with Lutris, which is a shame, as I got it from the humble monthly (by the way, destiny 2 is also free for a while on battle.net). The battle.net launcher works and updates the game, then... nothing.
I might have had to use the system Wine instead of the Lutris-provided one, also, to get the launcher running at all.
5 Nov 2018 at 12:40 pm UTC Likes: 1
Like a fine Wine, Lutris gets better with ageI see what you did there, I like it :D
Mmm... Overwatch never worked for me with Lutris, which is a shame, as I got it from the humble monthly (by the way, destiny 2 is also free for a while on battle.net). The battle.net launcher works and updates the game, then... nothing.
I might have had to use the system Wine instead of the Lutris-provided one, also, to get the launcher running at all.
Zink, a new driver project for OpenGL on Vulkan from Collabora
3 Nov 2018 at 4:31 pm UTC
I guess it sort of makes sense since I think we have NIR -> SPIR-V, but no TGSI -> SPIR-V.
3 Nov 2018 at 4:31 pm UTC
Quoting: YoRHa-2B(3. It might bring Nine to Nvidia one day. Would require Nine to add NIR support though.)Could you elaborate on this a bit, please? I was under the impression that Nine would use TGSI as an intermediate representation, that NIR <-> TGSI was pretty functional, and that Zink, being a Gallium driver, would accept TGSI. Am I wrong and Zink is only being fed NIR?
I guess it sort of makes sense since I think we have NIR -> SPIR-V, but no TGSI -> SPIR-V.
Zink, a new driver project for OpenGL on Vulkan from Collabora
2 Nov 2018 at 4:14 pm UTC
2 Nov 2018 at 4:14 pm UTC
It was in one of the earlier articles' comments that someone suggested that Zink + Gallium Nine could be an alternative to VK9 :)
Hopefully this will get us better OpenGL drivers in embedded devices. Unfortunately, companies could still provide their Vulkan drivers as blobs only, and better OGL support is, AFAIK, a driving force behind SoC companies contributing to Mesa.
Just imagine Nine over Zink over MoltenVK (would it be HLSL/DXIL -> TGSI -> ( NIR -> ) SPIR-V -> MLSL -> LLVM IR -> machine code?). I guess Nine would actually end up mainlined if this was a possibility.
Hopefully this will get us better OpenGL drivers in embedded devices. Unfortunately, companies could still provide their Vulkan drivers as blobs only, and better OGL support is, AFAIK, a driving force behind SoC companies contributing to Mesa.
Just imagine Nine over Zink over MoltenVK (would it be HLSL/DXIL -> TGSI -> ( NIR -> ) SPIR-V -> MLSL -> LLVM IR -> machine code?). I guess Nine would actually end up mainlined if this was a possibility.
Cross-platform development library SDL2 2.0.9 is out
2 Nov 2018 at 12:23 am UTC
I might be wrong, though :) I have no idea whether the website is up to date on these matters, but it definitely lags behind releases in other areas!
2 Nov 2018 at 12:23 am UTC
Quoting: GuestI have at least that source regarding the nitendo switch, and I was under impression that other consoles were supported as well: https://www.patreon.com/posts/sdl-update-for-17283075 [External Link]Quoting: MayeulCAFAIK it has console support too. Definitely the switch, at least! Though you need to be a registered Nitendo dev to get access to the source :/Really? Too bad the official web site says nothing about this.
I might be wrong, though :) I have no idea whether the website is up to date on these matters, but it definitely lags behind releases in other areas!
Cross-platform development library SDL2 2.0.9 is out
1 Nov 2018 at 2:16 pm UTC
1 Nov 2018 at 2:16 pm UTC
Quoting: GuestIt would be great if SDL2 had support for the consoles too. I guess the manufacturers don’t want bits of their oh so secret SDKs leaking out. (Or maybe it’s just too much work and nobody has wanted to do it…)AFAIK it has console support too. Definitely the switch, at least! Though you need to be a registered Nitendo dev to get access to the source :/
Reminder: Update your PC info for the next round of statistics updates
30 Oct 2018 at 6:39 pm UTC
30 Oct 2018 at 6:39 pm UTC
Quoting: liamdaweI've also thought about adding an option to display graphs on a log scale as well. It might be useful for some of them, although making it default might confuse some people :)Quoting: pageWould be nice if you can add NixOS to the distro list :) Bonus points if you also display an 'others' bar that groups the outliers that don't fit, so we can get an idea without having to check the full statistics and do the math.Added the ability to group together everything outside Top 10 for charts that don't have an "Other" option, let me know if there's any weirdness.
NixOS has also now been added.
Sorry for the late reply, spreading myself thin across many things often causes delays.
Reminder: Update your PC info for the next round of statistics updates
25 Oct 2018 at 1:59 pm UTC
25 Oct 2018 at 1:59 pm UTC
Quoting: 14Well, since I've been playing Overwatch, I have to change my Wine answer. :)Well, since I got it as part of the Humble Monthly, I had figured I'd try it, but it doesn't seem to run with Lutris. How did you do?
Unity are giving out a rather impressive FPS sample game free for developers to use
24 Oct 2018 at 12:22 pm UTC
They might need to improve the look of the projectiles a bit in the first person, but other than that it's looking pretty good!
I hope they can turn it into a nice game, and publish it. Would love to play!
24 Oct 2018 at 12:22 pm UTC
Quoting: liamdaweI hate running leftwards™Quoting: WorMzyLooks cool! I wonder how many input bugs it has on Linux though. :PYou can only move to the left, FIGHT!
They might need to improve the look of the projectiles a bit in the first person, but other than that it's looking pretty good!
I hope they can turn it into a nice game, and publish it. Would love to play!
Planetary Annihilation: TITANS has a new public test build up with lots of improvements
23 Oct 2018 at 10:00 am UTC
23 Oct 2018 at 10:00 am UTC
Yeah, that's what swap is for, but I agree it could be handled better. The OOM kill usually helps in that case (sysrq [External Link].
In my experience, it's worse if you don't have swap at all, as the heap of running programs will be flushed and need to be reloaded later from the disk.
Swap on compressed memory ( https://aur.archlinux.org/packages/zramswap/ [External Link] ) helps me a bit with that issue. RAM is just damn too expensive right now :'(
In my experience, it's worse if you don't have swap at all, as the heap of running programs will be flushed and need to be reloaded later from the disk.
Swap on compressed memory ( https://aur.archlinux.org/packages/zramswap/ [External Link] ) helps me a bit with that issue. RAM is just damn too expensive right now :'(
Planetary Annihilation: TITANS has a new public test build up with lots of improvements
19 Oct 2018 at 7:26 am UTC
Note that the keyboard drivers are in-kernel, so if they crash/freeze, that means the kernel has crashed/frozen.
19 Oct 2018 at 7:26 am UTC
Quoting: GuestMan this update went live a bit too soon for me...Considering it introduced a very serious crash/bug that is so incredibly bad it freezes my entire system. EVERYTHING. Even my keyboard drivers freeze... I'm thinking it might be more of a driver issue than an issue with the game though, which is concerning.This is worrying, but I hope it can be fixed. It would be nice to provide a dmesg log after you alt-f4, and maybe provide a log after a complete crash. Can you still SSH in? If so, you can usually recover the system in such a state trough sysrq (sysrq + R, then switch to another TTY with alt+F? would be a good start, or sysrq+E (sysrq+K might be better) to go back to the login screen -- you might need to manually enable some of these before).
https://forums.planetaryannihilation.com/threads/client-freeze-crash-after-few-minutes-of-gameplay-on-linux-manjaro.73180/ [External Link]
Note that the keyboard drivers are in-kernel, so if they crash/freeze, that means the kernel has crashed/frozen.
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