Patreon Logo Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal Logo PayPal. You can also buy games using our partner links for GOG and Humble Store.
Latest Comments by MayeulC
Mark of the Ninja: Remastered should now work properly for AMD GPU users on Linux
6 Nov 2018 at 11:14 pm UTC

That's a bit off-topic, sorry about that.
Quoting: Scoopta
Quoting: MayeulCWow, they actually care a lot, they might have one dev using Linux + AMD ^^. It's a shame I can't justify buying the remastered version when I haven't finished the original (it honestly feels like I bought this game yesterday when it was just out).
To be honest all devs should do Linux + AMD. I personally have a problem with the way nvidia does things from a business standpoint. They really like using their own proprietary tech instead of open standards. I could go on a rant about why nvidia is bad as a company especially in a FOSS ecosystem like Linux. Also hi one of the other 11 people on this site with a Fury.
Hi! :D Best bang my buck could buy doing the crypto craze. Worth it, although it tends to run very hot (~80°C, mostly). BTW, I'm very tempted to have a look at a bios editor available on some forums [External Link], that lets you enable extra compute units on your Fury if they are not damaged , and turn it into a Fury X. Silicon lottery and all :wink: The complicated part would be getting this to run on Linux; the good part is my card is a Sapphire with a bios switch, so I don't risk bricking it. I might wait until I hit framerate issues in GPU-bound games, which hasn't been the case already, I'm just sharing the tip.

I also agree on your stance, and it seems that more and more people (Stardock interactive in the game industry think the same.

Speaking of the GoL system info, looks like Whitewolfe80 needs to update his :D

Planetary Annihilation: TITANS continues to improve with another recent patch
6 Nov 2018 at 10:59 pm UTC

Quoting: liamdawe
Quoting: MayeulCWelcome updates!

Does the improved UI plays nicer with AMD GPUs? IIRC it was an outdated version of CEF, or something like this, that was causing issues.
As mentioned, they haven't done that yet.
Yes, my bad, I must have read that too quickly and thought it was already in. I stand corrected, thanks!

Very much looking forward to it! That game never lived up to its potential to me, and I'd be interested to revisit it!

Planetary Annihilation: TITANS continues to improve with another recent patch
6 Nov 2018 at 3:27 pm UTC

Welcome updates!

Does the improved UI plays nicer with AMD GPUs? IIRC it was an outdated version of CEF, or something like this, that was causing issues.

Mark of the Ninja: Remastered should now work properly for AMD GPU users on Linux
6 Nov 2018 at 3:25 pm UTC

Wow, they actually care a lot, they might have one dev using Linux + AMD ^^. It's a shame I can't justify buying the remastered version when I haven't finished the original (it honestly feels like I bought this game yesterday when it was just out).

Lutris game manager release 0.4.22 is out to further refine the experience
5 Nov 2018 at 8:35 pm UTC Likes: 2

Quoting: TurtleSharkI really hate to be the "Did you read the manual" guy, but there are very specific things you have to install to get battle.net and overwatch cooperating. Sadly, battle.net is not an amazing, easy, one-click install like other wine stuff on Lutris. Here's the specific instructions on the Lutris github wiki:
https://github.com/lutris/lutris/wiki [External Link]

...
Mmm, I don't recall reading that page, but I had most dependencies... However, it seems to be working now that I installed wine-satging-nine.

I used that launcher, I think: https://lutris.net/games/overwatch/ [External Link]

Note that I had the same problem as fabertawe, with the battle.net launcher just closing/disappearing as soon as I launched it. I solved that issue by editing the Lutris configuration to use system wine.

So, it seems to be working more or less OK now (I am not sure whether it is because of wine-staging, DXVK 0.91 or something else), but in the tutorial, the camera always looks up. Fortunately, the FAQ you linked says it's an aspect ratio problem, so I just resized the window to make borders disappear, and it worked. Still a bit subpar of an experience, though :/ Thanks a lot anyway :)

Lutris game manager release 0.4.22 is out to further refine the experience
5 Nov 2018 at 12:40 pm UTC Likes: 1

Like a fine Wine, Lutris gets better with age
I see what you did there, I like it :D

Mmm... Overwatch never worked for me with Lutris, which is a shame, as I got it from the humble monthly (by the way, destiny 2 is also free for a while on battle.net). The battle.net launcher works and updates the game, then... nothing.
I might have had to use the system Wine instead of the Lutris-provided one, also, to get the launcher running at all.

Zink, a new driver project for OpenGL on Vulkan from Collabora
3 Nov 2018 at 4:31 pm UTC

Quoting: YoRHa-2B(3. It might bring Nine to Nvidia one day. Would require Nine to add NIR support though.)
Could you elaborate on this a bit, please? I was under the impression that Nine would use TGSI as an intermediate representation, that NIR <-> TGSI was pretty functional, and that Zink, being a Gallium driver, would accept TGSI. Am I wrong and Zink is only being fed NIR?

I guess it sort of makes sense since I think we have NIR -> SPIR-V, but no TGSI -> SPIR-V.

Zink, a new driver project for OpenGL on Vulkan from Collabora
2 Nov 2018 at 4:14 pm UTC

It was in one of the earlier articles' comments that someone suggested that Zink + Gallium Nine could be an alternative to VK9 :)

Hopefully this will get us better OpenGL drivers in embedded devices. Unfortunately, companies could still provide their Vulkan drivers as blobs only, and better OGL support is, AFAIK, a driving force behind SoC companies contributing to Mesa.

Just imagine Nine over Zink over MoltenVK (would it be HLSL/DXIL -> TGSI -> ( NIR -> ) SPIR-V -> MLSL -> LLVM IR -> machine code?). I guess Nine would actually end up mainlined if this was a possibility.

Cross-platform development library SDL2 2.0.9 is out
2 Nov 2018 at 12:23 am UTC

Quoting: Guest
Quoting: MayeulCAFAIK it has console support too. Definitely the switch, at least! Though you need to be a registered Nitendo dev to get access to the source :/
Really? Too bad the official web site says nothing about this.
I have at least that source regarding the nitendo switch, and I was under impression that other consoles were supported as well: https://www.patreon.com/posts/sdl-update-for-17283075 [External Link]
I might be wrong, though :) I have no idea whether the website is up to date on these matters, but it definitely lags behind releases in other areas!

Cross-platform development library SDL2 2.0.9 is out
1 Nov 2018 at 2:16 pm UTC

Quoting: GuestIt would be great if SDL2 had support for the consoles too. I guess the manufacturers don’t want bits of their oh so secret SDKs leaking out. (Or maybe it’s just too much work and nobody has wanted to do it…)
AFAIK it has console support too. Definitely the switch, at least! Though you need to be a registered Nitendo dev to get access to the source :/