Latest Comments by Marlock
Manjaro Linux devs show off the OrangePi Neo prototype handheld with gameplay
18 May 2024 at 10:30 pm UTC
18 May 2024 at 10:30 pm UTC
given the amount of pain and suffering some users got from the original Steam Deck wifi, i'd hope the specs for other linux handhelds would be careful to show they use wifi models with known-good linux driver support
is this a known info already?
is this a known info already?
Time survival roguelite in space Cozy Space Survivors is out now
18 May 2024 at 6:33 pm UTC
18 May 2024 at 6:33 pm UTC
it's not a common issue but it happens for some people in some games (not just this one)
the workaround is forcing the use of "steam linux runtimes" as a compatibility layer
this avoids steam defaulting to download the windows versionwhen it's being stubborn
the workaround is forcing the use of "steam linux runtimes" as a compatibility layer
this avoids steam defaulting to download the windows versionwhen it's being stubborn
GE-Proton 9-3 and 9-4 released with a new option to help with modded games
15 Apr 2024 at 9:30 pm UTC
15 Apr 2024 at 9:30 pm UTC
why the heck didn't they use the same path on both environments from the start? and why not use the same from now on, transfering what's on the old path to the new as needed, and offering a gui if it finds both, when you click play?!
Riot Games talk Vanguard anti-cheat for League of Legends and why it's a no for Linux
13 Apr 2024 at 10:35 am UTC Likes: 1
...so around TENS OF THOUSANDS of people are cheating on LoL, while Linux is 800 people in total (and no word on how many are actually cheaters per the current anticheat criteria)!
Does anyone ever remember Valve's new anticheat approach from "Trust Factor"? Why isn't this all the rage now? Did it not work?
tl;dr: detect cheaters but let them play (among other cheaters) instead of banning them, then most of them will stop looking for new ways to pretend they're not cheating... the goal is not forbidding cheating, just letting non-cheaters play in peace
I also like this as a concept, because ages ago i actually enjoyed cheating in some games where this was just allowed and built into the games... anyone remember the cheatcodes at the game chat from old blizzard games? "power overwhelming"!
13 Apr 2024 at 10:35 am UTC Likes: 1
Quoting: benstor214Valid point...Quoting: MarrondSo let me get this straight... MILLIONS of people are playing League of Legends and between 1/5 to 1/15 depending on the region is cheating. ...They claim that cheating occurs in 1/15 to 1/5 of matches. These matches are 5v5 so there are 10 players in a match. Only one of them needs to cheat for the match to be tainted. ...
...so around TENS OF THOUSANDS of people are cheating on LoL, while Linux is 800 people in total (and no word on how many are actually cheaters per the current anticheat criteria)!
Does anyone ever remember Valve's new anticheat approach from "Trust Factor"? Why isn't this all the rage now? Did it not work?
tl;dr: detect cheaters but let them play (among other cheaters) instead of banning them, then most of them will stop looking for new ways to pretend they're not cheating... the goal is not forbidding cheating, just letting non-cheaters play in peace
I also like this as a concept, because ages ago i actually enjoyed cheating in some games where this was just allowed and built into the games... anyone remember the cheatcodes at the game chat from old blizzard games? "power overwhelming"!
SDL 3 will prefer Wayland Over X11, if certain protocols are available
5 Apr 2024 at 10:58 pm UTC Likes: 1
5 Apr 2024 at 10:58 pm UTC Likes: 1
It's also worth noting that "Wayland took 15 years to get ready" is counted from the baseline spec of the protocol being ready...
...but it took several years of infighting to convince everyone that additional elements had to be included in Wayland instead of delegated to each DE/WM/etc...
...and now that this is pacified, the additional elements are coming along nicely even for things X11 itself didn't handle... but they aren't all finished yet...
...so one could argue that Wayland took 15 years to be defined bit was implemented and used in LTS distro releases even before being fully fleshed out 😁
And it does bring new user-facing things to the table already, they're just around the corner now
And of course any discussions on why X.org is better are doomed because all X.org devs are now working on Wayland instead (IIRC they're the ones that started it), since X.org codebase is a nightmare and nobody wants to touch it with a 10-foot pole... i will refrain from saying they're moot because it helps Wayland become better (as was the case for the extra elements) but they are definitely doomed
...but it took several years of infighting to convince everyone that additional elements had to be included in Wayland instead of delegated to each DE/WM/etc...
...and now that this is pacified, the additional elements are coming along nicely even for things X11 itself didn't handle... but they aren't all finished yet...
...so one could argue that Wayland took 15 years to be defined bit was implemented and used in LTS distro releases even before being fully fleshed out 😁
And it does bring new user-facing things to the table already, they're just around the corner now
And of course any discussions on why X.org is better are doomed because all X.org devs are now working on Wayland instead (IIRC they're the ones that started it), since X.org codebase is a nightmare and nobody wants to touch it with a 10-foot pole... i will refrain from saying they're moot because it helps Wayland become better (as was the case for the extra elements) but they are definitely doomed
Linux share on Steam bounces back to nearly 2% for March 2024
4 Apr 2024 at 12:24 pm UTC Likes: 2
The issue here is that the number we have is this:
Linux Steam Gamers / Total Steam Gamers
You are hoping that to behave like this:
Linux Steam Gamers / Entire world pop
But it doesn't, because "Total Steam Gamers" is also growing, steam hasn't reached the whole world yet
Even if linux steam pc gamers drops from 1,1% to 1% it might represent more linux steam pc gamers now than before, if the total amount of steam gamers grows faster.
1,1 million linux steam pc gamers / 100 million total steam pc users = 1,1%
>>
1,2 million linux / 120 million total = 1%
that means a 9,09% growth of linux Steam users in this hipothetical period, but hidden under a faster expansion of total steam users in the world, of 20%
that's not screwy, that's exactly what's expected with steam making headways into china: huge growth, almost all of those new users currently running windows
the fact that the proportion of linux steam pc users is growing, despite the well known fast increase in total steam users, is awesome!
4 Apr 2024 at 12:24 pm UTC Likes: 2
Quoting: Purple Library GuyWell, maybe. Seems a bit thin. Why would the growing percentage of Linux users not be moving to Steam at the same rate as the not-growing not-Linux users? There's something screwy going on.The whole point of my last post was to show you why the actual number of linux gamers might double yet look like the same 1%, while the actual number of linux pc users might grow slower yet have this growth clearly visible in their percentage of pc users.
The issue here is that the number we have is this:
Linux Steam Gamers / Total Steam Gamers
You are hoping that to behave like this:
Linux Steam Gamers / Entire world pop
But it doesn't, because "Total Steam Gamers" is also growing, steam hasn't reached the whole world yet
Even if linux steam pc gamers drops from 1,1% to 1% it might represent more linux steam pc gamers now than before, if the total amount of steam gamers grows faster.
1,1 million linux steam pc gamers / 100 million total steam pc users = 1,1%
>>
1,2 million linux / 120 million total = 1%
that means a 9,09% growth of linux Steam users in this hipothetical period, but hidden under a faster expansion of total steam users in the world, of 20%
that's not screwy, that's exactly what's expected with steam making headways into china: huge growth, almost all of those new users currently running windows
the fact that the proportion of linux steam pc users is growing, despite the well known fast increase in total steam users, is awesome!
Linux Mint 22 moves to Pipewire, will ship newer kernels after release
4 Apr 2024 at 2:59 am UTC Likes: 2
4 Apr 2024 at 2:59 am UTC Likes: 2
Quoting: pilkThis is really nice to hear. While I was distrohopping last year, the only thing that got me off Mint was its lack of PipeWire. I had some audio issues running Mint and had to hop off.Pipewire's drop-in replacements for PulseAudio and etc could already be deployed in Linux Mint by savvy users with enough free time on their hands, but yeah, this does make things waaaaay easier! :heart:
Linux share on Steam bounces back to nearly 2% for March 2024
4 Apr 2024 at 2:51 am UTC Likes: 2
The total amount of PC users isn't growing fast like the total amount of steam users... instead this is either stagnant (everyone already uses a windows PC) or decreasing (people abandoning PCs for smartphones and tablets)
meanwhile some are moving to linux, so in this math expression...
Linux PC users / Total PC users*
*= Windows + Linux + Mac
...the "linux" part is growing while the "total" part is not... that becomes visible % increase
30/1000=3%
40/1000=4%
wereas for...
Linux Steam Gamers / Total* Steam Gamers
*= windows + linux + mac
...the total steam gamers number is growing very fast (not everyone in the world uses steam yet), so a fast-growing steam linux number may look rather stagnant
1/100=1%
2/200=1% (same percentage but double as many people... actually it's a proportionally faster speed of growth over time than the growth of the total number of linux pc users)
we'll always want/need more data to be sure, but this is the general idea why those two percentage growth trends might not be coinciding right now
4 Apr 2024 at 2:51 am UTC Likes: 2
Quoting: Purple Library GuyI'm actually finding the Steam stats pretty weird when contrasted with the stats from this GoL article from a couple of months ago. Like, why the hell is non-Deck Linux pretty static on Steam at around 1%, when apparently desktop Linux in the wider world is rising fast and closing on 4%?I didn't run the numbers, but i bet it makes sense...
We need better information.
The total amount of PC users isn't growing fast like the total amount of steam users... instead this is either stagnant (everyone already uses a windows PC) or decreasing (people abandoning PCs for smartphones and tablets)
meanwhile some are moving to linux, so in this math expression...
Linux PC users / Total PC users*
*= Windows + Linux + Mac
...the "linux" part is growing while the "total" part is not... that becomes visible % increase
30/1000=3%
40/1000=4%
wereas for...
Linux Steam Gamers / Total* Steam Gamers
*= windows + linux + mac
...the total steam gamers number is growing very fast (not everyone in the world uses steam yet), so a fast-growing steam linux number may look rather stagnant
1/100=1%
2/200=1% (same percentage but double as many people... actually it's a proportionally faster speed of growth over time than the growth of the total number of linux pc users)
we'll always want/need more data to be sure, but this is the general idea why those two percentage growth trends might not be coinciding right now
SDL 3 will prefer Wayland Over X11, if certain protocols are available
4 Apr 2024 at 2:30 am UTC Likes: 2
This has very tangible and immediate effects...
On one hand, it becomes incredibly harder for one app to spy on keyboard strokes, mouse movement and data being displayed on screen by other apps (eg: keyloggers, bank account invasion by password syphoning, malicious overlays, etc)... this is important ASAP for everyone
On the other hand it makes things harder for honest apps that actually need to monitor keystrokes, mouse movement, data displayed on the screen by another app, etc (eg: Screen Recording, youtube streaming, screen sharing during video conference calls, screen reader for accessibility, etc) so those apps broke until Wayland, DEs/WMs and the apps could come up with something they could reasonably agree with that allows legitimate uses without moving backwards in this security improvement
Those details took several years to be ironed out... heck,some wayland devs took years just to acknowledge the legitimacy of some uses, let alone to accept thatwayland itself should help answer those problems... so yeah... 15 years passed.
4 Apr 2024 at 2:30 am UTC Likes: 2
Quoting: nwildnerThere is no advantage that is immediately "tangible" by the user except it will make things better in the future.Wayland fixes a security nightmare that's intrinsic to X11 protocol design.
This has very tangible and immediate effects...
On one hand, it becomes incredibly harder for one app to spy on keyboard strokes, mouse movement and data being displayed on screen by other apps (eg: keyloggers, bank account invasion by password syphoning, malicious overlays, etc)... this is important ASAP for everyone
On the other hand it makes things harder for honest apps that actually need to monitor keystrokes, mouse movement, data displayed on the screen by another app, etc (eg: Screen Recording, youtube streaming, screen sharing during video conference calls, screen reader for accessibility, etc) so those apps broke until Wayland, DEs/WMs and the apps could come up with something they could reasonably agree with that allows legitimate uses without moving backwards in this security improvement
Those details took several years to be ironed out... heck,some wayland devs took years just to acknowledge the legitimacy of some uses, let alone to accept thatwayland itself should help answer those problems... so yeah... 15 years passed.
The Triple-i Initiative gaming showcase is coming April 10th
4 Apr 2024 at 12:57 am UTC Likes: 2
they're creating a brand that offers quantity, variety and quality from a pooled effort which isn't as easy to be bought and closed as they are each on their own (but the brand won't risk damaging their editorial independence, like a company that buys indies to support indies would)
and they're doing so in a world saturated with AAA games that consistently disappoint gamers with anti-consumer trends, unpayable pricepoints, broken launchers, half-terabyte installs, etc
plus the camera might love them and their show, so they'll finally get some upper-tier free ads like AAA's always get
and last but not least, the contrast created by lining up indies side-by-side will most likely put to shame the beaten game formulas several AAA publishers rely on to push their products out year-on-year (Square cof... cof... Enix... COF!)
allowing myself to dream out loud: now we just need them to throw in some linux/deck native support pledge and ideally put fitlijibibo and the rest of the motley crew in the same repo cranking out some FOSS crossplatform & cross-vendor game APIs (SDL3 is coming along) that can help them push the same game builds to steam, gog and etc (think steam controller API features like dinamic in-game controller button faces, a steam networking api alternative, etc)
That would immensely help removing excuses some devs use to not support linux native builds, while likely making life easier for themselves, if they can afford it (which is not guaranteed... those are really small studios)
4 Apr 2024 at 12:57 am UTC Likes: 2
Quoting: pbCan't blame them for trying.especially if it works, and imho it looks like it will work
they're creating a brand that offers quantity, variety and quality from a pooled effort which isn't as easy to be bought and closed as they are each on their own (but the brand won't risk damaging their editorial independence, like a company that buys indies to support indies would)
and they're doing so in a world saturated with AAA games that consistently disappoint gamers with anti-consumer trends, unpayable pricepoints, broken launchers, half-terabyte installs, etc
plus the camera might love them and their show, so they'll finally get some upper-tier free ads like AAA's always get
and last but not least, the contrast created by lining up indies side-by-side will most likely put to shame the beaten game formulas several AAA publishers rely on to push their products out year-on-year (Square cof... cof... Enix... COF!)
allowing myself to dream out loud: now we just need them to throw in some linux/deck native support pledge and ideally put fitlijibibo and the rest of the motley crew in the same repo cranking out some FOSS crossplatform & cross-vendor game APIs (SDL3 is coming along) that can help them push the same game builds to steam, gog and etc (think steam controller API features like dinamic in-game controller button faces, a steam networking api alternative, etc)
That would immensely help removing excuses some devs use to not support linux native builds, while likely making life easier for themselves, if they can afford it (which is not guaranteed... those are really small studios)
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