Latest Comments by Marlock
Riot Games talk Vanguard anti-cheat for League of Legends and why it's a no for Linux
13 Apr 2024 at 10:35 am UTC Likes: 1
...so around TENS OF THOUSANDS of people are cheating on LoL, while Linux is 800 people in total (and no word on how many are actually cheaters per the current anticheat criteria)!
Does anyone ever remember Valve's new anticheat approach from "Trust Factor"? Why isn't this all the rage now? Did it not work?
tl;dr: detect cheaters but let them play (among other cheaters) instead of banning them, then most of them will stop looking for new ways to pretend they're not cheating... the goal is not forbidding cheating, just letting non-cheaters play in peace
I also like this as a concept, because ages ago i actually enjoyed cheating in some games where this was just allowed and built into the games... anyone remember the cheatcodes at the game chat from old blizzard games? "power overwhelming"!
13 Apr 2024 at 10:35 am UTC Likes: 1
Quoting: benstor214Valid point...Quoting: MarrondSo let me get this straight... MILLIONS of people are playing League of Legends and between 1/5 to 1/15 depending on the region is cheating. ...They claim that cheating occurs in 1/15 to 1/5 of matches. These matches are 5v5 so there are 10 players in a match. Only one of them needs to cheat for the match to be tainted. ...
...so around TENS OF THOUSANDS of people are cheating on LoL, while Linux is 800 people in total (and no word on how many are actually cheaters per the current anticheat criteria)!
Does anyone ever remember Valve's new anticheat approach from "Trust Factor"? Why isn't this all the rage now? Did it not work?
tl;dr: detect cheaters but let them play (among other cheaters) instead of banning them, then most of them will stop looking for new ways to pretend they're not cheating... the goal is not forbidding cheating, just letting non-cheaters play in peace
I also like this as a concept, because ages ago i actually enjoyed cheating in some games where this was just allowed and built into the games... anyone remember the cheatcodes at the game chat from old blizzard games? "power overwhelming"!
SDL 3 will prefer Wayland Over X11, if certain protocols are available
5 Apr 2024 at 10:58 pm UTC Likes: 1
5 Apr 2024 at 10:58 pm UTC Likes: 1
It's also worth noting that "Wayland took 15 years to get ready" is counted from the baseline spec of the protocol being ready...
...but it took several years of infighting to convince everyone that additional elements had to be included in Wayland instead of delegated to each DE/WM/etc...
...and now that this is pacified, the additional elements are coming along nicely even for things X11 itself didn't handle... but they aren't all finished yet...
...so one could argue that Wayland took 15 years to be defined bit was implemented and used in LTS distro releases even before being fully fleshed out 😁
And it does bring new user-facing things to the table already, they're just around the corner now
And of course any discussions on why X.org is better are doomed because all X.org devs are now working on Wayland instead (IIRC they're the ones that started it), since X.org codebase is a nightmare and nobody wants to touch it with a 10-foot pole... i will refrain from saying they're moot because it helps Wayland become better (as was the case for the extra elements) but they are definitely doomed
...but it took several years of infighting to convince everyone that additional elements had to be included in Wayland instead of delegated to each DE/WM/etc...
...and now that this is pacified, the additional elements are coming along nicely even for things X11 itself didn't handle... but they aren't all finished yet...
...so one could argue that Wayland took 15 years to be defined bit was implemented and used in LTS distro releases even before being fully fleshed out 😁
And it does bring new user-facing things to the table already, they're just around the corner now
And of course any discussions on why X.org is better are doomed because all X.org devs are now working on Wayland instead (IIRC they're the ones that started it), since X.org codebase is a nightmare and nobody wants to touch it with a 10-foot pole... i will refrain from saying they're moot because it helps Wayland become better (as was the case for the extra elements) but they are definitely doomed
Linux share on Steam bounces back to nearly 2% for March 2024
4 Apr 2024 at 12:24 pm UTC Likes: 2
The issue here is that the number we have is this:
Linux Steam Gamers / Total Steam Gamers
You are hoping that to behave like this:
Linux Steam Gamers / Entire world pop
But it doesn't, because "Total Steam Gamers" is also growing, steam hasn't reached the whole world yet
Even if linux steam pc gamers drops from 1,1% to 1% it might represent more linux steam pc gamers now than before, if the total amount of steam gamers grows faster.
1,1 million linux steam pc gamers / 100 million total steam pc users = 1,1%
>>
1,2 million linux / 120 million total = 1%
that means a 9,09% growth of linux Steam users in this hipothetical period, but hidden under a faster expansion of total steam users in the world, of 20%
that's not screwy, that's exactly what's expected with steam making headways into china: huge growth, almost all of those new users currently running windows
the fact that the proportion of linux steam pc users is growing, despite the well known fast increase in total steam users, is awesome!
4 Apr 2024 at 12:24 pm UTC Likes: 2
Quoting: Purple Library GuyWell, maybe. Seems a bit thin. Why would the growing percentage of Linux users not be moving to Steam at the same rate as the not-growing not-Linux users? There's something screwy going on.The whole point of my last post was to show you why the actual number of linux gamers might double yet look like the same 1%, while the actual number of linux pc users might grow slower yet have this growth clearly visible in their percentage of pc users.
The issue here is that the number we have is this:
Linux Steam Gamers / Total Steam Gamers
You are hoping that to behave like this:
Linux Steam Gamers / Entire world pop
But it doesn't, because "Total Steam Gamers" is also growing, steam hasn't reached the whole world yet
Even if linux steam pc gamers drops from 1,1% to 1% it might represent more linux steam pc gamers now than before, if the total amount of steam gamers grows faster.
1,1 million linux steam pc gamers / 100 million total steam pc users = 1,1%
>>
1,2 million linux / 120 million total = 1%
that means a 9,09% growth of linux Steam users in this hipothetical period, but hidden under a faster expansion of total steam users in the world, of 20%
that's not screwy, that's exactly what's expected with steam making headways into china: huge growth, almost all of those new users currently running windows
the fact that the proportion of linux steam pc users is growing, despite the well known fast increase in total steam users, is awesome!
Linux Mint 22 moves to Pipewire, will ship newer kernels after release
4 Apr 2024 at 2:59 am UTC Likes: 2
4 Apr 2024 at 2:59 am UTC Likes: 2
Quoting: pilkThis is really nice to hear. While I was distrohopping last year, the only thing that got me off Mint was its lack of PipeWire. I had some audio issues running Mint and had to hop off.Pipewire's drop-in replacements for PulseAudio and etc could already be deployed in Linux Mint by savvy users with enough free time on their hands, but yeah, this does make things waaaaay easier! :heart:
Linux share on Steam bounces back to nearly 2% for March 2024
4 Apr 2024 at 2:51 am UTC Likes: 2
The total amount of PC users isn't growing fast like the total amount of steam users... instead this is either stagnant (everyone already uses a windows PC) or decreasing (people abandoning PCs for smartphones and tablets)
meanwhile some are moving to linux, so in this math expression...
Linux PC users / Total PC users*
*= Windows + Linux + Mac
...the "linux" part is growing while the "total" part is not... that becomes visible % increase
30/1000=3%
40/1000=4%
wereas for...
Linux Steam Gamers / Total* Steam Gamers
*= windows + linux + mac
...the total steam gamers number is growing very fast (not everyone in the world uses steam yet), so a fast-growing steam linux number may look rather stagnant
1/100=1%
2/200=1% (same percentage but double as many people... actually it's a proportionally faster speed of growth over time than the growth of the total number of linux pc users)
we'll always want/need more data to be sure, but this is the general idea why those two percentage growth trends might not be coinciding right now
4 Apr 2024 at 2:51 am UTC Likes: 2
Quoting: Purple Library GuyI'm actually finding the Steam stats pretty weird when contrasted with the stats from this GoL article from a couple of months ago. Like, why the hell is non-Deck Linux pretty static on Steam at around 1%, when apparently desktop Linux in the wider world is rising fast and closing on 4%?I didn't run the numbers, but i bet it makes sense...
We need better information.
The total amount of PC users isn't growing fast like the total amount of steam users... instead this is either stagnant (everyone already uses a windows PC) or decreasing (people abandoning PCs for smartphones and tablets)
meanwhile some are moving to linux, so in this math expression...
Linux PC users / Total PC users*
*= Windows + Linux + Mac
...the "linux" part is growing while the "total" part is not... that becomes visible % increase
30/1000=3%
40/1000=4%
wereas for...
Linux Steam Gamers / Total* Steam Gamers
*= windows + linux + mac
...the total steam gamers number is growing very fast (not everyone in the world uses steam yet), so a fast-growing steam linux number may look rather stagnant
1/100=1%
2/200=1% (same percentage but double as many people... actually it's a proportionally faster speed of growth over time than the growth of the total number of linux pc users)
we'll always want/need more data to be sure, but this is the general idea why those two percentage growth trends might not be coinciding right now
SDL 3 will prefer Wayland Over X11, if certain protocols are available
4 Apr 2024 at 2:30 am UTC Likes: 2
This has very tangible and immediate effects...
On one hand, it becomes incredibly harder for one app to spy on keyboard strokes, mouse movement and data being displayed on screen by other apps (eg: keyloggers, bank account invasion by password syphoning, malicious overlays, etc)... this is important ASAP for everyone
On the other hand it makes things harder for honest apps that actually need to monitor keystrokes, mouse movement, data displayed on the screen by another app, etc (eg: Screen Recording, youtube streaming, screen sharing during video conference calls, screen reader for accessibility, etc) so those apps broke until Wayland, DEs/WMs and the apps could come up with something they could reasonably agree with that allows legitimate uses without moving backwards in this security improvement
Those details took several years to be ironed out... heck,some wayland devs took years just to acknowledge the legitimacy of some uses, let alone to accept thatwayland itself should help answer those problems... so yeah... 15 years passed.
4 Apr 2024 at 2:30 am UTC Likes: 2
Quoting: nwildnerThere is no advantage that is immediately "tangible" by the user except it will make things better in the future.Wayland fixes a security nightmare that's intrinsic to X11 protocol design.
This has very tangible and immediate effects...
On one hand, it becomes incredibly harder for one app to spy on keyboard strokes, mouse movement and data being displayed on screen by other apps (eg: keyloggers, bank account invasion by password syphoning, malicious overlays, etc)... this is important ASAP for everyone
On the other hand it makes things harder for honest apps that actually need to monitor keystrokes, mouse movement, data displayed on the screen by another app, etc (eg: Screen Recording, youtube streaming, screen sharing during video conference calls, screen reader for accessibility, etc) so those apps broke until Wayland, DEs/WMs and the apps could come up with something they could reasonably agree with that allows legitimate uses without moving backwards in this security improvement
Those details took several years to be ironed out... heck,some wayland devs took years just to acknowledge the legitimacy of some uses, let alone to accept thatwayland itself should help answer those problems... so yeah... 15 years passed.
The Triple-i Initiative gaming showcase is coming April 10th
4 Apr 2024 at 12:57 am UTC Likes: 2
they're creating a brand that offers quantity, variety and quality from a pooled effort which isn't as easy to be bought and closed as they are each on their own (but the brand won't risk damaging their editorial independence, like a company that buys indies to support indies would)
and they're doing so in a world saturated with AAA games that consistently disappoint gamers with anti-consumer trends, unpayable pricepoints, broken launchers, half-terabyte installs, etc
plus the camera might love them and their show, so they'll finally get some upper-tier free ads like AAA's always get
and last but not least, the contrast created by lining up indies side-by-side will most likely put to shame the beaten game formulas several AAA publishers rely on to push their products out year-on-year (Square cof... cof... Enix... COF!)
allowing myself to dream out loud: now we just need them to throw in some linux/deck native support pledge and ideally put fitlijibibo and the rest of the motley crew in the same repo cranking out some FOSS crossplatform & cross-vendor game APIs (SDL3 is coming along) that can help them push the same game builds to steam, gog and etc (think steam controller API features like dinamic in-game controller button faces, a steam networking api alternative, etc)
That would immensely help removing excuses some devs use to not support linux native builds, while likely making life easier for themselves, if they can afford it (which is not guaranteed... those are really small studios)
4 Apr 2024 at 12:57 am UTC Likes: 2
Quoting: pbCan't blame them for trying.especially if it works, and imho it looks like it will work
they're creating a brand that offers quantity, variety and quality from a pooled effort which isn't as easy to be bought and closed as they are each on their own (but the brand won't risk damaging their editorial independence, like a company that buys indies to support indies would)
and they're doing so in a world saturated with AAA games that consistently disappoint gamers with anti-consumer trends, unpayable pricepoints, broken launchers, half-terabyte installs, etc
plus the camera might love them and their show, so they'll finally get some upper-tier free ads like AAA's always get
and last but not least, the contrast created by lining up indies side-by-side will most likely put to shame the beaten game formulas several AAA publishers rely on to push their products out year-on-year (Square cof... cof... Enix... COF!)
allowing myself to dream out loud: now we just need them to throw in some linux/deck native support pledge and ideally put fitlijibibo and the rest of the motley crew in the same repo cranking out some FOSS crossplatform & cross-vendor game APIs (SDL3 is coming along) that can help them push the same game builds to steam, gog and etc (think steam controller API features like dinamic in-game controller button faces, a steam networking api alternative, etc)
That would immensely help removing excuses some devs use to not support linux native builds, while likely making life easier for themselves, if they can afford it (which is not guaranteed... those are really small studios)
Linux share on Steam bounces back to nearly 2% for March 2024
4 Apr 2024 at 12:48 am UTC Likes: 3
...but keep in mind that the total number of steam users is also growing fast, so seeing the same 1% as before already means a lot of new linux steam gamers in an actual headcount (which Valve has sealed lips about but we can do some math and educatedly guess at it)
...and keep in mind those steamdeck users might end up using Steam Deck's desktop mode for more than gaming and/or they might replace windows for linux on another machine but use steam more on the deck so get the survey only on the deck, etc
ps: i feel for apple gamers... their feudal lord seems to hate pc gaming with a vengeance
eg: deprecating opengl, not supporting vulkan, banning apps from the apple store if they don't adhere to ever-changing criteria, etc... as much as the new development criteria may make sense, games aren't normal utility apps... only some games receive ongoing attention from their devs for years after being released
4 Apr 2024 at 12:48 am UTC Likes: 3
Quoting: skinnyrafSo desktop Linux usage growth pretty much stopped around the release of the Steam Deck? We're still around 1.0-1.1%. All the growth can be attributed to new Steam Deck users.in % you're possibly right...
...but keep in mind that the total number of steam users is also growing fast, so seeing the same 1% as before already means a lot of new linux steam gamers in an actual headcount (which Valve has sealed lips about but we can do some math and educatedly guess at it)
...and keep in mind those steamdeck users might end up using Steam Deck's desktop mode for more than gaming and/or they might replace windows for linux on another machine but use steam more on the deck so get the survey only on the deck, etc
ps: i feel for apple gamers... their feudal lord seems to hate pc gaming with a vengeance
eg: deprecating opengl, not supporting vulkan, banning apps from the apple store if they don't adhere to ever-changing criteria, etc... as much as the new development criteria may make sense, games aren't normal utility apps... only some games receive ongoing attention from their devs for years after being released
Oh Snap! Canonical now doing manual reviews for new packages due to scam apps
4 Apr 2024 at 12:29 am UTC Likes: 1
timeyear is a charm?
4 Apr 2024 at 12:29 am UTC Likes: 1
Quoting: ZeloxDamage is already done, and it’s a bit too late.sixth
There can still be harmful apps in the snap store, but I feel that this is there last chance. If any harmful app appears again in the store even with manual reviews, it’s over.
Linux Mint 22 moves to Pipewire, will ship newer kernels after release
4 Apr 2024 at 12:15 am UTC Likes: 5
4 Apr 2024 at 12:15 am UTC Likes: 5
tl;dr: if you don't notice anything out of the ordinary, it's already working for you
disclaimer: i'm not a linux audio stack expert, i'm just pulling from memory what i read in older phoronix news and some pipewire.org/ articles (oppa chat-gpt style :grin:)
pipewire is a game-changer for linux audio stack for several reasons
a big one is that it is a single software that replaces several older software with drop-in replacements (ALSA, PulseAudio and JACK)
the replacements are written from the ground up in cleaner code, with all that was learned from decades of experience in the older projects... so generally less bugs
they are drop-in replacements, which means software that called Pulse Audio functions will call pipewire's PulseAudio replacement bit the same way and Pipewire will gladly handle it in a compatible manner, so generally no problems getting ancient software to run over the new code
but at its core the way pipewire works is quite different, so it allows things that were previously impossible, like low latency audio via PulseAudio... iirc this was a major reason to choose JACK instead of PulseAudio for some usecases
plus PulseAudio and Jack worked atop ALSA and each had their own opinions on how to decide what to do when things change
eg: you hit the play button on your mp3 playlist in a local app, then someone calls you via google meet on the web browser, then you plug in the usb headphones... which audio source should be rerouted to which audio outputs? should any filters be applied? what sampling rate should be used if the sources are different but you want to mix them to the same output? etc, etc, etc
pipewire not only rewrote all this logic in a unified way replacing hacks over hacks... so less audio selection quirks (which are KILLING me on win11 + Teams right now!)...
...but also it did so in a way that makes it easy for each linux distro or even you as a single user to write your own customized logic to replace or add these to the default ones
who hasn't had issues with audio selection, frequency or latency over bluetooth, right?! that gets better taken care of too!
anyway that's the theory... given how fast linux distros picked up on it (a lot of them before it hit stable version 1.0) and how many people went out of their way to install it manually before it became the default in the more cautious distros, i'd say it's delivered on its promises way more than it caused new issues (always a risk when rewriting from scratch)
disclaimer: i'm not a linux audio stack expert, i'm just pulling from memory what i read in older phoronix news and some pipewire.org/ articles (oppa chat-gpt style :grin:)
pipewire is a game-changer for linux audio stack for several reasons
a big one is that it is a single software that replaces several older software with drop-in replacements (ALSA, PulseAudio and JACK)
the replacements are written from the ground up in cleaner code, with all that was learned from decades of experience in the older projects... so generally less bugs
they are drop-in replacements, which means software that called Pulse Audio functions will call pipewire's PulseAudio replacement bit the same way and Pipewire will gladly handle it in a compatible manner, so generally no problems getting ancient software to run over the new code
but at its core the way pipewire works is quite different, so it allows things that were previously impossible, like low latency audio via PulseAudio... iirc this was a major reason to choose JACK instead of PulseAudio for some usecases
plus PulseAudio and Jack worked atop ALSA and each had their own opinions on how to decide what to do when things change
eg: you hit the play button on your mp3 playlist in a local app, then someone calls you via google meet on the web browser, then you plug in the usb headphones... which audio source should be rerouted to which audio outputs? should any filters be applied? what sampling rate should be used if the sources are different but you want to mix them to the same output? etc, etc, etc
pipewire not only rewrote all this logic in a unified way replacing hacks over hacks... so less audio selection quirks (which are KILLING me on win11 + Teams right now!)...
...but also it did so in a way that makes it easy for each linux distro or even you as a single user to write your own customized logic to replace or add these to the default ones
who hasn't had issues with audio selection, frequency or latency over bluetooth, right?! that gets better taken care of too!
anyway that's the theory... given how fast linux distros picked up on it (a lot of them before it hit stable version 1.0) and how many people went out of their way to install it manually before it became the default in the more cautious distros, i'd say it's delivered on its promises way more than it caused new issues (always a risk when rewriting from scratch)
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