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Now that EA have decided to cosy up with Valve once again, their games have been pouring onto Steam and that means certain games like Titanfall 2 are easy to get going on Linux.
Years ago, when we could still meet in the hundreds in small enclosed spaces, I was speaking to a Valve employee and brought up the topic of integrating Wine into Steam.
Seven years ago, Valve officially released the Steam client for the Linux desktop and since then the amount of games playable on Linux has continued rising. Thanks to Steam Play Proton, that's grown drastically too.
Any tool that makes it easier to play older Windows games on Linux deserves some praise, and none more so than Lutris in my book. But...have you tried running a really old game and found that it is hilariously minuscule on your fancy modern HiDPI monitor?
Developer Philip Rebohle today announced the release of DXVK 1.5.5, bringing with it plenty of bug fixes for this impressive Direct3D to Vulkan translation layer.
Community support for Unreal Tournament was able to breath some new life into the game, even with the limitations of the closed binary. By 2018 however the game was no longer launching for Mesa users. For an engine with such a pedigree on Linux this outcome is still disappointing.
Some good news to share for the free and open source Godot Engine, as the lead developer Juan Linietsky announced during GodotCon that Epic Games have approved them for an Epic MegaGrant.
Proton GE, the unofficial build of Proton mainly for use with Steam Play (but you can use it outside Steam too - like with Lutris) has a big new release out with Proton 5.0 GE 1.
Progressing quickly, Minigalaxy is becoming quite a nice streamlined Linux client for managing GOG games since GOG themselves don't yet support Galaxy on Linux.