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Phoenix Universe Of Space Combat - Preview Demo.

By Vidiot_X - | Views: 5,255
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I am pleased to announce the release of the Phoenix USC Preview Demo for Linux. A playable demo where you can battle with up to 300 enemy bots in space based arena combat. A preview of the online client to come. Featuring beautiful high detail backgrounds, battle on both an upper an lower level in map and a fast responsive inertia based physics offer dynamic combat. This demo is designed to introduce you to the game engine and a feel for the online player v. player experience to come in the MMO client.

The demo includes a richly featured window based GUI with movable and resizeable interfaces. This makes navigation a breeze and features like in game help with with scrolling text and images, HUD interface with dock-able radar are all designed to make game play the focus. Included in the demo is a global IRC based chat system that will let communicate with others enjoying the demo around the world. The demo also features some awesome ambient sound scape's. If you love fast action addictive MMO space combat game then Phoenix USC is the game for you.

You can get a free copy of the demo on the Phoenix USC website or on my Indie DB page.

If you miss Subspace you should really check this out ;). Article taken from GamingOnLinux.com.
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3 comments

Skully Apr 3, 2015
So will it be f2p, pay once or subscription when finished?
Vidiot_X Apr 3, 2015
Hi,
I am the owner/creator. :)

I'm still not sure which way I will go but I may request a small yearly subscription (like $10-15 or so). I am also planning to provide a free public server for non-subscribed players (limited by player count) to try before you buy.

If you have a preference on a revenue model let me know. These days advertizing is quickly becoming a no win situation and free-to-play nickle and dimes you into the poor house. It seems the best approach to sustain things is a subscription.

Vidiot_X
Skully Apr 3, 2015
Thanks for the info. I agree with your thoughts on f2p, although I think it can be done right with a bit of thought.
The $10-15 sub for a year sound pretty reasonable. I hate monthly subs though, as it makes me either play it more than I really want too or I feel I have wasted my money.

My preference would be pay once. Now I understand it costs you too keep the servers alive over the years in the future.
But you could still have a vanity store or something. Think guildwars 2. That is probably the most impressive mmo when it comes to revenue model imho. Although they have a few things in the store I don't feel should be there like boosters.

I wish you the best of luck with your game, thank you for supporting linux.
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