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Valve will be at GDC talking about Practical Development for Vulkan

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Another session has popped up at GDC (Game Developers Conference) that will be interesting for Linux games, as Valve will be doing a session named "Practical Development for Vulkan".

QuoteIn this session, Valve and other developers will share their experiences developing game engines with Vulkan. Come learn the ins and outs of Vulkan performance, engine design, content portability, and graphics debugging tools from multiple developers that have been building applications in this new industry standard API.


It will feature:
Dan Ginsburg | Developer, Valve Software
Baldur Karlsson | Graphics Programmer, Unity
Dean Sekulic | Old Programmer, Croteam

See the session info here. Article taken from GamingOnLinux.com.
Tags: Vulkan
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10 comments

Alber7 Feb 26, 2016
Vulkan + Half Life 3...
miro Feb 26, 2016
QuoteIt will feature:
Dan Ginsburg | Developer, Valve Software
Baldur Karlsson | Graphics Programmer, Unity
Dean Sekulic | Old Programmer, Croteam

3 High-Level participants ! HL3 confirmed!


Last edited by miro on 26 February 2016 at 7:03 pm UTC
jgacas Feb 26, 2016
They always come in threes.
Eike Feb 26, 2016
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QuoteDean Sekulic | Old Programmer, Croteam

No that's some great (re-)translation of Senior Software Developer...! :D


Last edited by Eike on 26 February 2016 at 8:57 pm UTC
neowiz73 Feb 26, 2016
we've confirmed Illuminate, now lord Gaben will be happy. :P
STiAT Feb 26, 2016
Dean Sekulic | Old Programmer, Croteam

Old programmer? I thought he was doing Engine & Tools for The Talos Principle. And he ain't that old :D... did Dean leave Croteam or is that yet another Croteam-Like joke and it's meant "Senior Programmer" :D.

I'm sure he will laugh about that :D.

Those three guys are for sure a good pick for a talk like this. Looking forward to it. Hoped for some words of Epic about this topic too.... but hey, they probably won't have time to let every engine developer talk about it :D.


Last edited by STiAT on 26 February 2016 at 10:58 pm UTC
Liam Dawe Feb 26, 2016
It's Croteam being themselves, I'm sure he demanded GDC put that as his title :P
vulture Feb 28, 2016
color me blind here, but what is Unity guy doing here talking about practical use?

as far as it was told not so long ago, they haven't even started it. Epic on the other hand is demoing working Vulkan in Unreal for S7
Nouser Feb 28, 2016
Quoting: vulturecolor me blind here, but what is Unity guy doing here talking about practical use?

as far as it was told not so long ago, they haven't even started it. Epic on the other hand is demoing working Vulkan in Unreal for S7

They are probably interested now that it is out and will work out of the box in future Android devices. They never said they weren't going to work with it, they just saw no point on doing porting work before the specification was even complete.
STiAT Feb 28, 2016
Quoting: vulturecolor me blind here, but what is Unity guy doing here talking about practical use?

as far as it was told not so long ago, they haven't even started it. Epic on the other hand is demoing working Vulkan in Unreal for S7

Unity did an Android Vulkan talk a few month back. It was a pretty good one despite the technical issues they obviously had with screening the android device :D. And my guess is a lot of game devs for mobile are looking into Vulkan as Google named it their future API (for "more performance for their games by the engine"). Actually, Unity were one of the first actively trying Vulkan. They didn't announce anything official (to my knowledge) yet, but they're certainly brewing something. Otherwhise they wouldn't have been able to show a live Vulkan a few month ago.


Last edited by STiAT on 28 February 2016 at 11:36 pm UTC
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