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Linux game sales statistics from multiple developers, part 5

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It’s been a long time since I’ve done this, but here’s part 5 in the series of me talking to developers about how their games have been selling on Linux.

If you missed the previous articles: part 1, part 2, part 3, part 4.

Beamdog
For those who don’t recognise the name, Beamdog are the people behind revamps of classic RPG titles like Planescape: Torment: Enhanced Edition and Baldur's Gate: Enhanced Edition.

They gave some details about how Planescape: Torment: Enhanced Edition sold on Steam:

  • 91.74% - Windows
  • 6.22% - Mac
  • 2.04% - Linux


Additionally, they also gave details about install numbers from their own Beamdog client:

  • 91.13% - Windows
  • 6.38% - Mac
  • 2.49% - Linux

 

Here’s what Beamdog CTO, Scott Brooks had to say about Linux support:

QuoteWe really think the Infinity Engine games are something special and work hard to bring them to people that might not otherwise be able to play them. We've worked with professional and volunteer translators to help bring Baldur's Gate: Enhanced Edition to 14 languages, and we add things like Story Mode to help people who otherwise would have a hard time playing these great games. We've ported an engine that was originally built in the 16bit to 32bit transition to 64bit in order to let people continue enjoying these games. There are people on Linux that would love to play our games specifically on Linux, and we would love to let them.


Also, if you missed it I did an interview with Beamdog before, you can see that here.

MidBoss
MidBoss, the roguelike where you possess the bodies of your enemies released with Day-1 Linux support back in May. Here’s the figures their developer gave:

  • 93.4 - Windows
  • 4.7% - Mac
  • 1.9% - Linux


Here’s what the developer of MidBoss had to say about supporting Linux now and in future:

QuoteI feel pretty good about supporting both platforms in MidBoss, particularly since Ethan Lee who made FNA did the ports and it wasn't too expensive. Without him they probably wouldn't have happened.

In the future I'll be using a new, completely custom framework that can create .NET executables as well as JavaScript/WebGL builds from a single C# codebase. We're planning to initially use the web builds with Electron to keep supporting Mac and Linux. This should perform just fine for smaller games such as Ultra Hat Dimension which is probably coming out on Steam in early 2018.

When we do wind up doing a bigger more demanding game again (MidBoss 2? Who knows!) I'll investigate getting the .NET versions working on Mac and Linux too. The .NET side uses OpenTK/OpenGL so it shouldn't be that difficult, hopefully, we just don't have the time/resources right now to go into it.


Milkstone Studios
To my surprise, Milkstone Studios were very open and sent over details about multiple titles!

White Noise 2

  • 95.31% - Windows
  • 4.06% - OSX
  • 0.64% - Linux


Only Linux details given for these:

  • Little Racers Street: 12.05%
  • Pharaonic: 4.59%
  • Ziggurat: 2.19%
  • White Noise Online: 0.96%


It’s worth noting, that just before the release of Little Racers Street, I did an interview with Milkstone Studios about the title. That may have helped towards the rather high Linux percentage there.

Here’s what they said about continuing to support Linux:

Milkstone StudiosSeeing these numbers, look like Linux players are more used to single player experiences, so that might be the reason.

We support Linux on a pretty basic level (we're not Linux users ourselves, so we have limited experience with it). Linux support takes up lots of support time (I'd say around 20-25% of our support time is dedicated to addressing Linux issues), and it's hard to justify dedicating our time to this platform if sales for it are low. However, Unity allows for easy generation of Linux builds, and most of the work required for a proper port was done with Ziggurat, so for now we'll continue releasing games with Linux support, and trying to solve issues to the best of our knowledge.


While they weren’t able to give any specific details, I did speak to two of the bigger porters Feral Interactive and Aspyr Media.

Here’s what Feral Interactive had to say:

QuoteThe Linux market remains small in comparison to Mac, and tiny compared to Windows. Three years of bringing AAA games to Linux has taught us a lot about what works in sales terms, and what works less well. Although we had hoped that the Steam Machine would gain more traction, we have been pleasantly surprised by the Linux sales achieved on distros other than SteamOS, and continually encouraged by the passionate (and vocal!) audience of Linux gamers. However, we are disappointed by the promotion of piracy by some, which does disproportionate damage to the economics of bringing games to an already small platform.


Take a look at what Aspyr Media said:

QuoteOur Linux business continues to be an important part of our strategy going forward. We consider Linux a viable platform, and continue to make it a target goal of any deal we strike.


I did reach out to Virtual Programming, but they were extremely busy and didn't have time.

I would like to thank everyone who got back to me. Sadly some didn’t reply, but given how busy developers are actually making games, it’s all good!

Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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174 comments
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Feral is porting Bioshock Remastered to MacOS, but not to Linux, which is a very bad sign ...

I wonder if they will port the game from the original console code or from the broken Windows port code.
ElectricPrism Aug 3, 2017
Another metric I would be interested in is calculating sales numbers vs total linux steam gamers, to know what percent of the market bought.
manus76 Aug 3, 2017
Why has this thread turned into 'Apple is an evil corporation' diatribe? I thought it was about Linux gaming and I can't recall seeing anyone putting a gun to people's heads, forcing them to buy an Apple product (or Microsoft's for that matter). At least not where I live.


Last edited by manus76 on 3 August 2017 at 5:57 am UTC
Shmerl Aug 3, 2017
Quoting: manus76I can't recall seeing anyone putting a gun to people's heads, forcing them to buy an Apple product (or Microsoft's for that matter).

This doesn't reduce the damage lock-in proponents are causing to Linux.
Purple Library Guy Aug 3, 2017
Quoting: manus76Why has this thread turned into 'Apple is an evil corporation' diatribe? I thought it was about Linux gaming and I can't recall seeing anyone putting a gun to people's heads, forcing them to buy an Apple product (or Microsoft's for that matter). At least not where I live.
Lots of bad things happen in this world without anyone putting a gun to anyone's head. People's children starve in the streets without anyone having put a gun to anyone's head. Nestle executives conspired to have third world babies die of disease without putting guns to anyone's head. The idea that if something happens subtly it didn't really happen is pernicious and helps a lot of people get away with a lot of really bad stuff.
manus76 Aug 3, 2017
Yes, the world is sometimes an unpleasant place to live. There are bad and wrong things happening and there are multibillion dollar corporations operating on the capitalist market driven solely by (surprise) profit.
The thread is about linux gaming and not about Apple, even if there was a direct link between Apple's practices and the state of linux gaming at the moment, I haven't seen anyone demonstrating such a link.
Shmerl Aug 3, 2017
Quoting: manus76even if there was a direct link between Apple's practices and the state of linux gaming at the moment, I haven't seen anyone demonstrating such a link.

1. Lock-in taxes cross platform development making it more expensive.
2. In practice it means some simply won't do it, and will limit their releases to bigger platforms (not Linux).

MS, Apple, Sony and the like do a lot to perpetuate lock-in and tax developers who don't want to limit releases to their platforms. Example of that is them not supporting Vulkan on their locked systems.


Last edited by Shmerl on 3 August 2017 at 6:48 am UTC
manus76 Aug 3, 2017
Does it all impact linux gaming in any way? In other words: do you think there would be a lot people suddenly installing a linux distro on their computers if Apple changed its practices?
The biggest thing that happened in linux gaming is Steam, and even now, couple of years later with a relatively mature client and several thousands of games we don't see billions of people abandoning MacOS let alone Windows and moving to linux. What makes people think that a couple of games more on 'our platform' would suddenly change that?
scaine Aug 3, 2017
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Quoting: manus76Does it all impact linux gaming in any way? In other words: do you think there would be a lot people suddenly installing a linux distro on their computers if Apple changed its practices?
The biggest thing that happened in linux gaming is Steam, and even now, couple of years later with a relatively mature client and several thousands of games we don't see billions of people abandoning MacOS let alone Windows and moving to linux.
I don't think anyone really seriously suggested that would happen. For my part, all I was saying is that Apple is now a competitor to Linux, and so we don't benefit from their existence in the way we might have before, back when "well, you've done Mac, it's a tiny step to Linux" was a valid argument.

Quoting: manus76What makes people think that a couple of games more on 'our platform' would suddenly change that?
Less barrier to migration basically. If Windows gamers lost literally zero games by migrating to Linux, there would undoubtedly be a bigger slice of people willing to try it. It might not be a landslide, but I think we'd see much healthier growth.

As it is, there are too many reasons (okay, mainly one reason: 'muh games!') to stay on Windows.
Kuduzkehpan Aug 3, 2017
As a part of my previous comment.
We dont need massive numbers of games infact we need massive player based games If we want to break the chain. I couldnt say use linux because ... Very old days when the one isnt intellectual or any form of it guy. But now i could say use linux lets play cs go, borderlands dota 2 may be star citizen, eve online diablo and other blizz games. With Vulkan like cross platform apis and good support alongside with them i see bright future for gaming on linux. And special thanks to Albion Online.
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