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Mesa 18.0 released, further advancing Linux graphics drivers

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Mesa 18.0 has been officially released today after a bit of a wait, further advancing Linux graphics drivers.

As usual, if you concerned about stability, the Mesa developers do suggest waiting for the first point release 18.0.1 for any pressing issues to get fixed up. The first point release should be due in early April, with a second due later that month as well.

Since I don't actually use Mesa, being an NVIDIA user I'm not personally too clued on on just how well they're doing. From what I hear from people close to me who are on Mesa, it's come a really long way for both AMD and Intel graphics in terms of performance and compatibility with games.

Feature highlights:

  • Disk shader cache support for i965 when MESA_GLSL_CACHE_DISABLE environment variable is set to "0" or "false"
  • GL_ARB_shader_atomic_counters and GL_ARB_shader_atomic_counter_ops on r600/evergreen+
  • GL_ARB_shader_image_load_store and GL_ARB_shader_image_size on r600/evergreen+
  • GL_ARB_shader_storage_buffer_object on r600/evergreen+
  • GL_ARB_compute_shader on r600/evergreen+
  • GL_ARB_cull_distance on r600/evergreen+
  • GL_ARB_enhanced_layouts on r600/evergreen+
  • GL_ARB_bindless_texture on nvc0/kepler
  • OpenGL 4.3 on r600/evergreen with hw fp64 support
  • Support 1 binary format for GL_ARB_get_program_binary on i965. (For the 18.0 release, 0 formats continue to be supported in compatibility profiles.)
  • Cannonlake support on i965 and anv

Naturally there's a lot of bugs that have been fixed as well as a result of the advancement. You should see more games work as a result of this release on top of the performance improvements (of which there's been quite a few).

Note: Their release notes state it's 17.4.0 due to an issue with git struggling to detect the move (their words).

Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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Shmerl Apr 11, 2018
Quoting: Whitewolfe80Do they though as if you go to the driver page and select linux the last update was march 17 last time i ran a amd gpu was the old faithful 7770 so have no idea what its like these days but when i rocked that things were bad.

Mesa is supported through upstream. You aren't supposed to use pro packages, they are targeted for legacy users who need compat profile.


Last edited by Shmerl on 11 April 2018 at 5:59 pm UTC
Shmerl Apr 11, 2018
Check this out (number of patches from AMD developers): https://patchwork.freedesktop.org/project/mesa/patches/
Whitewolfe80 Apr 11, 2018
Quoting: ShmerlCheck this out (number of patches from AMD developers): https://patchwork.freedesktop.org/project/mesa/patches/

But is that actual AMD contributions or is it employees contributing code in their own time i get AMD just do not have the R & D budget of Nvidia but the work the mesa guys do is very impressive
Shmerl Apr 11, 2018
I'd assume it's AMD contributors. As far as I know, AMD have a plan to replace their pro stack with upstream Mesa (except for their amdvlk). So direct support for Mesa is expected.


Last edited by Shmerl on 11 April 2018 at 9:07 pm UTC
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