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Two bits of major news to cover for the Steam Play Proton compatibility layer, with some exciting major changes coming in with updates. Don't know what Steam Play Proton is? Go take a look at our dedicated page.

Firstly, if you have an AMD GPU and you don't mind grabbing the latest development code for the Mesa graphics drivers - Cyberpunk 2077 should actually work on Linux with the new Proton 5.13-4 release. Valve developer Pierre-Loup Griffais mentioned that CD PROJEKT RED allowed them some early testing time to get the work done for both vkd3d (the Direct3D 12 to Vulkan layer) and radv (the AMD Mesa Vulkan driver). As an NVIDIA GPU owner, this makes me quite jealous as it seems my only other current choice on Linux is Stadia or GeForce NOW (unofficially - until later in 2021).

Additionally, there's now also a new Proton Experimental branch available which has the start of major architectural changes to Wine. This brings with it a plan to reduce CPU overhead and improve performance in scenarios related to input and windowing. Seems Proton Experimental is an additional version of Proton, so you would install it along side the other versions currently available for this compatibility tool.

You can find the Proton changelog here.

Need help and / or tech support? Be sure to check out our dedicated Forum.

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kaiman Dec 10, 2020
Guess this will be buried in Cyberpunk-related discussion, but this version of Proton actually runs Haven (with native media foundation DLLs in place). Since it came out a week ago, I have been trying various Wine flavors to get the game to launch, to no avail. It either crashed in the native mfplat DLL or threw gstreamer errors when used without.

So yay! :-). Who needs CP77 when they finally can play Haven!? ;-)
Basiani Dec 10, 2020
Quoting: Leopard
Quoting: BasianiWorMzy
QuoteHowever, by buying a game that doesn't support Linux, you are sending the message to the dev that they don't need to support Linux to get your money. Why should that dev support Linux if you're going to give them money either way?

Thanks. You said what I wanted to say.
Looks like game developers are thinking "Why we support Linux, when Linux users have WINE/PROTON and they already are buying games from us. Yes, they have some pains to play our games but they don't care it so why we care them, why we support them?!"
Buying unsupported game sends game developers signal that you anyway paying of them. So they don't have reason to support Linux. No one makes games for supporting gamers, it's business.

Game sold over 1 million copies at Steam alone , do you really think they will care about a Linux port?

You can't get a Linux port deal from huge games like this if you are not Google and throw money to them for porting the game for your platform.

You are misunderstanding what I'm talking about.
I never said that annoying phrase "Please port your game on Linux", it's shame to say that phrase.

You (maybe) and many others are paying game developing companies doing nothing for Linux. You justify it by saying that rises Linux gaming marketshare. Yes, technically you are right, but look at the other side of the coin, your action causes a backlash, other game developers have noticed this and it also makes sense for them not to create games for Linux.

Other developers see that Linux users are already buying their games even though the games do not have a Linux version. They see that Linux users are paying money for the WINE version. So much less games will be released in the future with the official support of Linux. Why should a game developer create a Linux version when Linux users are happy with the Windows version with WINE?!

Do you remember when Feral Interactive last time ported the game to Linux? For some reason the Feral's radar shows nothing. A large portion of Linux users bought the game before Feral ported it to Linux. Here, to many user wrote contentedly about how well these games ran with the WINE and waited to see when Feral would portray it so that they could then enjoy the Linux version.

I have a question for the public here, does Feral Interactive have any reason to port something to Linux in the future? I guess not, because a large part of you will buy such a game before porting, your paid money will go to the creator of the Windows version of the game, while Feral will be left with a three-finger combination. Consequently there is no reason for Feral to port anything to Linux in future.

No company has any interest in releasing the game with the Linux version as the WINE has done them a disservice. None of developer is foolish enough to incur additional costs in what they will earn income without spending, with the help of WINE.

It is nonsense to talk about the Linux marketer when most of the games bought by Linux users do not have Linux support. Why do Linux users need to pay for the product and receive 30-40% of the product fee?! As the Linux marketer grows, so do the Linux versions of games goes down. Why do you complicate the situation?! Install Windows and play there, get full fun. Your action, paying for wine versions, more and more reduces the likelihood of creating Linux versions and why bother taking in only a small portion of the pleasure to play them with WINE?!

Who cares if you play in Linux?! Nobody, nobody cares that!
Kuduzkehpan Dec 10, 2020
QuotePS: we will get Linux on the desktop when most of the stores propose Linux preinstalled on most of the machines. Don't hold your breathe.
if the Facts are:
Gaming: install windows. so you can get uptodate games on the day one release. (bugs effects all platforms.)
Freedom privacy total control over it. : İnstall Linux so you can manage your hardware as an aspect of every bit of it.
and yet Native gaming and emulation or compability layers works for Gettting that 2 facts all together in A Linux OS

But as again i said before i repeat again. We are living in a capitalist world. everything depends on profit.
Even Vulkan is all about a profit. Look over there coming Google's Fuschia OS universal os for all devices except future chips implants for human body.
just in 20 year. All is based on profit not for freedom not for technology freedom privacy. open source...

actually Open Source for common good. Not for profit. So we need good communities to help advancement of Linux and Open Source. also we need resources for it too.
kuhpunkt Dec 10, 2020
Quoting: Basiani
Quoting: Leopard
Quoting: BasianiWorMzy
QuoteHowever, by buying a game that doesn't support Linux, you are sending the message to the dev that they don't need to support Linux to get your money. Why should that dev support Linux if you're going to give them money either way?

Thanks. You said what I wanted to say.
Looks like game developers are thinking "Why we support Linux, when Linux users have WINE/PROTON and they already are buying games from us. Yes, they have some pains to play our games but they don't care it so why we care them, why we support them?!"
Buying unsupported game sends game developers signal that you anyway paying of them. So they don't have reason to support Linux. No one makes games for supporting gamers, it's business.

Game sold over 1 million copies at Steam alone , do you really think they will care about a Linux port?

You can't get a Linux port deal from huge games like this if you are not Google and throw money to them for porting the game for your platform.

You are misunderstanding what I'm talking about.
I never said that annoying phrase "Please port your game on Linux", it's shame to say that phrase.

You (maybe) and many others are paying game developing companies doing nothing for Linux. You justify it by saying that rises Linux gaming marketshare. Yes, technically you are right, but look at the other side of the coin, your action causes a backlash, other game developers have noticed this and it also makes sense for them not to create games for Linux.

Other developers see that Linux users are already buying their games even though the games do not have a Linux version. They see that Linux users are paying money for the WINE version. So much less games will be released in the future with the official support of Linux. Why should a game developer create a Linux version when Linux users are happy with the Windows version with WINE?!

Do you remember when Feral Interactive last time ported the game to Linux? For some reason the Feral's radar shows nothing. A large portion of Linux users bought the game before Feral ported it to Linux. Here, to many user wrote contentedly about how well these games ran with the WINE and waited to see when Feral would portray it so that they could then enjoy the Linux version.

I have a question for the public here, does Feral Interactive have any reason to port something to Linux in the future? I guess not, because a large part of you will buy such a game before porting, your paid money will go to the creator of the Windows version of the game, while Feral will be left with a three-finger combination. Consequently there is no reason for Feral to port anything to Linux in future.

No company has any interest in releasing the game with the Linux version as the WINE has done them a disservice. None of developer is foolish enough to incur additional costs in what they will earn income without spending, with the help of WINE.

It is nonsense to talk about the Linux marketer when most of the games bought by Linux users do not have Linux support. Why do Linux users need to pay for the product and receive 30-40% of the product fee?! As the Linux marketer grows, so do the Linux versions of games goes down. Why do you complicate the situation?! Install Windows and play there, get full fun. Your action, paying for wine versions, more and more reduces the likelihood of creating Linux versions and why bother taking in only a small portion of the pleasure to play them with WINE?!

Who cares if you play in Linux?! Nobody, nobody cares that!

Chicken and egg.
ikiruto Dec 10, 2020
Some crackling, fixed with PULSE_LATENCY_MSEC=60 %command%
tuubi Dec 10, 2020
View PC info
  • Supporter
Quoting: Liam Daweif you have an AMD GPU and you don't mind grabbing the latest development code for the Mesa graphics drivers
Just as a heads up to people on Ubuntu and derivatives, no need for latest development code as it seems like Kisak's latest Mesa 20.3.0 stable packages include support for the VK_VALVE_mutable_descriptor_type extension already, along with other useful backports. Hopefully this makes it easier for some of you to play CP2077.

The game looks cool, but I'm in the "there are enough Linux titles being released to keep me entertained" camp myself.
slaapliedje Dec 10, 2020
I hate to be THAT guy, but for this partucular title I said screw it and am playing it in Windows.

Why? Well because even if it did work with Proton with nvidia, you still can't use RTX and DLSS through Proton. And this game is sort of the poster child at least for Ray Tracing. It looks wonderful, though at 3840x1200, there are definite slow downs on my 2080.
Purple Library Guy Dec 10, 2020
Quoting: NociferAnd you do realize that most often, due to various reasons that are not of relevance here, Windows games running on Wine are much more hassle-free than Linux native games, due not to some kind of special incompetence on the part of the people making them but due to the lackluster graphics/audio/input/etc Linux stack?
I was with you up to this point. How exactly is a layer that translates for Windows games so they call to the Linux "graphics/audio/input/etc stack" supposed to be somehow sidestepping supposed liabilities of that stack?
Purple Library Guy Dec 10, 2020
So, um . . . I don't follow the gaming world hype. Is this Cyberpunk 2077, like, a good game at all?
fagnerln Dec 10, 2020
Quoting: Purple Library GuySo, um . . . I don't follow the gaming world hype. Is this Cyberpunk 2077, like, a good game at all?

I think that's a bit too soon to know, let the beta tester play it first
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