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Capcom shows off official video of Devil May Cry 5 on the Steam Deck

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As more developers get their hands on a Steam Deck devkit, we're seeing plenty more show their games and now Capcom has taken a turn with Devil May Cry 5.

Unlike a lot of what we've seen previously via small clips or plain pictures on Twitter, Capcom went a tiny step further by making a video on their official Capcom USA YouTube Channel - that's quite a bit of extra advertisement power there for the Steam Deck.

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The video description notes the gameplay is being presented by the Lead Game Designer.

That looks like it runs very nicely too, very smooth action. Not totally unexpected though, since Devil May Cry 5 has worked well with Steam Play Proton for quite a while now. Since the Steam Deck resolution is only 1280 x 800px, most games should hopefully scale down quite well for it.

In case you missed it: Proton 6.3-8 was recently released. With more games working, DLSS for DirectX 11 and 12, CEG DRM support and more.

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Purple Library Guy Nov 28, 2021
Quoting: elmapuli dont think google will do anything that help their competitors too much , unlike valve who depend on our help to survive and grow this market, google is big enough to try to enter the gaming market with their own money, without much help from volunteers in an "winner takes it all" model.
In theory, anyhow. In practice they might try, but they're too cheap to back their play hard enough to win.

But yeah, they could still imagine doing it and treat people as competitors even though in the real world they will never seriously compete with them . . .


Last edited by Purple Library Guy on 28 November 2021 at 7:02 am UTC
elmapul Nov 28, 2021
Quoting: Purple Library GuyIn theory, anyhow. In practice they might try, but they're too cheap to back their play hard enough to win.

But yeah, they could still imagine doing it and treat people as competitors even though in the real world they will never seriously compete with them . . .


i think their main issue is geting stake holders onboard.
i mean, they may want to continue trying something, but the stake holders who truly own the money pull the plug to early without thinking about long term consequences and they are forced to axe their projects.

stadia was not just an way for then to enter the gaming market, but to make chromeOS relevant in the operating system market too, who would purchase an expensive gaming rig running windows, when they could just pick the cheapest chromeOS run stadia on it and do the same thing?

if microsoft decided that for any reason xcloud would not support chromeOS, or if amazon or other player did that, chromeOS gamers would be screwed, google wanted to secure both sides but their stake holders didnt wanted to lose money for years until google figure out how to turn stadia into a profitable business.

it helps nothing that any prediction that google made about the initial reception of stadia was... wrong, and they failed to deliver many features for so much time that people dont know they exist even now that they are avaliable.

now, they show one prediction for stake holders and the reality is nothing like it, then they try to predict again after making some moves to increase it popularity and fail to predict again and again the result, who gonna trust then?

on the other hand, if they sucessfully raise stadia marketshare when their founders are the only ones left believing in it... they take all the profit...
i'm not saying that they are hidding an trump card to use like this, its just that... if they did one move right, the fate of the platform may quickly change from "no one want to fund it" to "everyone want"


now... can they change the perception that gamers have about stadia? i dont think so, i was willing to belive and wanted to see it happens (not because i like cloud or stadia but because i was desperate to see linux grow or at least became more viable for gaming) but now i dont believe they can change it anymore (anything they do may be too litle too later and it dont seems they are trying) nor i do care anymore.
Anza Nov 28, 2021
Quoting: F.UltraThe fork done by the FreeBSD team (libressl) was done because the FreeBSD devs wanted more control over such a central piece of software that had gotten stale. Due note that the funding that happened due to this went to OpenSSL and not to LibreSSL and while LibreSSL was the better library for a short while, the OpenSSL project got rejuvenated in the process and LibreSSL is now basically only used by FreeBSD and the distros and projects that went with LibreSSL are close to all back to using OpenSSL again.

It was actually done by OpenBSD folks, though porting it to FreeBSD might have been faster than to Linux. After all FreeBSD and OpenBSD share same 386BSD ancestry. Linux is it's own thing and thus is not by default compatible with things developed on other operating systems. Same thing applies on other direction too.

LibreSSL threw away lot of legacy things in order to improve security. So the goal wasn't just add features on top of OpenSSL. Which might explain why supporting LibreSSL hasn't been always that easy. Which might explain why supporting LibreSSL as OpenSSL replacement might have not been worthwhile once OpenSSL started to be good enough again.

Not that forking hasn't stopped to LibreSSL. Both Tink(Google) and S2N(Amazon) seem to roughly follow same ideals. I noticed that both share same license with OpenSSL, Apache 2.0. So they are able to share code if necessary. LibreSSL seems to be stuck with the older OpenSSL license.
Mohandevir Nov 28, 2021
Quoting: elmapul
Quoting: MohandevirExcept you can't run Stadia or Stadia games locally, on any hardware. The hardware platform is not relevant, in this particular case. Sorry if it wasn't clear enough.
no you are not clear at all.
you tried to justify that android didnt helped the linux desktop because android is (mostly) arm devices...
but then you quoted stadia as if it was in the same category as android, and its not...

No. Don't try speaking on my behalf, you are totally wrong... Please read again my sentence in my first post. That's not how it's constructed. There is absolutely no mention of ARM in the whole Stadia sentence. You made a shortcut or misunderstood. Sorry.

Edit: The same category you are referring to is not "ARM"... It's "no interrelation with the desktop". That was my intent from the start.


Last edited by Mohandevir on 28 November 2021 at 4:15 pm UTC
F.Ultra Nov 28, 2021
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Quoting: Anza
Quoting: F.UltraThe fork done by the FreeBSD team (libressl) was done because the FreeBSD devs wanted more control over such a central piece of software that had gotten stale. Due note that the funding that happened due to this went to OpenSSL and not to LibreSSL and while LibreSSL was the better library for a short while, the OpenSSL project got rejuvenated in the process and LibreSSL is now basically only used by FreeBSD and the distros and projects that went with LibreSSL are close to all back to using OpenSSL again.

It was actually done by OpenBSD folks, though porting it to FreeBSD might have been faster than to Linux. After all FreeBSD and OpenBSD share same 386BSD ancestry. Linux is it's own thing and thus is not by default compatible with things developed on other operating systems. Same thing applies on other direction too.

LibreSSL threw away lot of legacy things in order to improve security. So the goal wasn't just add features on top of OpenSSL. Which might explain why supporting LibreSSL hasn't been always that easy. Which might explain why supporting LibreSSL as OpenSSL replacement might have not been worthwhile once OpenSSL started to be good enough again.

Not that forking hasn't stopped to LibreSSL. Both Tink(Google) and S2N(Amazon) seem to roughly follow same ideals. I noticed that both share same license with OpenSSL, Apache 2.0. So they are able to share code if necessary. LibreSSL seems to be stuck with the older OpenSSL license.

Yeah sorry about that, my memory somehow confused OpenBSD with FreeBSD there. Yes they threw away a lot of legacy stuff to make the code easier to work with, uncertain if any of the stuff they threw out improved security in any way but of course a more easy code base to work with can lead to improved security.

The huge stupid thing that they did though is that they froze the API to that of OpenSSL v1.0.1g but set the OPENSSL_VERSION_NUMBER define to v2.0.0 and that both broke a lot of software and people had to do some really cludgy workarounds like

 
# if (defined LIBRESSL_VERSION_NUMBER && OPENSSL_VERSION_NUMBER == 0x20000000L)
#  undef OPENSSL_VERSION_NUMBER
#  define OPENSSL_VERSION_NUMBER 0x1000107fL
# endif


And then pray and hope that LibreSSL didn't change API ever. So I'm for one glad that the days of LibreSSL is mostly over due to the maintenance headache it caused.
F.Ultra Nov 28, 2021
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Quoting: Mohandevir
Quoting: elmapul
Quoting: MohandevirExcept you can't run Stadia or Stadia games locally, on any hardware. The hardware platform is not relevant, in this particular case. Sorry if it wasn't clear enough.
no you are not clear at all.
you tried to justify that android didnt helped the linux desktop because android is (mostly) arm devices...
but then you quoted stadia as if it was in the same category as android, and its not...

No. Don't try speaking on my behalf, you are totally wrong... Please read again my sentence in my first post. That's not how it's constructed. There is absolutely no mention of ARM in the whole Stadia sentence. You made a shortcut or misunderstood. Sorry.

Edit: The same category you are referring to is not "ARM"... It's "no interrelation with the desktop". That was my intent from the start.

Well you did write "You are comparing ARM hardware with x86... There is absolutely no hardware interrelations between them. Same for Stadia, there are no interrelations with the desktop", it's quite easy to be confused with the "Same for Stadia" that just followed the whole ARM vs x86.

Not really sure what ARM vs x86 have to do with the issue either since all Android apps are written in Java/Dalvik and not ARM anyway.
Mohandevir Nov 28, 2021
Quoting: F.Ultra
Quoting: Mohandevir
Quoting: elmapul
Quoting: MohandevirExcept you can't run Stadia or Stadia games locally, on any hardware. The hardware platform is not relevant, in this particular case. Sorry if it wasn't clear enough.
no you are not clear at all.
you tried to justify that android didnt helped the linux desktop because android is (mostly) arm devices...
but then you quoted stadia as if it was in the same category as android, and its not...

No. Don't try speaking on my behalf, you are totally wrong... Please read again my sentence in my first post. That's not how it's constructed. There is absolutely no mention of ARM in the whole Stadia sentence. You made a shortcut or misunderstood. Sorry.

Edit: The same category you are referring to is not "ARM"... It's "no interrelation with the desktop". That was my intent from the start.

Well you did write "You are comparing ARM hardware with x86... There is absolutely no hardware interrelations between them. Same for Stadia, there are no interrelations with the desktop", it's quite easy to be confused with the "Same for Stadia" that just followed the whole ARM vs x86.

Not really sure what ARM vs x86 have to do with the issue either since all Android apps are written in Java/Dalvik and not ARM anyway.

If Android influenced something, it's the adoption of Chromebooks. Is it possible to easily run Android apps on other Linux distributions, as in "for new Linux users"? Don't think so... Please, correct me if I'm wrong.

But I must admit that I could have changed paragraph, before talking about Stadia to mark the change of subject. Still the ";" marks the explanation to why there is no hardware interrelations.

Pretty semantic, that discussion.

But saying that I'm dishonnest is pretty far fetched.


Last edited by Mohandevir on 28 November 2021 at 5:14 pm UTC
elmapul Nov 28, 2021
Quoting: MohandevirNo. Don't try speaking on my behalf, you are totally wrong... Please read again my sentence in my first post. .

sorry i think i mixed your comment with some one else then, so many comments that i got confused... maybe....
Mohandevir Nov 28, 2021
Quoting: F.UltraNot really sure what ARM vs x86 have to do with the issue either since all Android apps are written in Java/Dalvik and not ARM anyway.

Imo, this is too technical for newcomers. What they want to know it's if it's going to run on their computer, plug & play style. Not what tech it uses. If the answer is yes, there is an hardware interrelation. If not, the chain is broken and they will stick to Windows. As simple as that.

Sure thing, if the Steam Deck is successfull and it doesn't translate into Linux desktop gain, nothing will. It's going to be a good indication, imo, that aside from tech savy users, Linux is best suited for dedicated hardware with single use mindset.


Last edited by Mohandevir on 28 November 2021 at 6:51 pm UTC
Mohandevir Nov 28, 2021
But what I would like to know is how many people, in Steam user pool, are like me:

One computer for work, supplied by the company that hired them and a personnal gaming rig that is used only for that: gaming. Everything else is done on smartphones nowadays... My daughter has a Win10 laptop and it's barely used anymore. Little gaming, here and there and all else, from video editing to photos/photo editing is done on cell phone too... Similar for my son, except he's more of a gamer. Are we weird phenomenons?

I hear the eternal "photoshop gig" to explain why Linux is not catching up on the desktop, but is it still that much true? I have the feeling that we are in an era where the versatility of desktops is mainly exploited at work... Am I wrong to think so?


Last edited by Mohandevir on 28 November 2021 at 7:59 pm UTC
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