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Stellaris: Toxoids Species Pack coming with a free update on September 20

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Paradox Interactive has announced some more goodies coming for Stellaris with the Toxoids Species Pack and a free update landing on September 20th.

"Rise from the primordial ooze all the way to the stars and stake your claim with the hardiest, most stubborn species in the game’s history with Toxoids, a Species Pack bubbling with visual and mechanical additions to the myriad worlds of Stellaris. Empires featuring the Toxoids species can grow and adapt faster than most creatures, but tend to make life unpleasant for their neighbors - and often for themselves."

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Features:

  • New Origins:    
    • Knights of the Toxic God: In the depths of your homeworld, rumors rumble of a true power buried under the toxic sludge. Do you dare to dredge up the secrets of your past - and potentially unleash them upon the galaxy?
    • Overtuned: The candle that burns the brightest, burns itself into the galaxy’s memory! Play as a species that can gain more and more traits at the cost of its own lifespan, and live for today without worrying about sticking around for tomorrow!
  • New Civics:    
    • Toxic Baths: Grow your population fast with a fresh infusion of mutagenic sludge - so long as you’re willing to tolerate the costs to your planet and your people!
    • Scavengers: One empire’s trash is your empire’s treasure! Don’t be too proud to harvest debris and destruction for quick construction projects of your own.
    • Relentless Industrialists: If you’re going to keep up with demand, you’re going to have to learn to ignore all of those petty regulations and negative opinions. The surviving population will thank you for all of the resources you gain!
  • New Traits:    
    • Incubator: Repopulate quickly when your planet is empty, but those growth facilities can fill up fast!
    • Inorganic Breath: Your own people are a source of valuable exotic gasses! It’s a shame the respirators are so expensive.
    • Noxious: Other species can’t stand being around you, and it seems like your mere existence is making your planets awful places to live. On the other hand, other empires have a very difficult time wanting to fight or subjugate you, and it’s hilarious to see the look on their faces when you’re in the room!
    • Exotic Metabolism: You’ve adapted to ask “are you going to eat that?” where other species would be calling the hazmat team. Eat faster, live longer, and enjoy a terrifying rainbow of flavors!
  • New Cosmetics: Species portraits, ship models, and cityscapes that only a mother could love.
  • New Advisor: Grow your empire alongside a relentless source of noxious sarcasm!

Stellaris is available from GOG, Humble Store and Steam.

Article taken from GamingOnLinux.com.
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9 comments

Huh. That's a bit different. I mean, most of the categories up to now have been basically the classics--infinite variations available, but you know, the rock people expansion gave you countless flavours of MOO II Silicoids, and so on. But I haven't really seen this type in other games in the genre.
Siinamon 2 Sep
Quoting: Purple Library GuyBut I haven't really seen this type in other games in the genre.

I agree. It is nice to see a new twist on alien species.
Did I get this right, that they are now adding humans as a playable species?
(scnr)
I'm mildly disappointed at the asymmetry of Inorganic Breath giving you exotic gasses without accompanying traits that give volatile motes and rare crystals, like lithoids get. (Though maybe there could be an argument that toxoids give gasses, lithoids give crystals, and plantoids [or fungoids] give motes?) I'm definitely down for the rest, though, I'm really curious about what Exotic Metabolism does and how Noxious makes empires less likely to want to subjugate you or declare war on you.
As someone who owns the complete Stellaris soundtrack on Steam, I'm hoping for new music!
14 3 Sep
I like the sound of this one.
Quoting: PhiladelphusI'm mildly disappointed at the asymmetry of Inorganic Breath giving you exotic gasses without accompanying traits that give volatile motes and rare crystals, like lithoids get.
I dunno. Motes and crystals wouldn't really go with the theme so much. The point is, these critters, being toxic, are emitting dangerous gases, whether via flatulence or belching or really bad BO.


Last edited by Purple Library Guy on 3 September 2022 at 5:51 pm UTC
Quoting: Purple Library Guy
Quoting: PhiladelphusI'm mildly disappointed at the asymmetry of Inorganic Breath giving you exotic gasses without accompanying traits that give volatile motes and rare crystals, like lithoids get.
I dunno. Motes and crystals wouldn't really go with the theme so much. The point is, these critters, being toxic, are emitting dangerous gases, whether via flatulence or belching or really bad BO.
I guess my point is that motes and gasses make just as little sense for lithoids if you think about it. Rare crystals, sure. But why are my rocky pops putting out gasses? Or, ahem, excreting volatile motes? When lithoids were the only pops getting these abilities I could avoid thinking about it too hard ("it's just their radically different biology [lithology?]"), but now I'm forced to confront it. I don't mind Paradox letting lithoids create all three, but it seems inconsistent to blanket over that and then suddenly toxoids only produce one*. Hence my "split 'em between three different groups where they make the most sense" comment, though I could see that angering people who owned Lithoids but not Toxoids or Plantoids.

I dunno. Ultimately it's a science fantasy game, and Paradox can do whatever they like. I'm not unhappy Toxoids get the ability, I'm just mildly annoyed at the inconsistency of it.

*If you want some lore-friendly justification: poison isn't just gas, it can also be liquid or solid, so maybe a species sheds volatile motes (which are described as explosive, and many explosives are also toxic). Rare crystals is a little trickier, but maybe they ooze some sort of sludge that hardens into rare crystals. (Quite a lot of substances can be refined into a crystalline form, it doesn't have to be just rocks mined out of somewhere.)
Quoting: PhiladelphusI guess my point is that motes and gasses make just as little sense for lithoids if you think about it. Rare crystals, sure. But why are my rocky pops putting out gasses?
I guess they're volcanic


Last edited by Purple Library Guy on 4 September 2022 at 6:23 am UTC
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