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Valve has finally fixed the Steam Remote Play audio loss bug on Linux

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Finally, after years of waiting, Valve has now fixed the Steam Remote Play bug that basically made the feature useless for a Linux host.

Steam Remote Play is a great feature, allowing you to stream your Steam Library from a powerful PC to something smaller like a Steam Deck or anything that can run Steam Link. Especially nice for games the Steam Deck can't run directly, if you have the hardware elsewhere streaming it is a good solution to let you relax on the sofa or in bed with it.

The problem is that since 2019 there's been a bug where after a while, like clockwork, every single time the audio would crackle and then just vanish completely on the system receiving the stream. This bug caused me to seriously consider sitting at my PC one evening recently, just to continue my Death Stranding Director's Cut play-through which runs poorly for me across two different Steam Decks (even with multiple "fixes" tested).

The latest Steam Client Beta for December 12th has now solved this! I cannot even begin to tell you how happy I am about this. I much prefer chilling on my sofa in the evening with a Steam Deck, so this pleases me.

Here's the full list of fixes:

New Big Picture Mode

  • Added support for switching the primary monitor on Windows. See Settings -> Display -> Preferred Display.
  • Fixed overlay scaling when resizing game window

Steam Input

  • Added support for the Armor-X Pro gamepad in PS4 mode
  • Fixed long delay at startup when the Razer Huntsman Elite keyboard is plugged in
  • Fixed the Logitech G29 controller showing up as a gamepad instead of a wheel

Remote Play

  • Fixed eventual audio crackling and loss when streaming from Linux

Linux

  • Fixed crash when taking screenshots through the overlay
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Now they just need to fix up the New Big Picture Mode being completely broken on NVIDIA and I'll have even less to moan about.

Article taken from GamingOnLinux.com.
Tags: Misc, Steam, Valve
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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Termy Dec 15, 2022
Nice - lets hope this also finally fixes remote play together. My friends don´t get audio when i host...which really sucks balls when i have the beefiest pc and connection...
Eike Dec 15, 2022
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Quoting: Purple Library Guy
Quoting: denyasis
Quoting: hardpenguinHuh, it never affected me THAT much. I guess my gaming sessions are short 😅. Plus one could restart the stream every now and then. Anyway, glad it is fixed!

Yeah, I've had this bug since it was introduced in 2019. Restarting the stream didn't always work. A reboot would, but that kinda defeated the purpose of remote play.

I'm glad they finally fixed it. I'm curious as to how it got introduced in the first place.
Introduced? Maybe at a party. The host was all, "Oh, hey, Remote Play, great to see you here! Say, there's someone you just have to meet--sound bug, this is Remote Play, I've been thinking you two would really hit it off!"

... but finally, after three intense years, they broke up!
(They said communication just hasn't been working...)


Last edited by Eike on 15 December 2022 at 4:34 pm UTC
Jozua Feb 6, 2023
This is VERY welcome! For many years I've had to use remote play to play local multiplayer games with friends, just to find that we're all stumped when eventually the audio cuts out. This has led to many frustrating experiences for more hours than I would like to count, but no longer! So glad to see this fixed, this is great!
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