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Wine 9.10 brings updated vkd3d, more ARM improvements

By - | Views: 26,172

The Wine 9.10 development release is out now for the Windows compatibility layer, part of the secret juice of Steam Play Proton.

Here's the release highlights:

  • Bundled vkd3d upgraded to version 1.12.
  • DPI Awareness support improvements.
  • C++ RTTI support on ARM platforms.
  • More obsolete features removed in WineD3D.
  • Various bug fixes.

Bug fixes include problems solved for Silent Hill 4: The Room, various SRPG Studio games, Paint.NET, Notepad++, EA app launcher, DualShock 4 controller fixes, Far Cry 3, Horizon Zero Dawn CE, Metro Exodus and other miscellaneous issues to improve compatibility with Windows apps and games.

Their vkd3d v1.12 was also only released a few days ago which includes:

  • The HLSL compiler can directly output SPIR-V and Direct3D shader assembly.
  • Improved support for shader model 1-3 profiles in the HLSL compiler.
  • Miscellaneous bug fixes and performance improvements.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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1 comment

mrdeathjr Jun 1
In this wine version

Tested with staging 9.10 (avalaible on winehq today) as devs said silent hill 4 fix cinematics and works ok with d8vk

curiously this game use a huge vram (around 2.5gb) for old title and dont stay recording

Last edited by mrdeathjr on 1 June 2024 at 9:29 pm UTC
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